Soundwave scanner
Author: H | 2025-04-24
It's a scanner Soundwave used to find the geothermal vent under the pyramid. Re: Extensive Pictorial Review of Takara Tomy Transformers Masterpiece MP-13 Soundwave with Laserbeak ( ) Listen to SOUNDWAVE's SOUNDWAVE podcast on Apple Podcasts. Listen to SOUNDWAVE's SOUNDWAVE podcast on Apple Podcasts. Music Podcast 17 Seasons Updated Weekly. Home; Browse; Hannah Peel, Adrian Utley (Portishead), Charles Hazlewood, Robin Rimbaud (Scanner), Roedelius, Roel Funcken and more. Follow. Episodes. Philippe Neau.
Soundwave Docket Port 687 Handheld Scanner SO
Pokes fun of the extensive merchandising for the show during its early years.In the couch gag for Sweet Seymour Skinner's Baadasssss Song, Homer notices the Fox screen bug, peels it off the screen and stomps on it. The rest of the family then join him in stomping on it before returning to the couch.Season 6[]In Another Simpsons Clip Show, Marge says they watch the same shows all the time, while Lisa says that the Itchy & Scratchy cartoons are just pasted together from pieces of old episodes (and pointing out that Ren and Stimpy do it all the time). This comment is a sly joke about the construction of this episode; the blackboard and couch gags are taken from other episodes, there are clips from past episodes, the scene itself is from Krusty Gets Busted, and the interstitials are actually clips from past episodes that feature the family members talking in the kitchen. These three aspects support the idea of this episode being a clip show to the extreme.Treehouse of Horror V opens once again with Marge warning the audience that the special may be too scary. The screen then shows a soundwave which wiggles in sync with the Simpsons' voices; Bart tells the viewers not to adjust their TV sets and Homer speaks gibberish to make the soundwave wiggle, remarking that he "can see [his] voice on TV".In the "Nightmare Cafeteria" segment of the same episode, Bart assures Lisa and Milhouse that nothing permanently bad ever happens to them 2021Posts: 552500 Post Club Member500 Post Club MemberJoined: Feb 2021Posts: 552Huge work from pianoteq.Doug M puts a link to the patent of pianoteq. I did not have time to really read it, but it seems that Modartt does take data from the different pianos, they talk about "Soundwave characteristics", I do not know exactly to what it refers to, but sure it has less MB than samplings. May be Modartt has increased its data (Soundwave characteristics) in comparison from the previous version, and have a more accurate model. All of these giving a really impressive result.The thing with modeling is that we could reach something that can't be sampled (for example a D with 4 meters long soundboard) and hence can't compare to a real thing, because there is no such real thing. Is that useful, another question.Last edited by playplayplay; 11/15/22 01:29 AM."La critique est facile, mais l'art reste difficile"Joined: Sep 2021Posts: 616500 Post Club Member500 Post Club MemberJoined: Sep 2021Posts: 616I listwned to all of their samples.... and it still sounds synthetic, moreover, you can hear that all of the pianos are coming out of the same engine with its characteristics timbre from ptq.Yes they captured a lot of things good in their models, but are still far away from sounding anything like a real thing. Yes playability and other things are great, but it's still not the time for modelling to be on pair with sampled in terms of sounding like a real piano. It behaves likeGitHub - SH20RAJ/soundwave: SoundWave is a simple
