There swings a skull

Author: m | 2025-04-24

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there swings a skull การดาวน์โหลดฟรีและปลอดภัย there swings a skull เวอร์ชันล่าสุด there swings a skull คือ การจำลอง วิดีโอเกมที่โลกกำลังจะตาย และคุณ Steam Community: There Swings a Skull: Grim Tidings. Full There Swings a Skull: Grim Tidings longplay walkthrough. No commentary gameplay of There Swings a Skull: Grim Tidings. There Swings a Skull: Grim Tidings is a dread

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There Swings a Skull: Grim Tidings is a narrative horror game developed by Quinn K. and Conor Walsh, with music by Leaf Let and additional graphics by z_bill. Set in the fictional city of Pareildas, where the sun can burn you to a crisp in a moment, and the tyrannical mayor regularly sacrifices citizens to appease it. The duo protagonists, Pyotr and his husband Anatoli, each have their own storylines that converge depending on your choices.Pyotr is an insomniac artist (relatable) who goes out for regular walks. On one, he discovers the sewer systems underneath the town are vast and contain more than just an elaborate pipe system. Anatoli, on the other hand, works at a ticket vendor at the local train station—one that has seen zero customers for untold years. They are both dealing with an apocalyptic situation in their own ways, attempting to live a normal life as a couple while the sun destroys everything around them. A full playthrough including the five endings takes about two hours, which I consider the sweet spot for short-form horror titles such as these. I compare it to a novella, which is also my favourite length for horror fiction.I asked Quinn and Conor a few questions concerning the game’s development and how the world of Pareildas came to be.Lor Gislason: First off, how did your collaboration come together? Did you know each other before starting There Swings A Skull? (I’ve played both of your previous works, so it’s fun to see how this team-up turned out!)Quinn: Yeah, we did! We’d chatted before within the Haunted PS1 community (first prompted by my work on OFF’s English translation), and when that same community organized the Summer of Shivers Jam 2021, a desire to work together we’d previously noted to each other suddenly became concrete. The theme we chose was “PSA.” We had a brief back-and-forth about some ideas that came to me off the top of my head—we went through two of those until we hit upon the clay that would become There Swings A Skull. Our wish was to make a narrative game of the same kind as the small RPG Maker games of yore, and I think we succeeded.Conor: I believe Quinn threw out the idea while we were in an HPS1 voice chat and I jumped at the chance. Each of us was familiar with the other’s work And The Rest Was History!LG: Can you describe what parts of the game each of you worked on?Quinn: I worked on the worldbuilding set-up for the story, nearly all of the graphics (some of my slack being picked up by z_bill later into the project), most of the coding and did some there swings a skull การดาวน์โหลดฟรีและปลอดภัย there swings a skull เวอร์ชันล่าสุด there swings a skull คือ การจำลอง วิดีโอเกมที่โลกกำลังจะตาย และคุณ Them to use certain defense mechanisms, at their core they are all about one another.LG: It’s hard not to think about media without applying the pandemic world we live in now. The whole city of Parelidas (and for us, the world) is going through horrible events and deaths on a regular basis. We have to hold on to each other and support each other. Hopefully, I’m not too far off!Quinn: The pandemic had very little bearing on There Swings A Skull’s story in my mind, but I’d be interested in hearing what Conor’s thoughts are.Conor: Hate to say it, but here’s the point at which I put on my little writer’s hat, wave my hands, and say, “Who knows?!” When it comes to art I make, I prefer to say as little as possible about authorial intent, because I like seeing how people interpret things in ways that I may not have seen; consequently, I’m glad you read it like an allegory for the pandemic. I won’t say if it’s right or wrong because I don’t think there’s such a thing!LG: Any plans to collaborate again in the future?Quinn: I would say possibly, but not until we’ve both had a long break. We work together well, but both have other projects and things to do. I will be working on more things, and we’ll most likely be helping each other where we are able to—proofreading or otherwise since we’re both writers—but it’s unlikely we’ll take on another project in this vein in the foreseeable future.Conor: Every time I work for a long time on an indie project, I say “all right I am going to take a long break after this.” And then I do not. So who knows! Anything I say here could stop being true in a month. All I can say is that I’ve very much enjoyed working with Quinn, Leaf Let, and z_bill on this bad boy and I’d be happy to collab with any of them again!Thank you to both Quinn and Conor for taking the time to answer my questions! There Swings a Skull: Grim Tidings can be Wishlisted on Steam, with the game dropping on September 15th.If you enjoyed this interview, be sure to check these out too!Interview with an Icon: “Whasssup” with David SheridanGrimmfest 2022: An Interview With Adam Leader, Richard Oakes and Neal Ward About Feed MeThey/Them: An Interview With Darwin Del Fabro

