Mpv player 32 bit
Author: a | 2025-04-24
MPV Player 0.35.0 (32-bit) Date released: (one year ago) Download. MPV Player 0.34.0 (32-bit) Date released: (2 years ago) Download. MPV Player 0.33.0 (32
Free mpv player 32 bit Download - mpv player 32 bit for Windows
Mpv Informationmpv c11239b Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects built on Sep 30 2024 09:32:31libplacebo version: v7.349.0FFmpeg version: 7.0.2FFmpeg library versions: libavcodec 61.3.100 libavdevice 61.1.100 libavfilter 10.1.100 libavformat 61.1.100 libavutil 59.8.100 libswresample 5.1.100 libswscale 8.1.100Other Information- macOS version:14.4.1 (23E224)- Source of mpv: Introduced in version:Reproduction StepsPlay a h264 10 bit 4:2:2 from the Panasonic Lumix S5iiUse the config --hwdec=videotoolbox --hwdec-codecs=allExpected BehaviorMPV shift+i shows HW: videotoolbox. CPU usage is ~7%. This behaviour occurs for h265, vp9 files.Quicktime also plays the same h264 10 bit 422 file with 7% cpu usage.Actual BehaviorWhen playing the h264 10 bit 4:2:2 file from the Lumix S5ii, shift+i does not show HW: videotoolbox. CPU usage is ~37%Log Filempv.logSample FilesSample h264 10 bit 422 file from Lumix S5ii carefully read all instruction and confirm that I did the following: I tested with the latest mpv version to validate that the issue is not already fixed. I provided all required information including system and mpv version. I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of --log-file=output.txt. I produced the log file while the behaviors described in "Actual Behavior" were actively observed. I attached the full, untruncated log file. I attached the backtrace in the case of a crash. MPV Player 0.35.0 (32-bit) Date released: (one year ago) Download. MPV Player 0.34.0 (32-bit) Date released: (2 years ago) Download. MPV Player 0.33.0 (32 MPV Player 0.35.1 (32-bit) Date released: (one year ago) Download. MPV Player 0.35.0 (32-bit) Date released: (one year ago) Download. MPV Player 0.34.0 (32 RickyAstle98 04-11-2024 16:37:32) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says "0"I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed frames', and then:I dont need display-tempo/dislay-resample at all, GSync monitor, just did same test and see no delayed/mismatched or even dropped frames, perhaps thats hardware issue, not MPV related, I can clearly state that because my friends has 4070/4080s and have different behavior with RIFE engine with exactly the same settings, so thats impractical, OSD counts bad, see drops by my own, there was none! 2,093 Reply by RickyAstle98 04-11-2024 16:22:17 (edited by RickyAstle98 04-11-2024 16:38:46) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then:Only 2 delayed frames for 24 seconds with VSync jitter always sit under 0.200 (59.94Hz displayComments
Mpv Informationmpv c11239b Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects built on Sep 30 2024 09:32:31libplacebo version: v7.349.0FFmpeg version: 7.0.2FFmpeg library versions: libavcodec 61.3.100 libavdevice 61.1.100 libavfilter 10.1.100 libavformat 61.1.100 libavutil 59.8.100 libswresample 5.1.100 libswscale 8.1.100Other Information- macOS version:14.4.1 (23E224)- Source of mpv: Introduced in version:Reproduction StepsPlay a h264 10 bit 4:2:2 from the Panasonic Lumix S5iiUse the config --hwdec=videotoolbox --hwdec-codecs=allExpected BehaviorMPV shift+i shows HW: videotoolbox. CPU usage is ~7%. This behaviour occurs for h265, vp9 files.Quicktime also plays the same h264 10 bit 422 file with 7% cpu usage.Actual BehaviorWhen playing the h264 10 bit 4:2:2 file from the Lumix S5ii, shift+i does not show HW: videotoolbox. CPU usage is ~37%Log Filempv.logSample FilesSample h264 10 bit 422 file from Lumix S5ii carefully read all instruction and confirm that I did the following: I tested with the latest mpv version to validate that the issue is not already fixed. I provided all required information including system and mpv version. I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of --log-file=output.txt. I produced the log file while the behaviors described in "Actual Behavior" were actively observed. I attached the full, untruncated log file. I attached the backtrace in the case of a crash.
