Mpv player 0 30 0 64 bit

Author: m | 2025-04-24

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MPV-EASY Player V0. MPV-EASY Player 0. update content: The newly designed and easy to use decompression program supports all languages. mpv updated to: 64-bit Media Player Classic Home Cinema .0. Descargar Ahora. Estado de Seguridad. MPV Player MPV Player 0.39.0 (64-bit) Superstring Superstring 2025.8.1;

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MuMu Player .0 (64-bit) - Download.com.vn

Mpv version and platform mpv 0.27.0-509-g3723e611fc-dirty (C) 2000-2017 mpv/MPlayer/mplayer2 projects built on Sat Dec 9 12:06:44 UTC 2017 ffmpeg library versions: libavutil 56.5.100 libavcodec 58.6.103 libavformat 58.3.100 libswscale 5.0.101 libavfilter 7.7.100 libswresample 3.0.101 ffmpeg version: git-2017-12-08-713f9c5b5Windows 7 SP1, Nvidia GTX970 with latest driver. HDMI (not sure which version) connecting to a 10-bit capable projector.I have read some issues about 10 bit output. If I understand correctly, the key points in those posts are:It depends on the OpenGL implementation.It has been tested that on Linux, 10 bit works. May need a few more configurations (e.g., in xorg.conf)Before windows 10 creator's update, full screen exclusive mode is a must for 10 bit outputAfter windows 10 creator's update, borderless windowed full screen also works.My questions are:Does fullscreen ( by double clicking the mpv window) combined with ontop make mpv full screen exclusive on windows? Or just borderless windowed?Because I read in the manual that--ontop Makes the player window stay on top of other windows. On Windows, if combined with fullscreen mode, this causes mpv to be treated as exclusive fullscreen window that bypasses the Desktop Window Manager.If it is FSE, thenWhat kind of gpu-api and gpu-context provide 10 bit output when it is in FSE mode?Currently I am using gpu-api=vulkan, others set to auto, and the log shows:[ 0.025][v][vo/gpu/vulkan] Initializing GPU context 'winvk'[ 0.025][v][vo/gpu/vulkan] Creating instance with extensions:[ 0.025][v][vo/gpu/vulkan] VK_KHR_surface[ 0.025][v][vo/gpu/vulkan] VK_KHR_win32_surface[ 0.120][v][vo/gpu/vulkan] Probing for vulkan devices:[ 0.120][v][vo/gpu/vulkan] GPU 0: GeForce GTX 970 (discrete)[ 0.120][v][vo/gpu/vulkan] Chose device:[ 0.120][v][vo/gpu/vulkan] Device Name: GeForce GTX 970[ 0.120][v][vo/gpu/vulkan] Device ID: 10de:13c2[ 0.120][v][vo/gpu/vulkan] Driver version: 1628356608[ 0.120][v][vo/gpu/vulkan] API version: 1.0.56[ 0.120][v][vo/gpu/vulkan] Initializing SPIR-V compiler 'shaderc'[ 0.120][v][vo/gpu/vulkan] Queue families supported by device:[ 0.120][v][vo/gpu/vulkan] QF 0: flags 0xf num 16[ 0.120][v][vo/gpu/vulkan] QF 1: flags 0x4 num 1[ 0.120][v][vo/gpu/vulkan] Using graphics queue (QF 0)[ 0.120][v][vo/gpu/vulkan] Using async transfer (QF 1)[ 0.120][v][vo/gpu/vulkan] Creating vulkan device with extensions:[ 0.120][v][vo/gpu/vulkan] VK_KHR_swapchain[ 0.152][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.154][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.155][v][vo/gpu] Testing FBO format rgba32f[ 0.155][v][vo/gpu] Resizing texture: 16x16[ 0.155][v][vo/gpu] Using FBO format rgba32f.I configured the correct output bit depth in Nvidia control panel and turned dither off there.I can confirm that madVR once enters the FSE mode, it is outputing native 10 bit (deband off, dither off, still no banding compared to 8 bit).In mpv.conf, I set ontop, deband=no and dither-depth=no to do the test. However, 10 bit test patterns still show banding no matter the mpv window is in full screen or not.This is telling me that my system can do 10 bit output but my current mpv configuration is preventing me from doing so. Is there any ways to enable 10 bit? Do I need to upgrade to windows 10? MPV-EASY Player V0. MPV-EASY Player 0. update content: The newly designed and easy to use decompression program supports all languages. mpv updated to: 64-bit RickyAstle98 04-11-2024 16:37:32) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says "0"I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed frames', and then:I dont need display-tempo/dislay-resample at all, GSync monitor, just did same test and see no delayed/mismatched or even dropped frames, perhaps thats hardware issue, not MPV related, I can clearly state that because my friends has 4070/4080s and have different behavior with RIFE engine with exactly the same settings, so thats impractical, OSD counts bad, see drops by my own, there was none! 2,093 Reply by RickyAstle98 04-11-2024 16:22:17 (edited by RickyAstle98 04-11-2024 16:38:46) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then:Only 2 delayed frames for 24 seconds with VSync jitter always sit under 0.200 (59.94Hz display

