Sonic stage downloads
Author: n | 2025-04-24
Special Stage Zone: Sonic CD Special Stage 1 Sonic CD Special Stage 2 Sonic CD Special Stage 3 Sonic CD Special Stage 4 Sonic CD Special Stage 5 Sonic CD Special Stage Sonic Stage Collection. Version: 0.1.4 over 2 years ago. Download 64-bit (2 GB) fangame sonic 3D. is a stage collection of sonic stages. Development Stage. Early
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Full walkthrough showcase of the story mode in Sonic Origins Plus. It combines all 4 games for 1 video. This goes through them without taking damage, along with optimal stats. Super/Hyper Sonic was used only in the act it was obtained.100% Full Game Walkthrough00:00 - Opening00:54 - Sonic the Hedgehog 1 Begins / Sonic 1 Intro01:33 - Green Hill Act 102:21 - Special Stage 102:45 - Green Hill Act 203:31 - Special Stage 204:13 - Green Hill Act 305:24 - Marble Act 106:50 - Special Stage 307:13 - Marble Act 208:49 - Special Stage 409:46 - Marble Act 311:43 - Spring Yard Act 112:36 - Special Stage 513:36 - Spring Yard Act 214:31 - Special Stage 615:03 - Spring Yard Act 317:00 - Labyrinth Act 118:13 - Labyrinth Act 219:34 - Labyrinth Act 321:26 - Star Light Act 122:17 - Star Light Act 223:10 - Star Light Act 324:52 - Scrap Brain Act 125:57 - Scrap Brain Act 227:23 - Scrap Brain Act 327:52 - Final Zone29:13 - True Ending & Credits31:33 - Sonic 1 Outro31:58 - Sonic CD Begins / Sonic CD Intro32:35 - Sonic CD Opening34:05 - Palmtree Panic Act 135:11 - Time Stone 135:59 - Palmtree Panic Act 237:03 - Time Stone 237:48 - Palmtree Panic Act 3 (EGG-HVC-001)38:39 - Collision Chaos Act 140:22 - Time Stone 341:10 - Collision Chaos Act 242:32 - Time Stone 443:25 - Collision Chaos Act 3 (Eggman Casino)44:08 - Tidal Tempest Act 145:44 - Time Stone 546:32 - Tidal Tempest Act 247:55 - Time Stone 648:51 - Tidal Tempest Act 3 (Egg Mobile)50:10 - Quartz Quadrant Act 151:11 - Time Stone 752:00 - Quartz Quadrant Act 253:10 - Quartz Quadrant Act 3 (Eggman Treadmill)54:27 - Wacky Workbench Act 155:35 - Wacky Workbench Act 256:44 - Wacky Workbench Act 3 (Eggman Rocket)58:12
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- Stardust Speedway Act 159:09 - Stardust Speedway Act 21:00:18 - Stardust Speedway Act 3 (Metal Sonic)1:01:49 - Metallic Madness Act 11:02:37 - Metallic Madness Act 21:04:54 - Metallic Madness Act 3 (Eggman Blades)1:06:34 - Sonic CD Good Ending & Credits1:10:25 - Sonic CD Outro1:11:00 - Sonic the Hedgehog 2 Begins / Sonic 2 Intro1:11:35 - Emerald Hill Act 11:12:05 - Special Stage 11:14:20 - Emerald Hill Act 21:14:45 - Special Stage 21:17:17 - Chemical Plant Act 11:17:51 - Special Stage 31:20:18 - Chemical Plant Act 21:21:04 - Special Stage 41:24:01 - Aquatic Ruin Act 11:24:28 - Special Stage 51:26:51 - Aquatic Ruin Act 21:27:23 - Special Stage 61:30:36 - Casino Night Act 11:31:12 - Special Stage 71:34:02 - Casino Night Act 21:35:40 - Hill Top Act 11:36:54 - Hill Top Act 21:38:28 - Mystic Cave Act 11:39:27 - Mystic Cave Act 21:39:54 - Hidden Palace1:41:33 - Oil Ocean Act 11:42:50 - Oil Ocean Act 21:44:20 - Metropolis Act 11:45:52 - Metropolis Act 21:47:19 - Metropolis Act 31:49:52 - Sky Chase1:52:06 - Wing Fortress1:54:22 - Death Egg Zone1:56:04 - Ending & Credits2:00:02 - Sonic 2 Outro2:00:16 - Sonic 3 & Knuckles Begins / Sonic 3 & Knuckles Intro2:01:01 - Angel Island Zone Act 12:01:29 - Chaos Emerald 12:02:56 - Angel Island Zone Act 1 Continuation 2:04:02 - Angel Island Zone Act 22:04:10 - Chaos Emerald 22:05:59 - Angel Island Zone Act 2 Continuation2:08:06 - Hydrocity Zone Act 12:08:55 - Chaos Emerald 32:10:44 - Hydrocity Zone Act 1 Continuation2:11:21 - Hydrocity Zone Act 22:13:19 - Chaos Emerald 42:14:58 - Hydrocity Zone Act 2 Continuation 2:16:02 - Marble Garden Zone Act 12:16:45 - Chaos Emerald 52:18:05 - Marble Garden Zone Act 1 Continuation2:19:07 - Marble Garden Zone Act 22:20:32 - Chaos Emerald 62:22:16 - Marble Garden Zone Act 2 Continuation2:24:47 - CarnivalFree dowload sonic stage Download - dowload sonic stage
