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Can I use SDL Studio with Passolo files? (SDL Passolo) - ProZ.com
Hello, I would check if there were any events in the Event Viewer and maybe post them here - an error there could provide more information about the issue.Second you can try to run a repair of Passolo from Control Panel.And last try to check the projects directly in Passolo without CMD - does this work fine for the same date?Hopefully this should provide more details to identify the issue. Hi,thanks for your reply. Repairing Passolo did not work. Passolo itself "feels" okay, the operations work fine.I found indeed something in the Event Viewer:Application: psl.exeFramework Version: v4.0.30319Description: The process was terminated due to an unhandled exception.Exception Info: System.IO.FileNotFoundException at DnDesktopTM.TMInternals.DBGlossaryStorage.CloseGlossaryStorage() at DnDesktopTM.TMInternals.GlossaryStorage.CloseGlossaryStorage() at DnDesktopTM.TMInternals.GlossaryTM.CloseTM() at DnDesktopTM.TMInternals.BaseTMList.FreeTMList() at DnDesktopTM.Threading.BaseTMThread.Stop() at DnDesktopTM.GlossaryTranslator.Pass.AddIn.Core.IPAINetGlossaryTranslator.Destroy() at .Pass.Internal.CInternalGlossaryTranslator.GTDestroy(Pass.Internal.CInternalGlossaryTranslator*)So, it looks like something Glossary-Related is not found for some reason. You ever saw something like this?Thanks and best regards There seems to be an issue with the Glossaries - try to remove them from Passolo > Tools > Glossaries then re-add them.Or try to create a QuickIndex for them.Let me know if this helps. Thanks, I will give it a try and will comment here. Okay, I did a few tests with a new and empty project. I tested the following:"Empty script", only opening and closing the empty project:/openproject:C:\path\to\project\WM.lpu/closeprojectThis is how I call the scriptThe project has no glossaries added, except for the default mfc.glo which I disabledI tested in multiple directories: c:\temp, a directory where my user has full permissionsI ran the command as an administratorStrange thing: When using a non existing script (i.e., wrong path for /script) the errorlevel I get is identical. Also the File not Found Exception stays the same!Creating a quick for mfc.glo returns: ERROR - Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.The DLL can be found in this folder on my machine: C:\Program Files (x86)\SDL\SDL Passolo\SDL Passolo 2018\System\DnDesktopTMThe error in the event viewer remains always the same (File not found Exception in the context of the Glossaries). Do you have further ideas? Might some wrong .NET version be the
Translating with SDL Passolo - RWS
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SDL Trados Studio is the world’s leading translation software solution featuring translation memory, terminology management and project management.Getting Started Part 1 - TranslatingThis course is designed for users who want to get familiar with SDL Trados Studio quickly and start working productively with the tool from day one.Key topics covered:Introduction to CAT technologies: what is a translation memory (TM), termbase, AutoSuggest dictionary?Overview of the applicationConfiguring the application to your personal preferencesTranslating MS Office files in SDL Trados Studio making use of the most common featuresDelivering the finished translationDownload the Getting Started - Part 1 Course DetailsGetting Started Part 2 - Working with the Translation Supply ChainThis course is designed as a follow up to the SDL Trados Studio Getting Started Part 1 - Translating course and covers additional functionality.Key topics covered:Working within the translation supply chain - using SDL Trados Studio to process project packages (SDL Trados Studio, SDL WorldServer, and SDL GroupShare packages)Delivering translation jobs to the Supply ChainCreating TMs and termbases using legacy content (e.g. converting Excel glossaries, aligning already translated documents, and generating your own AutoSuggest dictionaries)Download the Getting Started - Part 2 Course DetailsIntermediate TrainingThis course is designed for users who want to go beyond the basics of SDL Trados and take their translation environment to the next level.Key topics covered:Effectively processing multiple files through projectsBatch tasks such as document pre-translationProject statistics and reportsAdvanced editor featuresAutomated quality assuranceReview processesDownload the Intermediate Course DetailsAdvanced TrainingThis course is designed for users who are already familiar with SDL Trados. دانلود SDL Passolo 2025 v sdl passolo activation code sdl passolo crack sdl passolo free download sdl passolo full crack sdl passolo keygen sdl sdl passolo activation code sdl passolo crack sdl passolo free download sdl passolo full crack sdl passolo keygen sdl passolo Samsung Kies 2.3.1 / 3.2Welcome to the SDL Passolo documentation - RWS
