Obse plugin

Author: J | 2025-04-25

★★★★☆ (4.9 / 1868 reviews)

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OBSE is not outdated, and it does not cause issues all by itself. Without OBSE none of your OBSE plugins will work, including Blockhead, without which Oblivion Character Overhaul 2 refuses to work. So. OBSE is not outdated, with no OBSE, no OBSE plugins will be loaded, with no OBSE plugins loaded, no Blockhead loaded and If OBSE is working then Blockhead will need to be exactly in this folder path: Oblivion Data OBSE Plugins Blockhead.dll After you start the game you will then also have: Oblivion Data OBSE Plugins Blockhead.ini First step is always confirm that OBSE is working as no OBSE plugin will work without it.

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GitHub - rethesda/voicefile-redirector-obse: OBSE plugin to

=======================Name: MenuQueVersion: 16aAuthor: KyomaThread: plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. It began as a small plugin with only a handful of UI and quest functions. But it quickly grew far larger than I could have ever imagined. For a full list of functions and descriptions check out the documentation in the archive. But it is safe to say that the bulk of these functions allow for greater and/or easier manipulation of the UI (through script) aswell as help create new UI elements or whole new menus. The possibilities are nearly endless.Other features:* The ability to load an additional 25 extra fonts, giving a larger variaty to choose from.* The ability to load additional strings.xml files, which the game uses as a source for string localization (e.g. language and translation).* Easy to use replication of the few hardcoded behaviours of the UI, like scrolling, dragging or small typing boxes.* The ability to create and manage additional skills using the amazing AddActorValues plugin.* A handful of fixes, enhancements and additions to the UI.For a complete description on these features check out the cs wiki page for MenuQue here: install------------* Copy the Data folder and its content to your "Oblivion" folder. - This plugin requires OBSE v20 or higher! You can find the latest version at " To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version.- The ini file will be (re)created when needed.- (for modders) The name of the plugin (to be used with IsPluginInstalled) is "OBSE_Kyoma_MenuQue" and the current version number is 16.To uninstall-------------* Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. Optionally delete the "MenuQue" OBSE is not outdated, and it does not cause issues all by itself. Without OBSE none of your OBSE plugins will work, including Blockhead, without which Oblivion Character Overhaul 2 refuses to work. So. OBSE is not outdated, with no OBSE, no OBSE plugins will be loaded, with no OBSE plugins loaded, no Blockhead loaded and If OBSE is working then Blockhead will need to be exactly in this folder path: Oblivion Data OBSE Plugins Blockhead.dll After you start the game you will then also have: Oblivion Data OBSE Plugins Blockhead.ini First step is always confirm that OBSE is working as no OBSE plugin will work without it. Is the second backbone (together with OBSE) to many of my mods (as you of course know) :foodndrink: Tina Tupou Posts: 3487Joined: Fri Mar 09, 2007 4:37 pm » Tue May 03, 2011 4:47 am Do you have a link to it? Oh and it clashes how, by crashing?EDIT: How does it work exactly, does it allow the display of japanese characters/fonts (which I presume the normal english version of Oblivion can't)?You can find the latest version of the plugin here: the Beta heading, the v16 version.or if you prefer a direct link to the Download: file needed from there is the obja_12416.dll which is an OBSE plugin and enables the use of windows fonts (that is True Type) so that japanese characters (and russian and chinese) can be depicted in game (at least that is my understanding how it works). I am not a programmer, i have no idea HOW it does that actually. It works fine on all versions of OBSE, however when i put in MenuQue (no matter the version) i get an immediate crash to desktop before even the loading screen with the message that the obja_dll is at fault. EDIT: I should say that all logs (the obja log as well as the OBSE log) show that OBJA was loaded and injected correctly and with no errors. Technically it is used by the japanese modder community as a translation tool (thats why there are OBJA_Loader.exe and such in the archive too), but for us american/european users the dll doubles as a way to display asian characters correctly. It even works well with the Darn/DarkDarn UI. Using the OBJA_config, you can even specify your own fonts so that it looks very close to the originals... As i said before i use a lot of japanese mods and as such it is indispensable to me. I assume that your text handling function in MenuQue somehow clashes with what OBJA does (from your readme, that is the only thing that i can see could have an influence in both dlls). But again i have no idea and so

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User1649

=======================Name: MenuQueVersion: 16aAuthor: KyomaThread: plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. It began as a small plugin with only a handful of UI and quest functions. But it quickly grew far larger than I could have ever imagined. For a full list of functions and descriptions check out the documentation in the archive. But it is safe to say that the bulk of these functions allow for greater and/or easier manipulation of the UI (through script) aswell as help create new UI elements or whole new menus. The possibilities are nearly endless.Other features:* The ability to load an additional 25 extra fonts, giving a larger variaty to choose from.* The ability to load additional strings.xml files, which the game uses as a source for string localization (e.g. language and translation).* Easy to use replication of the few hardcoded behaviours of the UI, like scrolling, dragging or small typing boxes.* The ability to create and manage additional skills using the amazing AddActorValues plugin.* A handful of fixes, enhancements and additions to the UI.For a complete description on these features check out the cs wiki page for MenuQue here: install------------* Copy the Data folder and its content to your "Oblivion" folder. - This plugin requires OBSE v20 or higher! You can find the latest version at " To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version.- The ini file will be (re)created when needed.- (for modders) The name of the plugin (to be used with IsPluginInstalled) is "OBSE_Kyoma_MenuQue" and the current version number is 16.To uninstall-------------* Delete or change the extension of the "MenuQue.dll" found in your "Oblivion\Data\obse\plugins" folder. Optionally delete the "MenuQue"