The main theme of Sonic Lost World. It plays on Windy Hill Zone.Windy Hill - Zone 1: from Lost World. It plays on Windy Hill Zone.Victory Theme[edit]Victory! Sonic: "Jingle: Mission Clear" from Sonic (2006), itself an arrangement of "Act Clear" from Sonic 3. It is the only fanfare not arranged specifically for Smash Bros.Trophies[edit]In Super Smash Bros. Ultimate[edit]The Sonic the Hedgehog franchise is still well represented in Ultimate and received a slight boost in representation from the post-Sonic Lost World titles, with one new Assist Trophy, several new music tracks ported from other games, several Spirits, and both stages from past games returning, making the Sonic series one of the only third-party franchises with multiple stages in one Super Smash Bros. installment along with Final Fantasy (after version 10.0.0). With Ultimate, Sonic has become also the first and only third-party series in the Smash franchise to have both more than one Assist Trophy and more than one stage in a single Super Smash Bros. game.Fighter[edit]38. Sonic (Unlockable): The iconic Blue Blur returns as an unlockable fighter after being a starter in Smash 4. He is considerably more expressive this time and many of his attacks and animations have been reworked, such as his jab, dash attack, and Homing Attack, he also has a new dash attack, a flying lunge kick. He retains his Final Smash, Super Sonic, but it now has altered functionality; the player has very little control over the movement of the attack, similar to both Pikachu and Diddy Kong's reworked Final Smashes and Pichu's new Final Smash.Stages[edit]Green Hill Zone (Starter): Sonic's iconic grassy stage from Brawl and Super Smash Bros. for Nintendo 3DS returns as a playable stage, with its design and functionality unchanged.Windy Hill Zone (Starter): The first Zone from Sonic Lost World returns from Super Smash Bros. for Wii U with its functionality unchanged.Assist Trophies[edit]Bold italics denotes an Assist Trophy new to the Smash Bros. series.Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle with a second phase that completely stops the opponents. He cannot be attacked and he does not slow down the summoner.Knuckles: Sonic's hotheaded friendly rival since Sonic the Hedgehog 3 and Sonic & Knuckles. He attacks opponents using the Homing Attack and his fists, and he can also dig into the ground, attacking with a rising uppercut. He can be damaged and KO’d. He cannot be summoned on Green Hill Zone due to appearing as a background character on the stage.Mii Costumes[edit]The following Mii costumes returned as downloadable content, as part of version 3.0.0, within. Special Stage Zone: Sonic CD Special Stage 1 Sonic CD Special Stage 2 Sonic CD Special Stage 3 Sonic CD Special Stage 4 Sonic CD Special Stage 5 Sonic CD Special Stage Sonic Stage Collection. Version: 0.1.4 over 2 years ago. Download 64-bit (2 GB) fangame sonic 3D. is a stage collection of sonic stages. Development Stage. EarlyFree sonic stage iso Download - sonic stage iso for Windows
During the console wars to compete with Nintendo's Mario. He was revealed in October 2013 during a Nintendo Direct highlighting a console-exclusive partnership between Nintendo and Sega. He retains his special moves from Brawl, as well as his Final Smash. However, Sonic has a new down smash and his dash attack was slightly changed: for his down smash he now performs a split-kick, and for his dash attack, he now performs a scissor-kick at the end. His appearance is now based on his refined appearance that debuted in Sonic Unleashed and has been used for his "modern" design ever since. Like in his original games, Sonic's mouth is now positioned on the side of his face.Stages[edit]for Nintendo 3DS[edit]Green Hill Zone (Starter): staged in the eponymous zone from the original Sonic the Hedgehog. It is a hilly stage with walk-off boundaries and a mid-section that can give way to a bottomless pit. A Point Marker occasionally erupts from the ground. If struck, its head will spin and cause damage to any opponent within range. Tails, Knuckles, and Silver the Hedgehog occasionally make cameos in the background. This is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic. Its Ω form takes place on a plateau before the normal stage.for Wii U[edit]Windy Hill Zone (Starter): staged on the eponymous zone from Sonic Lost World. It is a large floating platform flanked by giant bumpers. The bumpers will bounce away fighters on contact. A giant windmill is positioned stage left with a small wooden platform attached to each of its sails. As the windmill rotates, it can carry fighters past the blast zone. Windy Hill is slanted and has an unorthodox center-of-gravity, similar to Mario Galaxy. Animals from the original Sonic the Hedgehog and Lost World - Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky - make cameos in the background of the stage. It is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic and it is large enough to accommodate 8-Player Smash. Its Ω form is columnar. This is the only stage in Smash 4 where the normal form is a floating platform but its Ω form is not.Assist Trophy[edit]Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle. He cannot be attacked and he does not slowdown the summoner.Enemy[edit]Eggrobo: an ovate robot from Sonic & Knuckles armed with a large blaster. Its design derives from its appearance in Sonic Generations. It hovers around the stageSonic Special Stage - Sonic Stages - AK1 MUGEN