POC 3.00:00:06 - SDL Info (0): FFmpeg-based video decoder chosen00:00:06 - SDL Info (0): Audio backend: WASAPI00:00:06 - SDL Info (0): Selected audio device: 扬声器 (EDIFIER M260)00:00:06 - SDL Info (0): Native layout: Stereo (2 channels)00:00:06 - SDL Info (0): Audio buffer size: 0.014999 seconds00:00:07 - SDL Info (0): Audio latency: 0.01000000:00:07 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:07 - SDL Info (0): Loaded 76 new gamepad mappings00:00:07 - SDL Info (0): V-sync disabled00:00:07 - SDL Info (0): Windowed mode with DWM running00:00:07 - SDL Info (0): Windowed: 1 | Present Interval: 8000000000:00:07 - SDL Info (0): Detected GPU: Qualcomm(R) Adreno(TM) 680 GPU (4d4f4351:41333430)00:00:07 - SDL Info (0): GPU driver: qcdx11arm64um8180.dll 1.0.340.500000:00:07 - SDL Warn (0): Unrecognized vendor ID: 4d4f435100:00:07 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:07 - SDL Info (0): Using DXVA2 accelerated renderer00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 32(VPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 33(SPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 34(PPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 21(CRA_NUT), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding SPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VUI00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding PPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld chosen by get_format().00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld requires hwaccel initialisation.00:00:07 - SDL Info (0): DXVA2 decoder surface high-water mark: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Output frame with POC 3.00:00:07 - SDL Info (0): FFmpeg-based video decoder chosen00:00:07 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:08 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:08 - SDL Info (0): Loaded 76 new gamepad mappings00:00:09 - SDL Info (0): Found host supported resolution: 1920x108000:00:09 - Qt Info: Executing request: " - Qt Info: Found matching interface: "TINC_WORK" "00:FF:91:C3:69:F3" QFlags(IsUp|IsRunning|CanBroadcast|CanMulticast)00:00:12 - Qt Info: Interface Type: QNetworkInterface::Unknown00:00:12 - Qt Info: Interface MTU: 150000:00:12 - SDL Info (0): Initializing platform...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Resolving host name...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Initializing audio stream...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Starting RTSP handshake...00:00:22 - SDL Info (0): Failed to read RTSP response: 1006000:00:22 - SDL Info (0): RTSP SETUP streamid=audio request failed: 1006000:00:22 - SDL Info (0): failed: 1006000:00:22 - SDL Info (0): TCP port 48010 test successful00:00:22 - SDL Info (0): UDP port 48000 test successful00:00:22 - SDL Info (0): UDP port 48010 test successful00:00:22 - SDL Info (0): Cleaning up audio stream...00:00:22 - SDL Info (0): done00:00:22 - SDL Info (0): Cleaning upSDL Passolo 2025 SP6 - RWS
Describe the bugBefore and after I upgrade to 3.1.3, everything works fine. But, maybe 1 week after the upgrade, it suddenly stops working. I do not change any settings during the days.I'm using moonlight-qt over Tinc VPN, on a arm64 windows laptop. VPN works fine. Connectivity test passed.Steps to reproduceSee the GIF below.ScreenshotsAffected gamesAll games.Other Moonlight clientsDoes the issue occur when using Moonlight on iOS or Android?Yes, but the error is "RTSP handshake error 552"Moonlight settings (please complete the following information)Have any settings been adjusted from defaults?Yes.If so, which settings have been changed?Video encoder, decoder. Language. Some input settings.Does the problem still occur after reverting settings back to default?Yes.Client PC details (please complete the following information)OS: Windows 10 20h2Moonlight Version: 3.1.3 (portable)GPU: Qualcommn 8cxServer PC details (please complete the following information)OS: Windows 10 21h1GeForce Experience version: 3.22.0.32Nvidia GPU driver: 466.47Antivirus and firewall software: Windows Defender and Windows FirewallMoonlight Logs (please attach)(IsUp|IsRunning|CanBroadcast|CanMulticast)00:00:12 - Qt Info: Interface Type: QNetworkInterface::Unknown00:00:12 - Qt Info: Interface MTU: 150000:00:12 - SDL Info (0): Initializing platform...