Protoss units
Author: g | 2025-04-24
Weakness Chart: The column on the left lists a Protoss unit, while the 3 columns on the right provide units that are strong against the Protoss unit on the left. Click on the Protoss unit Protoss Counters: Protoss Unit: Protoss Counter: Terran Counter: Zerg Counter
Category:StarCraft II Protoss units
Protoss gameplay (StarCraft) is in need of cleanup for the following reason(s):Tone and formatting from 68.111.177.180 edit needs work.Please refer to the talk page for further discussion.Gameplay attributes[]High cost per unit producedHigh unit powerHigh unit healthHigh supply consumption per unitVery powerful special abilities (the Psionic Storm is often referred to as the "most powerful special ability in the game")The only race with plasma shieldsThe only race with defense buildings that can attack both ground and air by themselvesAll protoss military units (including buildings) have shields; when damaged, shields regenerate over time, even faster than zerg units heal. Shields, however, always take full damage (see damage types). Shields are instantly drained by the terran science vessel's EMP ability. Shields on all units can be regenerated almost instantly by the protoss shield battery structure. However, they are unable to heal damage sustained when their shields have been depleted.Protoss structures, like their units, cannot be repaired of damage sustained while the shields were down (exception to this is a terran medic healing a non-mechanical protoss unit)Fastest building method, moderate building location restrictions (pylons)Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While the nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates. If a protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.The most technologically advanced race in the game, the protoss field relatively small but very powerful armies. Weakness Chart: The column on the left lists a Protoss unit, while the 3 columns on the right provide units that are strong against the Protoss unit on the left. Click on the Protoss unit Protoss Counters: Protoss Unit: Protoss Counter: Terran Counter: Zerg Counter Home --> Protoss Guide --> Protoss Strategy --> PvP Strategy (you are here)Protoss vs Protoss is definitely the most precarious of the Protoss match-ups in Starcraft 2. A slight misstep or misclick at any point can cause you to lose a few Gateway units.This loss of early units can give the opponent a large enough army lead to build a proxy Pylon inside your base.Once that Pylon goes up, the game is over. This is an all too familiar scenario for even the top Protossplayers.In this strategy section for the Protoss vs Protoss mirror match-up, you will discover the best strategies,micro tricks, and army compositions you can use to best your Protoss brethren in Starcraft 2.Learning to MicroThe little micro battles of early Protoss vs Protoss matches are extremely important. Not only can winning thesemicro battles result in outright victories with Gateway-based rushes, but these small victories can be used byconservative players to gain a big economic lead heading into the mid game.If one player is able to snag a few extra unit kills, these resources can be used by the victorious player tobuild a Nexus. If a player is able to net a few Zealot and Stalker kills early in the game without losing any oftheir own units, the victorious player will have their second expansion going without sacrificing army size.If the opponent tries to expand, not only will they have a smaller army from losing units early in the game, butthe resources invested in the expansion make it impossible to counter an enemy attack.Learning to micro properly is easier said than done. More accurately, it is easier watched and copied than readin text format. What I recommend doing is downloading the replay packs from major tournaments and picking out allthe Protoss vs Protoss matches. Each day before youComments
Protoss gameplay (StarCraft) is in need of cleanup for the following reason(s):Tone and formatting from 68.111.177.180 edit needs work.Please refer to the talk page for further discussion.Gameplay attributes[]High cost per unit producedHigh unit powerHigh unit healthHigh supply consumption per unitVery powerful special abilities (the Psionic Storm is often referred to as the "most powerful special ability in the game")The only race with plasma shieldsThe only race with defense buildings that can attack both ground and air by themselvesAll protoss military units (including buildings) have shields; when damaged, shields regenerate over time, even faster than zerg units heal. Shields, however, always take full damage (see damage types). Shields are instantly drained by the terran science vessel's EMP ability. Shields on all units can be regenerated almost instantly by the protoss shield battery structure. However, they are unable to heal damage sustained when their shields have been depleted.Protoss structures, like their units, cannot be repaired of damage sustained while the shields were down (exception to this is a terran medic healing a non-mechanical protoss unit)Fastest building method, moderate building location restrictions (pylons)Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While the nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates. If a protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power.The most technologically advanced race in the game, the protoss field relatively small but very powerful armies.