Skip to content 9 Strong Years! Release 1 of Sonic World released at February 14th 2014, with the DX Anniversary Demo releasing on the same date in 2019.To mark 9 years of Sonic World and 4 years of the first Sonic World DX Demo, we have decided to celebrate the community and make this contest.The Modding community of this game has always been strong, but was at its strongest between Release 7 and Release 9 (2016-2019). In order to revitalize the modding scene, we decided to host this contest and encourage anyone with an interest in modding this game a shot.Unlike previous competitions, there is no specific theme. Just create whatever stage you want to! Be it a remake of a classic stage, a rip of an existing Sonic stage, or something entirely original!ResourcesAbsolutely new to stage modding? We have a full tutorial that is relevant to the latest version!Want to join but don’t have any idea on what to make? This page is a good reference to what Sonic levels have representation in World! Click the image below to see:PrizesUnlike previous contests, this one will be User Voted! Rewards include:A Steam key for any Sonic GameEarly access to SWDX content (preview builds)A vanity Contest Winner role on the Discord ServerVotingOnce the voting period opens, a HUB World/Island with all contestant stages will be available for people to try out the stages, or they could download stages separately by the respective creators. At the same time a During the voting period a channel will open up with all entries to vote for. RulesThe RULES are as follows:This must be made 100% compatible with SWDX V1 or later.There are no restrictions on what stage to make. Go wild!The stage must be fully objected and completable.The stage can be either a Single Act or 5-Act stage.Original stages, and game rips are allowedPorts of OTHER people’s legacy stages are NOT allowedDo not claim anyone else’s work as your own.Submit your entry to the dedicated forum on the Discord’s modding channel.The stage must be published on the SWDX Gamebanana page.Dates and DeadlinesSubmission Deadline: 1stDownload sonic stage - Download.com.vn
Had ultimately decided not to put him in the game because the game was nearly complete in its development and Sonic had no existing games on any Nintendo system at the current time, although Sonic Adventure 2: Battle was currently in development.Additionally, Cruel Melee strategies showed very quickly that Sonic and Tails did not appear after obtaining 20 KOs - in particular, a video of a Japanese player KO'ing 565 Wire Frames with Pikachu, along with an older video of a Danish player getting 10,000 KOs with Samus, disproved the rumor spectacularly. They can be seen here and here.In Super Smash Bros. Brawl[edit]The Sonic the Hedgehog franchise makes a sensational debut in the Smash Bros. series in Super Smash Bros. Brawl.Fighter[edit]Sonic (Unlockable): The eponymous star of the franchise was the most anticipated and requested third-party character for Brawl. His appearance is based off of the "modern" Sonic appearance in the later Sonic games, such as Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog (game) and Sonic the Hedgehog (2006). Seemingly as expected, he is a character who emphasizes speed, and has been compared to Fox and Falco in Melee. His Final Smash is Super Sonic, during which he utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.Stage[edit]Green Hill Zone (Unlockable): Based on the first level of Sonic the Hedgehog. The stage is based almost entirely around a huge crater-like formation at the center. The bottom areas of the dip are destructible and break away in squares. A checkpoint Star Post appears at certain places in random intervals which can be struck to make it spin, damaging enemies who touch it, other than the one that attacked it in the first place (unless it's a team battle, where it then it applies for all teammates). Also, Tails, Silver, and Knuckles can appear as cameos in the background of the stage.Assist Trophy[edit]Shadow: Shadow uses Chaos Control on the battlefield, which causes the movement of opponents to slow down in a more extreme way than the Timer, but it lasts shorter and never backfires. Shadow is unlocked as an Assist Trophy after Sonic has been unlocked.Music[edit]Original Track[edit]Angel Island Zone: The theme of Angel Island Zone from Sonic the Hedgehog 3, completely redone by Jun Senoue, the composer of the music for the Sonic Adventure titles. It is used in the Green Hill Zone stage. This is the only Sonic the Hedgehog remix made for Brawl.Source Tracks[edit]Green Hill Zone: The theme of the firstSonic Stage GIF - Sonic Stage Complete - Discover Share