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Resolving host name...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Initializing audio stream...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Starting RTSP handshake...00:00:22 - SDL Info (0): Failed to read RTSP response: 1006000:00:22 - SDL Info (0): RTSP SETUP streamid=audio request failed: 1006000:00:22 - SDL Info (0): failed: 1006000:00:22 - SDL Info (0): TCP port 48010 test successful00:00:22 - SDL Info (0): UDP port 48000 test successful00:00:22 - SDL Info (0): UDP port 48010 test successful00:00:22 - SDL Info (0): Cleaning up audio stream...00:00:22 - SDL Info (0): done00:00:22 - SDL Info (0): Cleaning up platform...00:00:22 - SDL Info (0): done00:00:23 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:23 - SDL Info (0): Loaded 76 new gamepad mappings">00:00:00 - SDL Info (0): Compiled with SDL 2.0.1500:00:00 - SDL Info (0): Running with SDL 2.0.1500:00:00 - Qt Info: No translation available for "en"00:00:01 - Qt Warning: qrc:/gui/main.qml:12:1: QML ApplicationWindow: ToolTip must be attached to an Item00:00:01 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:01 - SDL Info (0): Loaded 76 new gamepad mappings00:00:01 - SDL Info (0): V-sync disabled00:00:01 - SDL Info (0): Windowed mode with DWM running00:00:01 - SDL Info (0): Windowed: 1 | Present Interval: 8000000000:00:01 - SDL Info (0): Detected GPU: Qualcomm(R) Adreno(TM) 680 GPU (4d4f4351:41333430)00:00:01 - SDL Info (0): GPU driver: qcdx11arm64um8180.dll 1.0.340.500000:00:01 - SDL Warn (0): Unrecognized vendor ID: 4d4f435100:00:01 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:01 - SDL Info (0): Using DXVA2 accelerated renderer00:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 7(SPS), nal_ref_idc: 300:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 8(PPS), nal_ref_idc: 300:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 5(IDR), nal_ref_idc: 300:00:01 -SDL Passolo - Translation and Languages Blog
FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 5(IDR), nal_ref_idc: 300:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 5(IDR), nal_ref_idc: 300:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] nal_unit_type: 5(IDR), nal_ref_idc: 300:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] Format dxva2_vld chosen by get_format().00:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] Format dxva2_vld requires hwaccel initialisation.00:00:01 - FFmpeg: [h264 @ 000000000DAEA5B0] Reinit context to 1280x720, pix_fmt: dxva2_vld00:00:01 - SDL Info (0): DXVA2 decoder surface high-water mark: 000:00:01 - SDL Info (0): FFmpeg-based video decoder chosen00:00:02 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:02 - SDL Info (0): Loaded 76 new gamepad mappings00:00:02 - Qt Warning: mDNS is disabled by user preference00:00:02 - Qt Debug: Current Moonlight version: "3.1.3"00:00:02 - Qt Info: Gamepad mappings are up to date00:00:03 - Qt Info: Latest supported GFE server: "99.99.99.99"00:00:03 - Qt Info: "DESKTOP-O148QYS" is now online at "10.23.81.196"00:00:03 - Qt Debug: Found update manifest match for current platform00:00:03 - Qt Debug: Latest version of Moonlight for this platform is: "3.1.3"00:00:03 - Qt Debug: Update manifest version equal to current version00:00:05 - Qt Info: Found "ModeSeven.ttf" at ":/data/ModeSeven.ttf"00:00:05 - Qt Info: Server GPU: "NVIDIA GeForce GTX 1650"00:00:05 - Qt Info: Server GFE version: "3.22.0.32"00:00:05 - SDL Info (0): Video bitrate: 20000 kbps00:00:05 - SDL Info (0): Audio backend: WASAPI00:00:05 - SDL Info (0): Selected audio device: 扬声器 (EDIFIER M260)00:00:05 - SDL Info (0): Native layout: Stereo (2 channels)00:00:05 - SDL Info (0): Audio buffer size: 0.014999 seconds00:00:06 - SDL Info (0): Audio latency: 000:00:06 - SDL Info (0): Audio channel count: 200:00:06 - SDL Info (0): Audio channel mask: 300:00:06 - SDL Info (0): V-sync disabled00:00:06 - SDL Info (0): Windowed mode with DWM