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User8931

There Swings a Skull: Grim Tidings is a narrative horror game developed by Quinn K. and Conor Walsh, with music by Leaf Let and additional graphics by z_bill. Set in the fictional city of Pareildas, where the sun can burn you to a crisp in a moment, and the tyrannical mayor regularly sacrifices citizens to appease it. The duo protagonists, Pyotr and his husband Anatoli, each have their own storylines that converge depending on your choices.Pyotr is an insomniac artist (relatable) who goes out for regular walks. On one, he discovers the sewer systems underneath the town are vast and contain more than just an elaborate pipe system. Anatoli, on the other hand, works at a ticket vendor at the local train station—one that has seen zero customers for untold years. They are both dealing with an apocalyptic situation in their own ways, attempting to live a normal life as a couple while the sun destroys everything around them. A full playthrough including the five endings takes about two hours, which I consider the sweet spot for short-form horror titles such as these. I compare it to a novella, which is also my favourite length for horror fiction.I asked Quinn and Conor a few questions concerning the game’s development and how the world of Pareildas came to be.Lor Gislason: First off, how did your collaboration come together? Did you know each other before starting There Swings A Skull? (I’ve played both of your previous works, so it’s fun to see how this team-up turned out!)Quinn: Yeah, we did! We’d chatted before within the Haunted PS1 community (first prompted by my work on OFF’s English translation), and when that same community organized the Summer of Shivers Jam 2021, a desire to work together we’d previously noted to each other suddenly became concrete. The theme we chose was “PSA.” We had a brief back-and-forth about some ideas that came to me off the top of my head—we went through two of those until we hit upon the clay that would become There Swings A Skull. Our wish was to make a narrative game of the same kind as the small RPG Maker games of yore, and I think we succeeded.Conor: I believe Quinn threw out the idea while we were in an HPS1 voice chat and I jumped at the chance. Each of us was familiar with the other’s work And The Rest Was History!LG: Can you describe what parts of the game each of you worked on?Quinn: I worked on the worldbuilding set-up for the story, nearly all of the graphics (some of my slack being picked up by z_bill later into the project), most of the coding and did some

2025-04-06
User2943

Them to use certain defense mechanisms, at their core they are all about one another.LG: It’s hard not to think about media without applying the pandemic world we live in now. The whole city of Parelidas (and for us, the world) is going through horrible events and deaths on a regular basis. We have to hold on to each other and support each other. Hopefully, I’m not too far off!Quinn: The pandemic had very little bearing on There Swings A Skull’s story in my mind, but I’d be interested in hearing what Conor’s thoughts are.Conor: Hate to say it, but here’s the point at which I put on my little writer’s hat, wave my hands, and say, “Who knows?!” When it comes to art I make, I prefer to say as little as possible about authorial intent, because I like seeing how people interpret things in ways that I may not have seen; consequently, I’m glad you read it like an allegory for the pandemic. I won’t say if it’s right or wrong because I don’t think there’s such a thing!LG: Any plans to collaborate again in the future?Quinn: I would say possibly, but not until we’ve both had a long break. We work together well, but both have other projects and things to do. I will be working on more things, and we’ll most likely be helping each other where we are able to—proofreading or otherwise since we’re both writers—but it’s unlikely we’ll take on another project in this vein in the foreseeable future.Conor: Every time I work for a long time on an indie project, I say “all right I am going to take a long break after this.” And then I do not. So who knows! Anything I say here could stop being true in a month. All I can say is that I’ve very much enjoyed working with Quinn, Leaf Let, and z_bill on this bad boy and I’d be happy to collab with any of them again!Thank you to both Quinn and Conor for taking the time to answer my questions! There Swings a Skull: Grim Tidings can be Wishlisted on Steam, with the game dropping on September 15th.If you enjoyed this interview, be sure to check these out too!Interview with an Icon: “Whasssup” with David SheridanGrimmfest 2022: An Interview With Adam Leader, Richard Oakes and Neal Ward About Feed MeThey/Them: An Interview With Darwin Del Fabro

2025-04-10
User4215

#1 I've been using greyskull lp for the last two months with good results. The program consists of the following three times per week:Workout A:Overhead pressHang cleansDeadlift/RDLWorkout B:Bench pressRowsSquatsThe program has the option to include high frequency (e.g. grease the groove) for pushups and pullups, however, my elbows bother me when I do to many pullups, so I was planning on replacing the high frequency pullups with band pull aparts and kettlebell swings. Are kb swings a good idea? I'd also like to practice kb swings. thanks, #2 Are kb swings a good idea? Yes, they're pretty much always a good idea if they don't result in overtraining or otherwise mess up whatever else you're doing.-S- pet' Level 8 Valued Member #3 Hello, @Warrior_Scientist May be you could do swings on alternate days. For instance, you should try 50 swings, at the beginning. If it does not create overtraining, you can progressively increase swing volume, but do not exceed 100. Kind regards,Pet' #4 Thanks. I was concerned about making sure my high frequency work was balanced in pushing and pulling, but I think that the combination of swings and band pull-aparts should balance out the push-ups. pet' Level 8 Valued Member #5 Hello,@WarriorThe idea is : while you are not in too high volumes, you can work on a daily basis, even if it is pretty heavy (eg: S&S).You will fast see if you have a too high volume : overtraining. Your performance will reach a plateau and it would be impossible to improve them, or you will feel permanent fatigue. The worst of all: injury during training.Kind regards,Pet' #6 I'm not an expert by any means, but already having deadlifts in your training and adding swings would be something I'd look carefully on. If you do low bar squats, all the worse. I'm not saying it cannot be done, I'm saying you should be really careful with the hinge training if you follow Greyskull.If I remember correctly, it's a modified version of Starting Strength, and, again if I'm not mistaken, I think like 5X5 deadlifts are to be performed in a single set of 5. There is a reason for that and I think it's because of the CNS activation that the deadlift requires, and this goes beyond my present knowledge.In the forum (both kettlebell and barbell sections) and in the blog's articles, I believe, there are some ways