2025-04-02RickyAstle98 04-11-2024 16:37:32) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says "0"I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed frames', and then:I dont need display-tempo/dislay-resample at all, GSync monitor, just did same test and see no delayed/mismatched or even dropped frames, perhaps thats hardware issue, not MPV related, I can clearly state that because my friends has 4070/4080s and have different behavior with RIFE engine with exactly the same settings, so thats impractical, OSD counts bad, see drops by my own, there was none! 2,093 Reply by RickyAstle98 04-11-2024 16:22:17 (edited by RickyAstle98 04-11-2024 16:38:46) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then:Only 2 delayed frames for 24 seconds with VSync jitter always sit under 0.200 (59.94Hz display
2025-04-19Free download of Media Player Classic - Home Cinema available.Media Player Classic (MPC) is a compact media player that was developed by a user named Gabest on a Doom9 forum and is running on Windows, both 32-bit (x86) and 64-bit(x64). It resembles Windows Media Player 6.4 but provides a wider variety of features. Its two forks are Media Player Classic - Home Cinema (MPC-HC) and the Black Edition (MPC-BE).MPC-HС is a very lightweight program that has more additional features compared to MPC, which include removing tearing, more formats, custom toolbars, additional video decoders, color management support, Enhanced Video Renderer support, as well as multiple bug fixes.The program has been officially discontinued and MPC-HC 1.7.13 is the final version of the program. The source code is now in the public domain. It has been translated into 42 languages.Site: formats: .001, .7Z, .DMG, .RAR, .SWM, .PS, .PDF, .AIR, .DCR, .TGA, .RIF, .AVI, .DIVX, .MKV, .KML, .PARTIAL, .ALAC, .ASS, .DAT, .EVO, .FLC, .FLI, .HDMOV, .IDX, .M1A, .M2A, .M4B, .MK3D, .OFR, .QT, .RMM, .RT, .RV, .SMI, .SRT, .SUB, .SWF, .TP, .TPR, .VP6, .WAX, .WM, .WMP, .WMX, .APL, .FLA, .MPV, .XVID, .PPT, .PPTX, .PPS, .EML, .DMP, .RES, .XSD, .JPG, .MIDI, .WPL, .TORRENT, .3G2, .3GA, .3GP, .3GP2, .3GPP, .AAC, .AC3, .AIF, .AIFC, .AIFF, .AMR, .AMV, .AOB, .APE, .ASF, .ASX, .BIK, .BIN, .CAF, .CDA, .CUE, .DRC, .DTS, .DV, .F4V, .FLAC, .FLV, .IFO, .IT, .M1V, .M2T, .M2TS, .M2V, .M3U, .M3U8, .M4A, .M4V, .MID, .MKA, .MLP, .MOD, .MOV, .MP1, .MP2, .MP2V, .MP3, .MP4, .MP4V, .MPA, .MPC, .MPE, .MPEG, .MPEG4,
2025-04-05Streams. ffmpeg will be used as a fallback. Licensed under GPLv2+ ( • mplayer ( or mpv ( - For downloading rstp streams. ffmpeg will be used as a fallback. Licensed under GPLv2+ ( player/mpv/blob/master/Copyright) • phantomjs ( - Used in extractors where javascript needs to be run. Licensed under BSD-3-Clause ( • sponskrub ( - For using the now deprecated sponskrub options. Licensed under GPLv3+ ( • Any external downloader that you want to use with --downloader To use or redistribute the dependencies, you must agree to their respective licensing terms. The Windows and MacOS standalone release binaries are already built with the python interpreter and all optional python packages (marked with *) included. Note: There are some regressions in newer ffmpeg versions that causes various issues when used alongside yt-dlp. Since ffmpeg is such an important dependency, we provide custom builds ( dlp/FFmpeg-Builds#ffmpeg-static-auto-builds) with patches for these issues at yt-dlp/FFmpeg-Builds ( See the readme ( Builds#patches-applied) for details on the specific issues solved by these builds COMPILE For Windows: To build the Windows executable, you must have pyinstaller (and any of yt-dlp's optional dependencies if needed). Once you have all the necessary dependencies installed, (optionally) build lazy extractors using devscripts/make_lazy_extractors.py, and then just run pyinst.py. The executable will be built for the same architecture (32/64 bit) as the python used to build it. py -m pip install -U pyinstaller -r requirements.txt py devscripts/make_lazy_extractors.py py pyinst.py Note that pyinstaller does not support ( tested-platforms) Python installed from the Windows