Transformers: Rise of the Dark Spark is a video game jointly-created by both Hasbro and Activision, released on June 24, 2014 in Europe and North America, and June 25 in Australia. Developed by Edge of Reality for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and PC, it incorporates elements of both the Transformers film franchise and the War for Cybertron / Fall of Cybertron games. The story will take place before the Ark is launched in the Aligned continuity, while it also deals with a storyline revolving around one of Lockdown's schemes in the Age of Extinction portion. It features over forty playable characters, slightly fewer than the Nintendo 3DS version.Synopsis[]Chapter II: The Lost Vault[]Characters: Soundwave/ShockwaveAs Shockwave and Starscream fly through an ancient, abandoned Cybertronian city, Starscream complains of Megatron sending him on a fool's errand to find a mystical relic that may or may not exist. As this sparks a discussion between Shockwave and Starscream, Soundwave chimes in over the com link, demanding "less talk". As the three 'cons make their way through the city and into an ancient vault, they are met with heavy resistance from feral cybernetic life forms Shockwave has dubbed "Insecticons". Upon destroying the Insecticons attacking them, Shockwave splits off from the group, hoping to find out more about the vault they are in and what is hidden in it. He never gets the chance, however, as he is attacked by, to his surprise, three sentient insecticons. Inadvertently insulting them, (kind. It's a scanner Soundwave used to find the geothermal vent under the pyramid. Re: Extensive Pictorial Review of Takara Tomy Transformers Masterpiece MP-13 Soundwave with Laserbeak ( )Soundwave, Sonic Spy // Soundwave, Superior
Of) and incurring their wrath they all attack him, and are all soundly defeated. As Soundwave and Starscream come upon more Insecticons, they go about opening up the vault further so that they can keep moving. Upon defeating the attacking Insecticons, Starscream is alarmed at the appearance of Hardshell, and begins shooting at him, only to be stopped by Shockwave, who reveals Hardshell, along with Kickback and Sharpshot, to be "new recruits" to the Decepticon cause. Sharpshot points the Decepticons in the direction of the Dark Spark before departing with the other Insecticons. The Decepticons continue their trek further into the vault, they are met with resistance in the form of auto turrets and Crystal Guardians as they deactivate the chamber to the Dark Spark. While doing so, Soundwave begins to notice Autobot energy signatures on his scanners, but Shockwave passes them off as glitches. Soon, the Decepticons arrive, triumphant, at the entrance to the chamber holding the Dark Spark.Chapter III: Getaway[]Character: SideswipeSideswipe and Ironhide have been tailing the aforementioned Decepticon trio through their whole trip to find the Dark Spark, and have arrived at the Dark Spark before the Decepticons. Ironhide, wishing to be long gone before they are found, Ironhide takes the Dark Spark. As the Autobots are leaving, marveling at their luck, the Decepticons enter the chamber, and, enraged that the Autobots beat them to the Dark Spark, open fire. Ironhide and Sideswipe barely escape from the chamber as security measures cause it to close itself up, You can enter the building you must kill enough of the INSECTS before you can enter, then the doors shut behind you can then more INSECTS come in, continue moving forward till you enter another room with more INSECTS, make your way to the LEVER where you then switch characters from SOUNDWAVE to SHOCKWAVE.[1] Kill all the INSECTS in the room till the door opens, after that you will encounter HARDSHELL, around him when he TRANSFORMS as he will hit you with a EMP BEAM which is really annoying, stay in VEHICLE FORM and use the ROCKETS to down him really fast.[2] After defeating HARDSHELL you will fight HARDSHOT which is the easiest of the 3 BOSSES here, just stay in VEHICLE FORM to end his existence really fast, if you decide to fight him fair then you have to deal with all the INSECTS near him.