2025-04-08Home --> Protoss Guide --> Protoss Strategy --> PvP Strategy (you are here)Protoss vs Protoss is definitely the most precarious of the Protoss match-ups in Starcraft 2. A slight misstep or misclick at any point can cause you to lose a few Gateway units.This loss of early units can give the opponent a large enough army lead to build a proxy Pylon inside your base.Once that Pylon goes up, the game is over. This is an all too familiar scenario for even the top Protossplayers.In this strategy section for the Protoss vs Protoss mirror match-up, you will discover the best strategies,micro tricks, and army compositions you can use to best your Protoss brethren in Starcraft 2.Learning to MicroThe little micro battles of early Protoss vs Protoss matches are extremely important. Not only can winning thesemicro battles result in outright victories with Gateway-based rushes, but these small victories can be used byconservative players to gain a big economic lead heading into the mid game.If one player is able to snag a few extra unit kills, these resources can be used by the victorious player tobuild a Nexus. If a player is able to net a few Zealot and Stalker kills early in the game without losing any oftheir own units, the victorious player will have their second expansion going without sacrificing army size.If the opponent tries to expand, not only will they have a smaller army from losing units early in the game, butthe resources invested in the expansion make it impossible to counter an enemy attack.Learning to micro properly is easier said than done. More accurately, it is easier watched and copied than readin text format. What I recommend doing is downloading the replay packs from major tournaments and picking out allthe Protoss vs Protoss matches. Each day before you
2025-04-15Their units cost much more than those of the terran or zerg, and require more supply ("psi"), but are far more powerful than the equivalent units of those races. Their shields also serve as a replaceable buffer of health. The protoss builder unit, the probe, does not actually build structures but instead warps them in from Aiur; once the probe has finished opening the warp gate, it can walk off and begin mining, or even warp in more buildings as the first building warps in.The protoss's major downfall is their high cost; a protoss player without a strong economy is essentially doomed, and it is a small economic disaster if they lose even one unit (as opposed to, say, the zerg, who throw away their soldiers with impunity). The protoss also have a weakness no other race has, in the form of their pylons. Pylons are specialized buildings that project an energy field, symbolized onscreen as a transparent blue circle; all protoss buildings require this field to function. That means production buildings can't create units, any research or upgrade a building is doing will halt, and photon cannons won't be able to fire. Pylons are relatively durable (300 shield points and 300 Hit Points), but they are still the easiest thing in a protoss base to destroy, with the added effect of 'unplugging' all the protoss's home appliances and factories. A concentrated assault on pylons, in other words, can bring protoss production to a halt; and, since pylons also provide psi, those buildings that remain 'plugged in' still may not be able to produce more units until the psi limit is restored.Units and Buildings[]Protoss Units and Structures of StarCraft/Brood War v • eGround unitsProbeZealotDragoonReaverHigh templarArchonDark templar (BW)Dark archon (BW)Air unitsShuttleScoutArbiterCarrierInterceptorObserverCorsair (BW)Basic buildingsNexusAssimilatorPylonGatewayForgeShield batteryCybernetics corePhoton cannonAdvanced buildingsRobotics facilityStargateCitadel of AdunRobotics support
2025-04-05Protoss OverviewFor thousands of years, the ancient and mysterious protoss have used their alien technology and psionic power to maintain order and peace in their part of the galaxy.With their highly advanced technology and potent psionic abilities, the protoss once considered themselves the most powerful species in the galaxy. Their war with the zerg has proved otherwise: even the most individually capable warrior cannot overcome such insurmountable numbers. The lesson has been a hard one for the protoss, for their society is built around core philosophies that have been rigidly adhered to for over a thousand years. However, the zerg invasion of the protoss homeworld of Aiur has brought the race to a crossroads: the protoss must embrace change if they are to survive and prevail.Now new tactics and technologies are being brought to bear in the increasingly desperate battle against the zerg, and ancient, terrible weapons the protoss set aside long ago are being unleashed. The protoss have never been a prolific people and have traditionally bolstered their numbers with a variety of robotic war machines. Individual protoss warriors are unsurpassed in their skills, greatly enhanced by the combination of technology and formidable psionic strength. Nonetheless, the protoss must rely on mobility and surprise to maximize their advantages without getting drawn into a battle of attrition. One of their greatest strengths lies in their fleet, which boasts a variety of ships powerful enough to pound an enemy to atoms.PROTOSS CHARACTERISTICSHeavy HittersPound for pound, the protoss field StarCraft II’s strongest and most durable units. That power comes at a price, as their units tend to be costly.Warp-InWarp technology is an integral part of protoss tactics. Via a psionic matrix formed by a network of pylons or phase prisms, protoss forces can be deployed nearly anywhere on the battlefield at a moment’s notice.ShieldsProtoss units and buildings are equipped with protective energy shields. These shields can only soak up a limited amount of damage before failing, but they recharge after a few seconds.PsionicsThe protoss are potent psionics able to bend the forces of the universe to their will. Among their most powerful psychics are the templars, who can unleash devastating psionic storms, disrupt enemy systems, and even fuse together to form the nigh-unstoppable archons.[1]Protoss vs. Terran (PvT)...Protoss vs. Zerg (PvZ)...Protoss vs. Protoss (PvP)Up Next: AchievementsWas this guide helpful?In This Guide
2025-04-20