2025-03-26
User9342

Is the second backbone (together with OBSE) to many of my mods (as you of course know) :foodndrink: Tina Tupou Posts: 3487Joined: Fri Mar 09, 2007 4:37 pm » Tue May 03, 2011 4:47 am Do you have a link to it? Oh and it clashes how, by crashing?EDIT: How does it work exactly, does it allow the display of japanese characters/fonts (which I presume the normal english version of Oblivion can't)?You can find the latest version of the plugin here: the Beta heading, the v16 version.or if you prefer a direct link to the Download: file needed from there is the obja_12416.dll which is an OBSE plugin and enables the use of windows fonts (that is True Type) so that japanese characters (and russian and chinese) can be depicted in game (at least that is my understanding how it works). I am not a programmer, i have no idea HOW it does that actually. It works fine on all versions of OBSE, however when i put in MenuQue (no matter the version) i get an immediate crash to desktop before even the loading screen with the message that the obja_dll is at fault. EDIT: I should say that all logs (the obja log as well as the OBSE log) show that OBJA was loaded and injected correctly and with no errors. Technically it is used by the japanese modder community as a translation tool (thats why there are OBJA_Loader.exe and such in the archive too), but for us american/european users the dll doubles as a way to display asian characters correctly. It even works well with the Darn/DarkDarn UI. Using the OBJA_config, you can even specify your own fonts so that it looks very close to the originals... As i said before i use a lot of japanese mods and as such it is indispensable to me. I assume that your text handling function in MenuQue somehow clashes with what OBJA does (from your readme, that is the only thing that i can see could have an influence in both dlls). But again i have no idea and so

2025-04-17
User9435

Votre jeu stable est inclus dans ce chapitre. Il contient ma sélection de mods et d'ajustements de stabilité, testés sur un jeu fortement modifié.Oblivion Slutter RemoverOSR est un must have pour rendre votre jeu plus stable. Vous pouvez l'installer avec Wrye Bash : téléchargez manuellement l'OSR 4-1-37 (attention à prendre la BONNE version, c'est le dernier fichier principal), puis glissez-déposez l'archive dans l'onglet Installateurs de Wrye Bash. Faites un clic droit dessus, puis cliquez sur Installer. WB devrait vous alerter qu'un fichier .dll sera ajouté à votre jeu, sélectionnez oui/ok.OSR a un fichier .ini qui est configurable (dans \Oblivion\Data\OBSE\Plugins). Remplacez sr_Oblivion_Stutter_Remover par mon préréglage disponible en téléchargement ici (dans les fichiers Bevilex .ini) dans la section fichier de cette page.Je viens de peaufiner certains des paramètres de tas pour rendre le jeu plus stable lorsqu'il est modifié. Le FPS est désormais plafonné à 55.Si à ce stade vous plantez lors du chargement d'une sauvegarde, changez iHeapSize en 512 dans le fichier sr_Oblivion_Stutter_Remover.ini et testez.Si vous plantez toujours, remplacez bReplaceHeap par 0.Engine Bug FixIci. Il s'agit d'un plugin OBSE comme OSR. Il fait ce que son nom dit. Vous pouvez simplement l'installer manuellement en collant les fichiers que vous avez extraits ici : \Oblivion\Data\OBSE\Plugins (au même emplacement que OSR).Patcher de 4 Go de RAMSi vous avez la version GOG du jeu, vous n'en avez pas besoin, votre jeu est déjà patché, ignorez cette partie. Si vous jouez sur Steam, téléchargez ce fichier :4Go Patch. Exécutez le programme sur vos applications Oblivion et OblivionLauncher situées dans votre dossier racine. Ce mod est vraiment important car il permet au jeu d'utiliser plus de RAM, réduisant la probabilité d'avoir un plantage lié à la limite d'utilisation de la mémoire des applications 32 bits. Autres plugins OBSE utiles. Une installation manuelle est recommandée. Téléchargez la

2025-03-29
User7472

About this mod Fixes a crash caused by alt-tabbing while in a menu, doesn't seem to be fixed by any other mods yet, so here you go! Requirements Permissions and credits NOTE: Requires OBSE! Should be compatible with pretty much any other OBSE plugin (since I haven't seen any other plugin that also includes this fix), but if you have any problems please let me know!NOTE2: For the stablest experience I recommend using this with ENBBoost, Oblivion Stutter Remover, EngineBugFixes and NVAC (NVAC is for New Vegas, but works with Oblivion too)NOTE3: If you use Oblivion Reloaded this fix probably won't have any effect for you, OR changes/fixes a lot of things, which sadly seems to make Alt-Tabbing even more troublesome to the game... Of course they're doing great things for Oblivion, but improving alt-tab support probably isn't that high on their radar :P If I find anything out about the cause I'll be sure to let them know!This fixes a crash when alt-tabbing while on the main/pause menu, some have also reported it helped fix other alt-tab crashes with the game too but I'm not sure if it's fixed all of them - I just know that it does definitely fix the main-menu crash for me - but if your game suddenly feels more stable hopefully it helped in some way!The crash seems to be caused when you alt-tab back into the game, for some reason it tries to look up the coordinates of the exterior cell you're in, obviously when you're on the main menu you're not in an exterior cell - but the game still tries to look up the coordinates regardless, causing a crash since you can't really access data for a NULL cell... (this happens because it calls a class function with a null class

2025-04-17

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