[3] SHARPSHOT is the hardest of the 3, you have to damage him a bit and then he will run away to his SNIPER SPOT, to beat him easily you have to do a HIT-N-RUN, boost underneath where he is and then come straight up and use your SPECIAL ABILITY which cause massive damage and then jump off and stay underneath him, repeat this 3-4 times to beat him [YOU CANNOT FIGHT HIM FAIRLY AS HIS WEAPON CAN SOMEIMES INSTANTLY KILL YOU AND 2 SHOTS AND YOUR DEAD EVEN WITH FULL SHIELDS AND HEALTH, MAKE SURE TO AVOID THE TOXIC WASTE AS IT WILL EMP YOU AND CAUSE 50% DAMAGE TO YOU NO MATTER WHAT].You then shift back to SOUNDWAVE with STARSCREAM, just move up and when it prompts you to use LASERBEAK [SPECIAL ABILITY] use it and defend and wait for LASERBEAK to open the DOORS for you, do this about 1-2 times, after you regroup with SHOCKWAVE there will be some TURRETS and then SCENE.After the scene there is an enemy below you, wait here till the 2 ORBS come attack you, then there are about 2-3 GUYS on the left and right side below you with another 2 ORBS when youFor Soundwave Art - Soundwave Art Support
AUTOBOTS that are here, move up and drop to the left and fight about 5-8 AUTOBOTS while fighting IRONHIDE, when you move up IRONHIDE should have at least 1-2 AUTOBOTS with him, and then he is really easy [DO NOT ENGAGE UP CLOSE].After getting split up from SOUNDWAVE, go right and pickoff the AUTOBOTS but they are infinite so takeout all 4 GENERATORS in VEHICLE FORM and use the ROCKETS to do so, move up to the next part and do the same thing and then they send 2 HEAVYS at you, after you destroy them a CUTSCENE will happen.Pick up the FUSE and put it into the GENERATOR to get power, then do it again till you hear a RECORDING, then make your way up the PLATFORMS and to activate another GENERATOR and then head to the BASEMENT to activate the POWER CORE, when you are making your way back up, you will encounter some GUYS along the way which pose no immediate threat, continue onto SOUNDWAVE and then continue up till you have to blow up the DEBRIS and finish the level. ===============================================================================VII. Chapter 5: Hustle [007]===============================================================================Head to all 4 BEACONS to turn them off, you have to deal with LAND and AIR enemies but shouldn’t be problem for you, after you have done that you have to head back to SHOCKWAVE and SHARPSHOT, you then have to head to each MARKER with SHOCKWAVE to advance [IF YOU DON’T HE WONT MOVE], keep heading to each MARKER till you reach the AUTOBOT DROPSHIP to which you have to destroy to get up.After exiting the room drop down and head left where you see 1 GUY so take him out and then when you drop down there will be a SCENE. After the scene move up and use your DRONE to draw enemy fire for you to advance up, keep pushing up and damaging CLIFFJUMPER so he uses his CLOAKING, keep killing the AUTOBOTS till SHOCKWAVE tells you to go down the left path. After exiting the room there will be GUYS on the ground as well as onSoundwave Tattoo by Soundwave Art - Store
"Am I the one who is being spyed on?!"― Mamimi Yamagami (Sister Princess)"You can't even call your wife on a comlink without Talon Karrde hearing about it."― Han Solo (Star Wars Legends)"Soundwave is quite competent at surveillance, I can assure you."― Megatron (Transformers: Prime)The ability to be a master of surveillance, either innately or through training. Variation of Intuitive Aptitude and Complete Mastery.Also Called[]Enhanced EspionageEnhanced Spying SkillEnhanced SurveillanceEspionage Intuition/MasteryExpert/Skilled/Master SpySpymaster Aptitude/Expertise/Intuition/Mastery/ProficiencyStalking Aptitude/Expertise/Intuition/Mastery/ProficiencySurveillance Aptitude/Expertise/Intuition/ProficiencyCapabilities[]The user, either innately or through training, is a master of surveillance, able to spy on and map out areas with ease and gather intel.This is the ultimate surveillance mechanism, since the user will automatically surveil with perfect skill, technique and timing. The users full and complete mastery in surveillance and anything related to surveillance makes the user the ultimate surveillant.Applications[]Assassination MasteryCartography MasteryClairvoyanceComputer Operation MasteryDeduction MasteryDisguise MasteryDistance SenseEquipment Proficiency Surveillance equipmentEnhanced/Supernatural InvestigationEnhanced/Supernatural