running00:00:06 - SDL Info (0): Windowed: 1 | Present Interval: 8000000000:00:06 - SDL Info (0): Detected GPU: Qualcomm(R) Adreno(TM) 680 GPU (4d4f4351:41333430)00:00:06 - SDL Info (0): GPU driver: qcdx11arm64um8180.dll 1.0.340.500000:00:06 - SDL Warn (0): Unrecognized vendor ID: 4d4f435100:00:06 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:06 - SDL Info (0): Using DXVA2 accelerated renderer00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 32(VPS), nuh_layer_id: 0, temporal_id: 000:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 33(SPS), nuh_layer_id: 0, temporal_id: 000:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 34(PPS), nuh_layer_id: 0, temporal_id: 000:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 21(CRA_NUT), nuh_layer_id: 0, temporal_id: 000:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VPS00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding SPS00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VUI00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding PPS00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld chosen by get_format().00:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld requires hwaccel initialisation.00:00:06 - SDL Info (0): DXVA2 decoder surface high-water mark: 000:00:06 - FFmpeg: [hevc @ 000000000DBAEB60] Output frame withGetting Started with SDL Passolo - docs.rws.com
SDL Trados Studio.Key topics covered:Introduction to basic terminology conceptsOverview of the applicationPerforming look up operations in a termbaseDefining filtersCreating termbases from scratchConverting existing glossaries in MS Excel format for use in SDL MultiTermAdding entries to the termbaseCreating input modelsLeveraging legacy documents to fill your termbase using terminology extractionExporting termbase content to tables and printable dictionariesOverview of SDL MultiTerm Online.Download the SDL MultiTerm Course DetailsSDL GroupShare for Translators and RevisorsSDL Trados GroupShare is the easy to use translation project management solution that transforms the way teams of any size work together. Available on premise or in the cloud, GroupShare works seamlessly with SDL Trados Studio to streamline workload, reduce manual tasks and provide real time access to projects, terminology and translation memories, all of which helps teams to deliver high quality translations faster. This course is designed for translators and reviewers who want to get familiar with SDL Trados Studio and SDL Trados GroupShare.Key topics covered: Opening GroupShare projectsAccepting jobs and checking out files from GroupShareTranslating and reviewing in SDL Trados StudioDelivering translated files through GroupShareDownload the SDL GroupShare for Translators and Revisors Course DetailsSDL GroupShare for Project Managers and Power UsersSDL Trados GroupShare is the easy to use translation project management solution that transforms the way teams of any size work together. Available on premise or in the cloud, GroupShare works seamlessly with SDL Trados Studio to streamline workload, reduce manual tasks and provide real time access to projects, terminology and translation memories, all of which helps teams to deliver. دانلود SDL Passolo 2025 v sdl passolo activation code sdl passolo crack sdl passolo free download sdl passolo full crack sdl passolo keygen sdl
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Studio, and want to leverage the advanced product features to work even more efficiently and streamline their processes further.Key topics covered:Translation memory maintenance – keeping your TM resources lean and efficientLocalization of XML contentCustomized automatic quality assurance rulesEnhanced workflows for different file types: Word, PowerPoint, Excel, InDesignDownload the Advanced Course DetailsProject Managers Part 1 - Managing ProjectsThis course is designed to familiarize project managers with the most important functionality of SDL Trados Studio, and provide them with the knowledge required for handling daily tasks.Key topics covered:Translation of MS Office files: overview of how translators work with SDL Trados StudioCreating projectsScoping projects, generating word counts, analysis reports, etc.Creating project packages and assigning tasks to translators and reviewersSigning off on project filesFinalizing projectsDownload the Managing Projects Course DetailsProject Managers Part 