The first wave of Mii Fighter outfits along with Challenger Pack 1 and Joker.Outfits[edit]Headgear[edit]Tails Hat (DLC): Based on Tails's body, as it appeared since Sonic the Hedgehog 2, returns from Smash 4.Knuckles Hat (DLC): Based on Knuckles's body, as it appeared since Sonic the Hedgehog 3, returns from Smash 4.Music[edit]Returning Track[edit]Angel Island Zone: An arrangement of the music that plays in both Acts of the first Zone, Angel Island Zone, from Sonic the Hedgehog 3.Source Tracks[edit]Tracks sourced directly from the Sonic games.Green Hill Zone: The theme of Green Hill Zone, sourced from the original Sonic the Hedgehog. Heard during Sonic's character trailer.Scrap Brain Zone: The theme of Scrap Brain Zone, sourced from the original Sonic the Hedgehog.Emerald Hill Zone: The theme of Emerald Hill Zone, sourced from Sonic the Hedgehog 2.Sonic Boom: The theme from the opening cinematic, sourced from the U.S. version of Sonic CD.Super Sonic Racing: The title theme that also played on Radiant Emerald while playing as Super Sonic, sourced from Sonic R.Open Your Heart: The main theme, plays during the final battle against Perfect Chaos, sourced from Sonic Adventure.Live and Learn: The main vocal theme, plays during the battle against the Finalhazard, sourced from Sonic Adventure 2.Escape from the City: The theme of City Escape, the first stage in Team Sonic's campaign, sourced from Sonic Adventure 2.Sonic Heroes: the main vocal theme, plays during the opening movie, sourced from Sonic Heroes.His World (Theme of Sonic the Hedgehog - 2006 E3 Version): An instrumental version of Sonic's main theme, taken from the E3 2006 trailer for Sonic the Hedgehog.Seven Rings in Hand: The main vocal theme, sourced from Sonic and the Secret Rings.Knight of the Wind: The main vocal theme, sourced from Sonic and the Black Knight.Reach for the Stars: The main vocal theme, sourced from Sonic Colors.Rooftop Run: The Modern Sonic rendition of Rooftop Run, sourced from Sonic Generations.Wonder World: The main theme, sourced from Sonic Lost World.Windy Hill - Zone 1: The background track of Zone 1 of Windy Hill, sourced from Sonic Lost World.Lights, Camera, Action! (Studiopolis Zone Act 1): The background track of Act 1 of Studiopolis Zone, sourced from Sonic Mania. Heard during the Tails and Knuckles Mii costumes reveal.Fist Bump: The main vocal theme, sourced from Sonic Forces.Sunset Heights: The background track of Stage 15, Sunset Heights, sourced from Sonic Forces.Victory Theme[edit]Victory! Sonic: An abridged and faster version of the stage clear jingle from Sonic the Hedgehog (2006).Spirits[edit]Media with elements appearing in the Super Smash Bros. series[edit]The Sonic the Hedgehog universe has media represented throughout the Super Smash Bros. series with a total of 50 games and media. The latest game represented in this universe is Sonic Forces, released on November. Special Stage Zone: Sonic CD Special Stage 1 Sonic CD Special Stage 2 Sonic CD Special Stage 3 Sonic CD Special Stage 4 Sonic CD Special Stage 5 Sonic CD Special Stage Sonic Stage Collection. Version: 0.1.4 over 2 years ago. Download 64-bit (2 GB) fangame sonic 3D. is a stage collection of sonic stages. Development Stage. Early
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Open up all three Bonus Stages, including the Slot Machine Stage (20-34 Rings required), the Glowing Sphere Stage (35–49 Rings required) from Sonic & Knuckles as well as the Gumball Machine Stage (50–65 Rings required) from Sonic the Hedgehog 3.Game progress can be saved in all Zones (including those from Sonic & Knuckles) using the save feature from Sonic the Hedgehog 3.Super Emeralds[] The Master Emerald (center-top) surrounded by the seven Super Emeralds. Super Emeralds are larger, enhanced versions of the Chaos Emeralds. When the player enters the first Giant Ring in Mushroom Hill Zone, they teleport to Hidden Palace Zone where the Chaos Emeralds are taken and transformed into large, gray, dull emeralds, each almost the size of the Master Emerald itself (sharing the same sprite), thus beginning the Super Emerald quest. The player