StealthEspionage MasteryGPS ManipulationHacking MasteryHiding MasteryHyper AwarenessInfiltration MasteryInformation Brokering MasteryInvestigation MasteryKilling MasteryNavigation MasteryPhotography MasteryResearching MasteryRescue MasterySecurity MasterySpatial PerceptionStealth MasteryAssociations[]Complete MasteryEscape ArtistryIntuitive AptitudeMortal PhysiologySensory Field GenerationSuperior Human PhysiologyLimitations[]May require a certain degree of exposure (training, etc.).May require time to achieve such mastery.Known Users[]Gallery[]Bruce Wayne/Batman (DC Comics), master of surveillance.Jason Todd (DC Comics)Irene Belserion (Fairy Tail) can project her eye into the sky so survey everything that she sees.Talon Karrde (Star Wars Legends)Cannolo's stand All Along Watchtower (Jojo's Bizarre Adventure: Purple Haze Feedback) takes the form of a deck of 53 playing cards including one Joker, which can spread and gather information across large areas undetected.Laura Kinney/X-23 (Marvel Comics)Rouge the Bat (Sonic the Hedgehog)Mister Stewart (Sonic X), a spy of Guardian Units of Nations.Clover, Sam, and Alex (Totally Spies), agents of WHOOP.Finn McMissile and Holly Shiftwell (Cars)Lance Sterling (Spy in Disguise)Juni and Carmen (Spy Kids)Spy dogs and cats (Cats & Dogs)G-Force (G-Force)Agent K (The Replacements)Loid Forger/Twilight (Spy x Family)Soundwave (Transformers: Prime). It's a scanner Soundwave used to find the geothermal vent under the pyramid. Re: Extensive Pictorial Review of Takara Tomy Transformers Masterpiece MP-13 Soundwave with Laserbeak ( ) Listen to SOUNDWAVE's SOUNDWAVE podcast on Apple Podcasts. Listen to SOUNDWAVE's SOUNDWAVE podcast on Apple Podcasts. Music Podcast 17 Seasons Updated Weekly. Home; Browse; Hannah Peel, Adrian Utley (Portishead), Charles Hazlewood, Robin Rimbaud (Scanner), Roedelius, Roel Funcken and more. Follow. Episodes. Philippe Neau.Soundwave Rings - Custom Designs - Soundwave Art
Stray Kids is set to launch an enchanting pop-up store and cafe in Seoul featuring their SKZOO characters. According to JYP Entertainment, the Stray Kids x SKZOO Pop-up & Cafe and SKZOO’s Magic School will open their doors from March 14 to March 31. This event will be hosted at two locations: AP Again in Seongdong District and Soundwave in Mapo District. Fans and the general public can check both out to immerse themselves in the magical world of SKZOO.This event will complement the band’s magician-themed fan meeting. SKZ’s Magic School is scheduled from March 29 to 31 at the KSPO Dome. Tickets for this special gathering are available via Yes24. Pre-sales start on March 4 at 8:00 PM for STAY fan club members, and general admission opens on March 6 at 8:00 PM. Fans are encouraged to keep an eye on Stray Kids’ official SNS accounts for more details.Stray Kids x SKZOOPOP-UP & CAFE'𝑺𝑲𝒁𝑶𝑶'𝑺 𝑴𝑨𝑮𝑰𝑪 𝑺𝑪𝑯𝑶𝑶𝑳'🔮24.03.14 THU – 03.31 SUN (KST)📍SEONGSU AP AGAIN📍SOUNDWAVE HAPJEONG@SKZOO_POPUP @SKZOO_CAFE#StrayKids #스트레이키즈#SKZOO #스키주#SKZOOPOPUP #SKZOOCAFE#SKZOOS_MAGIC_SCHOOL#YouMakeStrayKidsStay pic.twitter.com/QC6vtYyi6Q— SKZOO POP-UP STORE (@SKZOO_POPUP) February 16, 2024All about SKZOOIn 2020, Stray Kids created animal characters representing each member of the group. These characters have appeared on official merchandise and in animated YouTube videos. (Check out the ones where they dance to Stray Kids hits like “God’s Menu” and “S-Class.”) Each SKZOO character has a lot in common with its human counterpart.Wolf Chan, for example, shares leader Bang Chan’s leadership qualities and his affinity for the wolf emoji. Lee Know’s character, a rabbit named Leebit, draws inspiration from his bunny-like front teeth and playful nature. Dwaekki, a pig-rabbit hybrid, is a nod to an infamous sculpture Changbin once made. Hyunjin got a ferret as his SKZOO character because he’s tall and long like a ferret. His character’s name, Jiniret, is a combination of his nickname “Jinnie” and the word “ferret.”Stray Kids “특(S-Class) (SKZOO ver.)” M/VHan got the character Han Quokka due to his resemblance to a quokka. A quokka is a small marsupial native to southwestern Australia. Quokkas are known for their distinctive round face and perpetual smile, which has earnedComments