2 - Streamlining and Pre-productionThis course is designed as a follow on to SDL Trados Studio for Project Managers Part 1 and looks at Streamling and Pre-production.Key topics covered:Streamlining project creation through templatesModifying project settings (e.g. QA Checker settings)Optimizing handling of multiple files through mergingHandling update projects and mid-project updates with PerfectMatchCreating translation resources (translation memories and Termbases) based on legacy documentsCreating AutoSuggest dictionariesDownload the Streamlining Pre-production Course DetailsSDL MultiTermSDL MultiTerm Desktop is the desktop terminology management tool from SDL. This course is designed to give translators and project managers a good understanding of the features and functionality within SDL MultiTerm to manage clients’ terminology and how its power can be enhanced in the translation and project management environment through integration with. دانلود SDL Passolo 2025 v sdl passolo activation code sdl passolo crack sdl passolo free download sdl passolo full crack sdl passolo keygen sdl sdl passolo activation code sdl passolo crack sdl passolo free download sdl passolo full crack sdl passolo keygen sdl passolo Samsung Kies 2.3.1 / 3.2SDL Passolo Team Edition - RWS
Unique self-learning machine translation technology into existing translation workflows to complete projects faster and double your productivity levels.Collaborate for even greater efficiencyReduce the time required to complete translation projects. Enable your team to work together seamlessly with secure, shared access to centralized translation files, translation memories, and terminology.Discover What's New in SDL Trados Studio 2021:SDL Trados Studio 2021 is the ground-breaking, dynamic translation solution offering true flexibility for busy translators and project managers. Work on the Studio desktop app on your PC or laptop for maximum productivity, plus keep projects moving when you're away from your desk through SDL Trados Live — Studio's new cloud companion that works seamlessly across PC, mobile, and tablet.Studio 2021's new, powerful features and enhancements will ensure everyone in your team achieves their full potential. The future way of working is here. The future of translation software is Studio 2021.Flexibility to work wherever you areThe dynamic combination and flexibility offered by Studio 2021 and SDL Trados Live will benefit everyone — from individual translators through to project managers running large teams.Higher quality translations can be delivered faster as you can:- Manage your translations on the Studio 2021 desktop app when you're in the office- Control your projects on any device, such as a tablet, through SDL Trados Live or the new SDL Trados Live mobile app, when you're away from your desk.Designed to raise your productivityWhen under pressure to deliver increasing volumes of translations within short timeframes, it's essential to find ways to be moreComments
Hello, I would check if there were any events in the Event Viewer and maybe post them here - an error there could provide more information about the issue.Second you can try to run a repair of Passolo from Control Panel.And last try to check the projects directly in Passolo without CMD - does this work fine for the same date?Hopefully this should provide more details to identify the issue. Hi,thanks for your reply. Repairing Passolo did not work. Passolo itself "feels" okay, the operations work fine.I found indeed something in the Event Viewer:Application: psl.exeFramework Version: v4.0.30319Description: The process was terminated due to an unhandled exception.Exception Info: System.IO.FileNotFoundException at DnDesktopTM.TMInternals.DBGlossaryStorage.CloseGlossaryStorage() at DnDesktopTM.TMInternals.GlossaryStorage.CloseGlossaryStorage() at DnDesktopTM.TMInternals.GlossaryTM.CloseTM() at DnDesktopTM.TMInternals.BaseTMList.FreeTMList() at DnDesktopTM.Threading.BaseTMThread.Stop() at DnDesktopTM.GlossaryTranslator.Pass.AddIn.Core.IPAINetGlossaryTranslator.Destroy() at .Pass.Internal.CInternalGlossaryTranslator.GTDestroy(Pass.Internal.CInternalGlossaryTranslator*)So, it looks like something Glossary-Related is not found for some reason. You ever saw something like this?Thanks and best regards There seems to be an issue with the Glossaries - try to remove them from Passolo > Tools > Glossaries