2025-04-02Mpv version and platform mpv 0.27.0-509-g3723e611fc-dirty (C) 2000-2017 mpv/MPlayer/mplayer2 projects built on Sat Dec 9 12:06:44 UTC 2017 ffmpeg library versions: libavutil 56.5.100 libavcodec 58.6.103 libavformat 58.3.100 libswscale 5.0.101 libavfilter 7.7.100 libswresample 3.0.101 ffmpeg version: git-2017-12-08-713f9c5b5Windows 7 SP1, Nvidia GTX970 with latest driver. HDMI (not sure which version) connecting to a 10-bit capable projector.I have read some issues about 10 bit output. If I understand correctly, the key points in those posts are:It depends on the OpenGL implementation.It has been tested that on Linux, 10 bit works. May need a few more configurations (e.g., in xorg.conf)Before windows 10 creator's update, full screen exclusive mode is a must for 10 bit outputAfter windows 10 creator's update, borderless windowed full screen also works.My questions are:Does fullscreen ( by double clicking the mpv window) combined with ontop make mpv full screen exclusive on windows? Or just borderless windowed?Because I read in the manual that--ontop Makes the player window stay on top of other windows. On Windows, if combined with fullscreen mode, this causes mpv to be treated as exclusive fullscreen window that bypasses the Desktop Window Manager.If it is FSE, thenWhat kind of gpu-api and gpu-context provide 10 bit output when it is in FSE mode?Currently I am using gpu-api=vulkan, others set to auto, and the log shows:[ 0.025][v][vo/gpu/vulkan] Initializing GPU context 'winvk'[ 0.025][v][vo/gpu/vulkan] Creating instance with extensions:[ 0.025][v][vo/gpu/vulkan] VK_KHR_surface[ 0.025][v][vo/gpu/vulkan] VK_KHR_win32_surface[ 0.120][v][vo/gpu/vulkan] Probing for vulkan devices:[ 0.120][v][vo/gpu/vulkan] GPU 0: GeForce GTX 970 (discrete)[ 0.120][v][vo/gpu/vulkan] Chose device:[ 0.120][v][vo/gpu/vulkan] Device Name: GeForce GTX 970[ 0.120][v][vo/gpu/vulkan] Device ID: 10de:13c2[ 0.120][v][vo/gpu/vulkan] Driver version: 1628356608[ 0.120][v][vo/gpu/vulkan] API version: 1.0.56[ 0.120][v][vo/gpu/vulkan] Initializing SPIR-V compiler 'shaderc'[ 0.120][v][vo/gpu/vulkan] Queue families supported by device:[ 0.120][v][vo/gpu/vulkan] QF 0: flags 0xf num 16[ 0.120][v][vo/gpu/vulkan] QF 1: flags 0x4 num 1[ 0.120][v][vo/gpu/vulkan] Using graphics queue (QF 0)[ 0.120][v][vo/gpu/vulkan] Using async transfer (QF 1)[ 0.120][v][vo/gpu/vulkan] Creating vulkan device with extensions:[ 0.120][v][vo/gpu/vulkan] VK_KHR_swapchain[ 0.152][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.154][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.155][v][vo/gpu] Testing FBO format rgba32f[ 0.155][v][vo/gpu] Resizing texture: 16x16[ 0.155][v][vo/gpu] Using FBO format rgba32f.I configured the correct output bit depth in Nvidia control panel and turned dither off there.I can confirm that madVR once enters the FSE mode, it is outputing native 10 bit (deband off, dither off, still no banding compared to 8 bit).In mpv.conf, I set ontop, deband=no and dither-depth=no to do the test. However, 10 bit test patterns still show banding no matter the mpv window is in full screen or not.This is telling me that my system can do 10 bit output but my current mpv configuration is preventing me from doing so. Is there any ways to enable 10 bit? Do I need to upgrade to windows 10?
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2025-04-12