Pokes fun of the extensive merchandising for the show during its early years.In the couch gag for Sweet Seymour Skinner's Baadasssss Song, Homer notices the Fox screen bug, peels it off the screen and stomps on it. The rest of the family then join him in stomping on it before returning to the couch.Season 6[]In Another Simpsons Clip Show, Marge says they watch the same shows all the time, while Lisa says that the Itchy & Scratchy cartoons are just pasted together from pieces of old episodes (and pointing out that Ren and Stimpy do it all the time). This comment is a sly joke about the construction of this episode; the blackboard and couch gags are taken from other episodes, there are clips from past episodes, the scene itself is from Krusty Gets Busted, and the interstitials are actually clips from past episodes that feature the family members talking in the kitchen. These three aspects support the idea of this episode being a clip show to the extreme.Treehouse of Horror V opens once again with Marge warning the audience that the special may be too scary. The screen then shows a soundwave which wiggles in sync with the Simpsons' voices; Bart tells the viewers not to adjust their TV sets and Homer speaks gibberish to make the soundwave wiggle, remarking that he "can see [his] voice on TV".In the "Nightmare Cafeteria" segment of the same episode, Bart assures Lisa and Milhouse that nothing permanently bad ever happens to them
2025-04-182021Posts: 552500 Post Club Member500 Post Club MemberJoined: Feb 2021Posts: 552Huge work from pianoteq.Doug M puts a link to the patent of pianoteq. I did not have time to really read it, but it seems that Modartt does take data from the different pianos, they talk about "Soundwave characteristics", I do not know exactly to what it refers to, but sure it has less MB than samplings. May be Modartt has increased its data (Soundwave characteristics) in comparison from the previous version, and have a more accurate model. All of these giving a really impressive result.The thing with modeling is that we could reach something that can't be sampled (for example a D with 4 meters long soundboard) and hence can't compare to a real thing, because there is no such real thing. Is that useful, another question.Last edited by playplayplay; 11/15/22 01:29 AM."La critique est facile, mais l'art reste difficile"Joined: Sep 2021Posts: 616500 Post Club Member500 Post Club MemberJoined: Sep 2021Posts: 616I listwned to all of their samples.... and it still sounds synthetic, moreover, you can hear that all of the pianos are coming out of the same engine with its characteristics timbre from ptq.Yes they captured a lot of things good in their models, but are still far away from sounding anything like a real thing. Yes playability and other things are great, but it's still not the time for modelling to be on pair with sampled in terms of sounding like a real piano. It behaves like
2025-04-03Transformers: Rise of the Dark Spark is a video game jointly-created by both Hasbro and Activision, released on June 24, 2014 in Europe and North America, and June 25 in Australia. Developed by Edge of Reality for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and PC, it incorporates elements of both the Transformers film franchise and the War for Cybertron / Fall of Cybertron games. The story will take place before the Ark is launched in the Aligned continuity, while it also deals with a storyline revolving around one of Lockdown's schemes in the Age of Extinction portion. It features over forty playable characters, slightly fewer than the Nintendo 3DS version.Synopsis[]Chapter II: The Lost Vault[]Characters: Soundwave/ShockwaveAs Shockwave and Starscream fly through an ancient, abandoned Cybertronian city, Starscream complains of Megatron sending him on a fool's errand to find a mystical relic that may or may not exist. As this sparks a discussion between Shockwave and Starscream, Soundwave chimes in over the com link, demanding "less talk". As the three 'cons make their way through the city and into an ancient vault, they are met with heavy resistance from feral cybernetic life forms Shockwave has dubbed "Insecticons". Upon destroying the Insecticons attacking them, Shockwave splits off from the group, hoping to find out more about the vault they are in and what is hidden in it. He never gets the chance, however, as he is attacked by, to his surprise, three sentient insecticons. Inadvertently insulting them, (kind