can step on one of the gray emeralds to commence a Special Stage for a chance to convert it into a Super Emerald. If the player does not have all of the Chaos Emeralds prior to reaching Mushroom Hill Zone, the acquired Chaos Emeralds will still become gray Super Emeralds and the player is given the opportunity to convert one of those Chaos Emeralds into a Super Emerald. However, the player will not be allowed to return to Hidden Palace Zone via the Giant Rings until they finish collecting the remaining Chaos Emeralds in the Sonic the Hedgehog 3 Zones. If the player has not collected a single Chaos Emerald by Mushroom Hill Zone (orSonic Special Stage - Sonic Stages - AK1 MUGEN - AK1
Without failure by Rusty Ruin Zone Act 2 in the Genesis version. However, the game was praised for it's graphics, boasting some of the best visuals ever seen on the Sega Genesis. It was also lauded for it's great soundtrack and challenging boss fights. The Saturn version however received better reception than the Genesis version due to superior graphics and music, offering a solution to the control problems, and for restricting getting an emerald from the special stage to one per act, changing the special stages to play more like Sonic the Hedgehog 2's special stages making the special stages far more difficult. Unfortunetely, the Saturn version was also criticised for featuring notoriously long loading times and lacking a save feature, which many people saw as an enormous oversight. However, the PC version of 3D Blast received poor reception due to even worse controls, lacking some of the Saturn versions brilliant graphical effects, and boasting an inferior special stage. It was praised however, for having a save feature and shorter loading times. Gamespot Reviews: Sonic 3D Blast (Genesis): N/ASonic 3D Blast (Wii's Virtual Console): 4.0 PoorSonic 3D Blast (Saturn): 7.0 GoodSonic 3D Blast (PC): 5.6 Mediocre Images The Saturn version's Special Stage, with real time texture mapped polygon graphics. Diamond Dust Zone, Saturn version, with more colorful graphics. The Mega Drive/Genesis version's pseudo-3D Special Stage, with pre-rendered 3D sprites Diamond Dust Zone, Mega Drive/Genesis version with less detail. References Quote from Producer of Sonic 3D Blast Mike Wallis: They were part of the backup plan with Sonic 3D Blast, and Travellers Tales did the game and SOJ did the Bonus Levels (Special Stages)[1] According to Programmar Jon Burton, Sega actually supplied the game design and level layouts, so we (Traveller's Tales) implemented the gameplay, created the technology to run that kind of game on a Mega Drive and created the rendered graphic style and so on, he recalls.[2]. Sonic 3D Beta website External links Sonic 3D Blast at MobyGamesSonic 3D review at GamespotContent from wikipedia, the free encyclopedia. Special Stage Zone: Sonic CD Special Stage 1 Sonic CD Special Stage 2 Sonic CD Special Stage 3 Sonic CD Special Stage 4 Sonic CD Special Stage 5 Sonic CD Special Stagesonic stage and downloads - MoneySavingExpert Forum
More Sonic Mania is a good thing, but this add-on misses a few steps.Last year’s Sonic Mania was a superb return to form for one of gaming’s most enduring icons, and Sega has now delivered even more Sonic in the form of Sonic Mania Plus, which you can get as either DLC – titled Encore – or a physical bundle that includes the main game, the DLC, and a 32-page art book. But before you get fanatical over the prospect of more Sonic Mania, temper your expectations: the new content isn’t all up to the same standard.[Note: This review has been updated to clarify that the DLC upgrade is called Encore and the Plus bundle includes an art book.]Sonic Mania Plus/Encore has a couple of major additions. The first involves a pair of vaguely familiar faces from an extremely obscure Japanese arcade game called Segasonic the Hedgehog: Mighty the Armadillo and Ray the Flying Squirrel. (Mighty was also in Knuckles’ Chaotix.) Like Sonic, Tails, and Knuckles, the duo comes with unique abilities: Mighty has a ground-pound that can shatter barriers and bypass certain enemy defenses like bumpers, and his shell renders him invulnerable to spikes while attacking, making some prickly levels and bosses a fair bit easier. Ray has a gliding ability that allows him to soar over long stretches of a stage. It’s a neat ability – but it’s only really useful in more open areas because using it in more cramped, hazard-laden levels like Metallic Madness and Chemical Plant can often be quite challenging.The other big addition, Encore mode, is