then re-add them.Or try to create a QuickIndex for them.Let me know if this helps. Thanks, I will give it a try and will comment here. Okay, I did a few tests with a new and empty project. I tested the following:"Empty script", only opening and closing the empty project:/openproject:C:\path\to\project\WM.lpu/closeprojectThis is how I call the scriptThe project has no glossaries added, except for the default mfc.glo which I disabledI tested in multiple directories: c:\temp, a directory where my user has full permissionsI ran the command as an administratorStrange thing: When using a non existing script (i.e., wrong path for /script) the errorlevel I get is identical. Also the File not Found Exception stays the same!Creating a quick for mfc.glo returns: ERROR - Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.The DLL can be found in this folder on my machine: C:\Program Files (x86)\SDL\SDL Passolo\SDL Passolo 2018\System\DnDesktopTMThe error in the event viewer remains always the same (File not found Exception in the context of the Glossaries). Do you have further ideas? Might some wrong .NET version be the
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2025-03-28POC 3.00:00:06 - SDL Info (0): FFmpeg-based video decoder chosen00:00:06 - SDL Info (0): Audio backend: WASAPI00:00:06 - SDL Info (0): Selected audio device: 扬声器 (EDIFIER M260)00:00:06 - SDL Info (0): Native layout: Stereo (2 channels)00:00:06 - SDL Info (0): Audio buffer size: 0.014999 seconds00:00:07 - SDL Info (0): Audio latency: 0.01000000:00:07 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:07 - SDL Info (0): Loaded 76 new gamepad mappings00:00:07 - SDL Info (0): V-sync disabled00:00:07 - SDL Info (0): Windowed mode with DWM running00:00:07 - SDL Info (0): Windowed: 1 | Present Interval: 8000000000:00:07 - SDL Info (0): Detected GPU: Qualcomm(R) Adreno(TM) 680 GPU (4d4f4351:41333430)00:00:07 - SDL Info (0): GPU driver: qcdx11arm64um8180.dll 1.0.340.500000:00:07 - SDL Warn (0): Unrecognized vendor ID: 4d4f435100:00:07 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:07 - SDL Info (0): Using DXVA2 accelerated renderer00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 32(VPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 33(SPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 34(PPS), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] nal_unit_type: 21(CRA_NUT), nuh_layer_id: 0, temporal_id: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding SPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Main profile bitstream00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding VUI00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Decoding PPS00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld chosen by get_format().00:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Format dxva2_vld requires hwaccel initialisation.00:00:07 - SDL Info (0): DXVA2 decoder surface high-water mark: 000:00:07 - FFmpeg: [hevc @ 000000000DBAEB60] Output frame with POC 3.00:00:07 - SDL Info (0): FFmpeg-based video decoder chosen00:00:07 - SDL Info (0): Avoiding IDirectXVideoProcessor API on Qualcomm GPU00:00:08 - Qt Info: Found "gamecontrollerdb.txt" at "C:/Users/Flying/Documents/ProgramFiles/MoonlightPortable-arm64/cache/gamecontrollerdb.txt"00:00:08 - SDL Info (0): Loaded 76 new gamepad mappings00:00:09 - SDL Info (0): Found host supported resolution: 1920x108000:00:09 - Qt Info: Executing request: " - Qt Info: Found matching interface: "TINC_WORK" "00:FF:91:C3:69:F3" QFlags(IsUp|IsRunning|CanBroadcast|CanMulticast)00:00:12 - Qt Info: Interface Type: QNetworkInterface::Unknown00:00:12 - Qt Info: Interface MTU: 150000:00:12 - SDL Info (0): Initializing platform...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Resolving host name...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Initializing audio stream...00:00:12 - SDL Info (0): done00:00:12 - SDL Info (0): Starting RTSP handshake...00:00:22 - SDL Info (0): Failed to read RTSP response: 1006000:00:22 - SDL Info (0): RTSP SETUP streamid=audio request failed: 1006000:00:22 - SDL Info (0): failed: 1006000:00:22 - SDL Info (0): TCP port 48010 test successful00:00:22 - SDL Info (0): UDP port 48000 test successful00:00:22 - SDL Info (0): UDP port 48010 test successful00:00:22 - SDL Info (0): Cleaning up audio stream...00:00:22 - SDL Info (0): done00:00:22 - SDL Info (0): Cleaning up
2025-04-01