2025-04-16Of) and incurring their wrath they all attack him, and are all soundly defeated. As Soundwave and Starscream come upon more Insecticons, they go about opening up the vault further so that they can keep moving. Upon defeating the attacking Insecticons, Starscream is alarmed at the appearance of Hardshell, and begins shooting at him, only to be stopped by Shockwave, who reveals Hardshell, along with Kickback and Sharpshot, to be "new recruits" to the Decepticon cause. Sharpshot points the Decepticons in the direction of the Dark Spark before departing with the other Insecticons. The Decepticons continue their trek further into the vault, they are met with resistance in the form of auto turrets and Crystal Guardians as they deactivate the chamber to the Dark Spark. While doing so, Soundwave begins to notice Autobot energy signatures on his scanners, but Shockwave passes them off as glitches. Soon, the Decepticons arrive, triumphant, at the entrance to the chamber holding the Dark Spark.Chapter III: Getaway[]Character: SideswipeSideswipe and Ironhide have been tailing the aforementioned Decepticon trio through their whole trip to find the Dark Spark, and have arrived at the Dark Spark before the Decepticons. Ironhide, wishing to be long gone before they are found, Ironhide takes the Dark Spark. As the Autobots are leaving, marveling at their luck, the Decepticons enter the chamber, and, enraged that the Autobots beat them to the Dark Spark, open fire. Ironhide and Sideswipe barely escape from the chamber as security measures cause it to close itself up,
2025-03-26You can enter the building you must kill enough of the INSECTS before you can enter, then the doors shut behind you can then more INSECTS come in, continue moving forward till you enter another room with more INSECTS, make your way to the LEVER where you then switch characters from SOUNDWAVE to SHOCKWAVE.[1] Kill all the INSECTS in the room till the door opens, after that you will encounter HARDSHELL, around him when he TRANSFORMS as he will hit you with a EMP BEAM which is really annoying, stay in VEHICLE FORM and use the ROCKETS to down him really fast.[2] After defeating HARDSHELL you will fight HARDSHOT which is the easiest of the 3 BOSSES here, just stay in VEHICLE FORM to end his existence really fast, if you decide to fight him fair then you have to deal with all the INSECTS near him.[3] SHARPSHOT is the hardest of the 3, you have to damage him a bit and then he will run away to his SNIPER SPOT, to beat him easily you have to do a HIT-N-RUN, boost underneath where he is and then come straight up and use your SPECIAL ABILITY which cause massive damage and then jump off and stay underneath him, repeat this 3-4 times to beat him [YOU CANNOT FIGHT HIM FAIRLY AS HIS WEAPON CAN SOMEIMES INSTANTLY KILL YOU AND 2 SHOTS AND YOUR DEAD EVEN WITH FULL SHIELDS AND HEALTH, MAKE SURE TO AVOID THE TOXIC WASTE AS IT WILL EMP YOU AND CAUSE 50% DAMAGE TO YOU NO MATTER WHAT].You then shift back to SOUNDWAVE with STARSCREAM, just move up and when it prompts you to use LASERBEAK [SPECIAL ABILITY] use it and defend and wait for LASERBEAK to open the DOORS for you, do this about 1-2 times, after you regroup with SHOCKWAVE there will be some TURRETS and then SCENE.After the scene there is an enemy below you, wait here till the 2 ORBS come attack you, then there are about 2-3 GUYS on the left and right side below you with another 2 ORBS when you
2025-03-31