honestly rather disappointing. The big change here is that you collect and cycle through the characters, acquiring buddies and swapping them out randomly through monitors in the level and switching off to the next critter in line if your lead dies. It’s a neat concept but flawed in a few ways, as now there are few benefits to collecting and holding onto rings without the rewards of extra lives and feature-unlocking bonus stages. You see, Encore mode has a new Sonic Spinball-flavored bonus stage that replaces the Blue Sphere challenges and yields continues, characters, and shield items as rewards. It’s cute at first but quickly turns into a war against some very irritating physics and obnoxious obstacle placement – I found myself frequently skipping it when I had a full character roster.Encore mode is rather disappointing.There’s not much new in terms of zones, either, save for a near-exact transplant of Angel Island Zone 1 from Sonic 3... though Mirage Saloon 1 sort of counts, since that stage for Sonic and Tails was an annoying auto-scroller that’s thankfully been changed. And annoyingly, you can only swap control between theComments
Full walkthrough showcase of the story mode in Sonic Origins Plus. It combines all 4 games for 1 video. This goes through them without taking damage, along with optimal stats. Super/Hyper Sonic was used only in the act it was obtained.100% Full Game Walkthrough00:00 - Opening00:54 - Sonic the Hedgehog 1 Begins / Sonic 1 Intro01:33 - Green Hill Act 102:21 - Special Stage 102:45 - Green Hill Act 203:31 - Special Stage 204:13 - Green Hill Act 305:24 - Marble Act 106:50 - Special Stage 307:13 - Marble Act 208:49 - Special Stage 409:46 - Marble Act 311:43 - Spring Yard Act 112:36 - Special Stage 513:36 - Spring Yard Act 214:31 - Special Stage 615:03 - Spring Yard Act 317:00 - Labyrinth Act 118:13 - Labyrinth Act 219:34 - Labyrinth Act 321:26 - Star Light Act 122:17 - Star Light Act 223:10 - Star Light Act 324:52 - Scrap Brain Act 125:57 - Scrap Brain Act 227:23 - Scrap Brain Act 327:52 - Final Zone29:13 - True Ending & Credits31:33 - Sonic 1 Outro31:58 - Sonic CD Begins / Sonic CD Intro32:35 - Sonic CD Opening34:05 - Palmtree Panic Act 135:11 - Time Stone 135:59 - Palmtree Panic Act 237:03 - Time Stone 237:48 - Palmtree Panic Act 3 (EGG-HVC-001)38:39 - Collision Chaos Act 140:22 - Time Stone 341:10 - Collision Chaos Act 242:32 - Time Stone 443:25 - Collision Chaos Act 3 (Eggman Casino)44:08 - Tidal Tempest Act 145:44 - Time Stone 546:32 - Tidal Tempest Act 247:55 - Time Stone 648:51 - Tidal Tempest Act 3 (Egg Mobile)50:10 - Quartz Quadrant Act 151:11 - Time Stone 752:00 - Quartz Quadrant Act 253:10 - Quartz Quadrant Act 3 (Eggman Treadmill)54:27 - Wacky Workbench Act 155:35 - Wacky Workbench Act 256:44 - Wacky Workbench Act 3 (Eggman Rocket)58:12
2025-04-09- Stardust Speedway Act 159:09 - Stardust Speedway Act 21:00:18 - Stardust Speedway Act 3 (Metal Sonic)1:01:49 - Metallic Madness Act 11:02:37 - Metallic Madness Act 21:04:54 - Metallic Madness Act 3 (Eggman Blades)1:06:34 - Sonic CD Good Ending & Credits1:10:25 - Sonic CD Outro1:11:00 - Sonic the Hedgehog 2 Begins / Sonic 2 Intro1:11:35 - Emerald Hill Act 11:12:05 - Special Stage 11:14:20 - Emerald Hill Act 21:14:45 - Special Stage 21:17:17 - Chemical Plant Act 11:17:51 - Special Stage 31:20:18 - Chemical Plant Act 21:21:04 - Special Stage 41:24:01 - Aquatic Ruin Act 11:24:28 - Special Stage 51:26:51 - Aquatic Ruin Act 21:27:23 - Special Stage 61:30:36 - Casino Night Act 11:31:12 - Special Stage 71:34:02 - Casino Night Act 21:35:40 - Hill Top Act 11:36:54 - Hill Top Act 21:38:28 - Mystic Cave Act 11:39:27 - Mystic Cave Act 21:39:54 - Hidden Palace1:41:33 - Oil Ocean Act 11:42:50 - Oil Ocean Act 21:44:20 - Metropolis Act 11:45:52 - Metropolis Act 21:47:19 - Metropolis Act 31:49:52 - Sky Chase1:52:06 - Wing Fortress1:54:22 - Death Egg Zone1:56:04 - Ending & Credits2:00:02 - Sonic 2 Outro2:00:16 - Sonic 3 & Knuckles Begins / Sonic 3 & Knuckles Intro2:01:01 - Angel Island Zone Act 12:01:29 - Chaos Emerald 12:02:56 - Angel Island Zone Act 1 Continuation 2:04:02 - Angel Island Zone Act 22:04:10 - Chaos Emerald 22:05:59 - Angel Island Zone Act 2 Continuation2:08:06 - Hydrocity Zone Act 12:08:55 - Chaos Emerald 32:10:44 - Hydrocity Zone Act 1 Continuation2:11:21 - Hydrocity Zone Act 22:13:19 - Chaos Emerald 42:14:58 - Hydrocity Zone Act 2 Continuation 2:16:02 - Marble Garden Zone Act 12:16:45 - Chaos Emerald 52:18:05 - Marble Garden Zone Act 1 Continuation2:19:07 - Marble Garden Zone Act 22:20:32 - Chaos Emerald 62:22:16 - Marble Garden Zone Act 2 Continuation2:24:47 - Carnival