2025-04-04
User8715

Can be done from either floor). Ride it up and cross to the Skull hidden in this secret spot. You can exit the Skull spot by running between the platforms as they're ascending. Boom Skull Effect: Doubles explosion radiusBoom Skull Description: "Behold, the Temple of Boom."Cowbell Skull LocationLocation: Mission 2 - FoundationThis skull is part of a campaign mission and is missable. If you don't collect it you'll have to restart a new game to go back and get it.In the room immediately after the big elevator (not a grav lift, a proper elevator) and memory, you'll come into a hallway with a window straight across from your entry point. Proceed down the hallway. You'll come across a few Grunts and Jackals. This particular space is small and overlooks a pit of a large room. Kill them so you're not distracted, but instead of continuing down the path and into the next room, use the Grappleshot to pull yourself up into one of the first two pillars. Then, turn around and face the windowed hallway you came from and look up. Scan, and you should see the Skull highlight in an unsuspecting support beam far above the hallway window. Use the Grappleshot and careful jumping to work your way up there then you can grab the Cowbell Skull. It may take an attempt or two to get up there, but all you need is the basic Grappleshot to get to this Skull.Cowbell Skull Effect: Acceleration from explosions is increased.Cowbell Skull

2025-04-24
User2096

IWHBYD Skull Effect: Rare combat dialogue becomes more common. IWHBYD Skull Description: "Did they really just say that?"Blind Skull LocationLocation: Island 1 - RecoveryThis skull is between the two southern mountains on the first landmass. Approach from the western mountain pair and, about halfway through, you should see what almost looks like a toppled pillar rather than a fallen Ring column structure. Cross it and you'll see dead Marines in glowing blue gunk below. Upon approaching the first with the rocket launcher you'll be attacked by a Banished ship. You can evade it in the nearby rocks as it flies by. Jump down next to the next Marine's corpse. Down and to the right of these you should see blue light reflected off the silver column wall in the cavern. Jump down there. You should start hearing a creepy noise. Across the chasm is another blue light. Use the Grappleshot to get over there and you'll find the Blind Skull Blind Skull Effect: Hud and weapon do not display onscreenBlind Skull Description: "Great for shooting photos, bad for shooting enemies."Catch Skull LocationLocation: Island 2 - Excavation (Northern Island Landmass)On this northernmost island, there's are two circle roads on the northside. The southern of the two is home to three heavily equipped Brutes (two on the tall side of the gorge) and, even more deadly, two Hunters. These Banished Hunters are vicious. Ranged weapons with an impact are your best chance against them. They will kill you if you take a

2025-03-29
User3194

Peak is located at 23.25 degrees North or South. The Sun’s extreme declination varies only a tiny bitover long periods of time, so it can be considered very stable. Thepoints occur every six months, and each year contains a north and southpoint. And where do these peaks occur? All together now: The Solstices!Cancer (North) and Capricorn (South)! Unlike the Sun, there is dramaticvariability in the Moon’s waves. There are years at a time when itnever reaches the Sun’s turnaround point, having what we might call “low amplitude.” Here’s a graph of the Moon’sdeclination for 90 days starting Sept. 10, 2015. Notice that the maximumdeclination maxes out at just over 18 degrees. Remember, the Sun achieves23.25 degrees – an addition five degrees! This may not seem like much,but when extended outward onto your horizon or into the sky, it’squite a bit of real estate. At other times, things are different. Hereare the Moon’s swings in declination for 90 days starting June 15,2006. Notice how extreme the swings are! Now this is “high amplitude!” The two extremes are called the Minor and the Major Standstill. They are connected to the Nodes of the Moon. It’s quite simple,really. We have the Major Standstill when the North Node isin Aries. The swings are at their widest, over 29 degrees ofdeclination – the furthest of any planet! When the North Node transitsthrough Libra, we have the Minor Standstill, and the swings havetheir smallest amplitude, reaching just over 18 degrees of declination. When projected out onto

2025-03-25

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