2025-04-08During the console wars to compete with Nintendo's Mario. He was revealed in October 2013 during a Nintendo Direct highlighting a console-exclusive partnership between Nintendo and Sega. He retains his special moves from Brawl, as well as his Final Smash. However, Sonic has a new down smash and his dash attack was slightly changed: for his down smash he now performs a split-kick, and for his dash attack, he now performs a scissor-kick at the end. His appearance is now based on his refined appearance that debuted in Sonic Unleashed and has been used for his "modern" design ever since. Like in his original games, Sonic's mouth is now positioned on the side of his face.Stages[edit]for Nintendo 3DS[edit]Green Hill Zone (Starter): staged in the eponymous zone from the original Sonic the Hedgehog. It is a hilly stage with walk-off boundaries and a mid-section that can give way to a bottomless pit. A Point Marker occasionally erupts from the ground. If struck, its head will spin and cause damage to any opponent within range. Tails, Knuckles, and Silver the Hedgehog occasionally make cameos in the background. This is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic. Its Ω form takes place on a plateau before the normal stage.for Wii U[edit]Windy Hill Zone (Starter): staged on the eponymous zone from Sonic Lost World. It is a large floating platform flanked by giant bumpers. The bumpers will bounce away fighters on contact. A giant windmill is positioned stage left with a small wooden platform attached to each of its sails. As the windmill rotates, it can carry fighters past the blast zone. Windy Hill is slanted and has an unorthodox center-of-gravity, similar to Mario Galaxy. Animals from the original Sonic the Hedgehog and Lost World - Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky - make cameos in the background of the stage. It is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Sonic and it is large enough to accommodate 8-Player Smash. Its Ω form is columnar. This is the only stage in Smash 4 where the normal form is a floating platform but its Ω form is not.Assist Trophy[edit]Shadow: Sonic's rival from Sonic Adventure 2 and the second most popular Sonic character. When summoned, Shadow harnesses the power of a Chaos Emerald to perform Chaos Control, which slows down all opponents in battle. He cannot be attacked and he does not slowdown the summoner.Enemy[edit]Eggrobo: an ovate robot from Sonic & Knuckles armed with a large blaster. Its design derives from its appearance in Sonic Generations. It hovers around the stage
2025-04-05Skip to content 9 Strong Years! Release 1 of Sonic World released at February 14th 2014, with the DX Anniversary Demo releasing on the same date in 2019.To mark 9 years of Sonic World and 4 years of the first Sonic World DX Demo, we have decided to celebrate the community and make this contest.The Modding community of this game has always been strong, but was at its strongest between Release 7 and Release 9 (2016-2019). In order to revitalize the modding scene, we decided to host this contest and encourage anyone with an interest in modding this game a shot.Unlike previous competitions, there is no specific theme. Just create whatever stage you want to! Be it a remake of a classic stage, a rip of an existing Sonic stage, or something entirely original!ResourcesAbsolutely new to stage modding? We have a full tutorial that is relevant to the latest version!Want to join but don’t have any idea on what to make? This page is a good reference to what Sonic levels have representation in World! Click the image below to see:PrizesUnlike previous contests, this one will be User Voted! Rewards include:A Steam key for any Sonic GameEarly access to SWDX content (preview builds)A vanity Contest Winner role on the Discord ServerVotingOnce the voting period opens, a HUB World/Island with all contestant stages will be available for people to try out the stages, or they could download stages separately by the respective creators. At the same time a During the voting period a channel will open up with all entries to vote for. RulesThe RULES are as follows:This must be made 100% compatible with SWDX V1 or later.There are no restrictions on what stage to make. Go wild!The stage must be fully objected and completable.The stage can be either a Single Act or 5-Act stage.Original stages, and game rips are allowedPorts of OTHER people’s legacy stages are NOT allowedDo not claim anyone else’s work as your own.Submit your entry to the dedicated forum on the Discord’s modding channel.The stage must be published on the SWDX Gamebanana page.Dates and DeadlinesSubmission Deadline: 1st
2025-04-24The first wave of Mii Fighter outfits along with Challenger Pack 1 and Joker.Outfits[edit]Headgear[edit]Tails Hat (DLC): Based on Tails's body, as it appeared since Sonic the Hedgehog 2, returns from Smash 4.Knuckles Hat (DLC): Based on Knuckles's body, as it appeared since Sonic the Hedgehog 3, returns from Smash 4.Music[edit]Returning Track[edit]Angel Island Zone: An arrangement of the music that plays in both Acts of the first Zone, Angel Island Zone, from Sonic the Hedgehog 3.Source Tracks[edit]Tracks sourced directly from the Sonic games.Green Hill Zone: The theme of Green Hill Zone, sourced from the original Sonic the Hedgehog. Heard during Sonic's character trailer.Scrap Brain Zone: The theme of Scrap Brain Zone, sourced from the original Sonic the Hedgehog.Emerald Hill Zone: The theme of Emerald Hill Zone, sourced from Sonic the Hedgehog 2.Sonic Boom: The theme from the opening cinematic, sourced from the U.S. version of Sonic CD.Super Sonic Racing: The title theme that also played on Radiant Emerald while playing as Super Sonic, sourced from Sonic R.Open Your Heart: The main theme, plays during the final battle against Perfect Chaos, sourced from Sonic Adventure.Live and Learn: The main vocal theme, plays during the battle against the Finalhazard, sourced from Sonic Adventure 2.Escape from the City: The theme of City Escape, the first stage in Team Sonic's campaign, sourced from Sonic Adventure 2.Sonic Heroes: the main vocal theme, plays during the opening movie, sourced from Sonic Heroes.His World (Theme of Sonic the Hedgehog - 2006 E3 Version): An instrumental version of Sonic's main theme, taken from the E3 2006 trailer for Sonic the Hedgehog.Seven Rings in Hand: The main vocal theme, sourced from Sonic and the Secret Rings.Knight of the Wind: The main vocal theme, sourced from Sonic and the Black Knight.Reach for the Stars: The main vocal theme, sourced from Sonic Colors.Rooftop Run: The Modern Sonic rendition of Rooftop Run, sourced from Sonic Generations.Wonder World: The main theme, sourced from Sonic Lost World.Windy Hill - Zone 1: The background track of Zone 1 of Windy Hill, sourced from Sonic Lost World.Lights, Camera, Action! (Studiopolis Zone Act 1): The background track of Act 1 of Studiopolis Zone, sourced from Sonic Mania. Heard during the Tails and Knuckles Mii costumes reveal.Fist Bump: The main vocal theme, sourced from Sonic Forces.Sunset Heights: The background track of Stage 15, Sunset Heights, sourced from Sonic Forces.Victory Theme[edit]Victory! Sonic: An abridged and faster version of the stage clear jingle from Sonic the Hedgehog (2006).Spirits[edit]Media with elements appearing in the Super Smash Bros. series[edit]The Sonic the Hedgehog universe has media represented throughout the Super Smash Bros. series with a total of 50 games and media. The latest game represented in this universe is Sonic Forces, released on November
2025-04-13Open up all three Bonus Stages, including the Slot Machine Stage (20-34 Rings required), the Glowing Sphere Stage (35–49 Rings required) from Sonic & Knuckles as well as the Gumball Machine Stage (50–65 Rings required) from Sonic the Hedgehog 3.Game progress can be saved in all Zones (including those from Sonic & Knuckles) using the save feature from Sonic the Hedgehog 3.Super Emeralds[] The Master Emerald (center-top) surrounded by the seven Super Emeralds. Super Emeralds are larger, enhanced versions of the Chaos Emeralds. When the player enters the first Giant Ring in Mushroom Hill Zone, they teleport to Hidden Palace Zone where the Chaos Emeralds are taken and transformed into large, gray, dull emeralds, each almost the size of the Master Emerald itself (sharing the same sprite), thus beginning the Super Emerald quest. The player can step on one of the gray emeralds to commence a Special Stage for a chance to convert it into a Super Emerald. If the player does not have all of the Chaos Emeralds prior to reaching Mushroom Hill Zone, the acquired Chaos Emeralds will still become gray Super Emeralds and the player is given the opportunity to convert one of those Chaos Emeralds into a Super Emerald. However, the player will not be allowed to return to Hidden Palace Zone via the Giant Rings until they finish collecting the remaining Chaos Emeralds in the Sonic the Hedgehog 3 Zones. If the player has not collected a single Chaos Emerald by Mushroom Hill Zone (or
2025-04-23