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User5772

Mpv version and platform mpv 0.27.0-509-g3723e611fc-dirty (C) 2000-2017 mpv/MPlayer/mplayer2 projects built on Sat Dec 9 12:06:44 UTC 2017 ffmpeg library versions: libavutil 56.5.100 libavcodec 58.6.103 libavformat 58.3.100 libswscale 5.0.101 libavfilter 7.7.100 libswresample 3.0.101 ffmpeg version: git-2017-12-08-713f9c5b5Windows 7 SP1, Nvidia GTX970 with latest driver. HDMI (not sure which version) connecting to a 10-bit capable projector.I have read some issues about 10 bit output. If I understand correctly, the key points in those posts are:It depends on the OpenGL implementation.It has been tested that on Linux, 10 bit works. May need a few more configurations (e.g., in xorg.conf)Before windows 10 creator's update, full screen exclusive mode is a must for 10 bit outputAfter windows 10 creator's update, borderless windowed full screen also works.My questions are:Does fullscreen ( by double clicking the mpv window) combined with ontop make mpv full screen exclusive on windows? Or just borderless windowed?Because I read in the manual that--ontop Makes the player window stay on top of other windows. On Windows, if combined with fullscreen mode, this causes mpv to be treated as exclusive fullscreen window that bypasses the Desktop Window Manager.If it is FSE, thenWhat kind of gpu-api and gpu-context provide 10 bit output when it is in FSE mode?Currently I am using gpu-api=vulkan, others set to auto, and the log shows:[ 0.025][v][vo/gpu/vulkan] Initializing GPU context 'winvk'[ 0.025][v][vo/gpu/vulkan] Creating instance with extensions:[ 0.025][v][vo/gpu/vulkan] VK_KHR_surface[ 0.025][v][vo/gpu/vulkan] VK_KHR_win32_surface[ 0.120][v][vo/gpu/vulkan] Probing for vulkan devices:[ 0.120][v][vo/gpu/vulkan] GPU 0: GeForce GTX 970 (discrete)[ 0.120][v][vo/gpu/vulkan] Chose device:[ 0.120][v][vo/gpu/vulkan] Device Name: GeForce GTX 970[ 0.120][v][vo/gpu/vulkan] Device ID: 10de:13c2[ 0.120][v][vo/gpu/vulkan] Driver version: 1628356608[ 0.120][v][vo/gpu/vulkan] API version: 1.0.56[ 0.120][v][vo/gpu/vulkan] Initializing SPIR-V compiler 'shaderc'[ 0.120][v][vo/gpu/vulkan] Queue families supported by device:[ 0.120][v][vo/gpu/vulkan] QF 0: flags 0xf num 16[ 0.120][v][vo/gpu/vulkan] QF 1: flags 0x4 num 1[ 0.120][v][vo/gpu/vulkan] Using graphics queue (QF 0)[ 0.120][v][vo/gpu/vulkan] Using async transfer (QF 1)[ 0.120][v][vo/gpu/vulkan] Creating vulkan device with extensions:[ 0.120][v][vo/gpu/vulkan] VK_KHR_swapchain[ 0.152][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.154][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.155][v][vo/gpu] Testing FBO format rgba32f[ 0.155][v][vo/gpu] Resizing texture: 16x16[ 0.155][v][vo/gpu] Using FBO format rgba32f.I configured the correct output bit depth in Nvidia control panel and turned dither off there.I can confirm that madVR once enters the FSE mode, it is outputing native 10 bit (deband off, dither off, still no banding compared to 8 bit).In mpv.conf, I set ontop, deband=no and dither-depth=no to do the test. However, 10 bit test patterns still show banding no matter the mpv window is in full screen or not.This is telling me that my system can do 10 bit output but my current mpv configuration is preventing me from doing so. Is there any ways to enable 10 bit? Do I need to upgrade to windows 10?

2025-03-27
User5848

RickyAstle98 04-11-2024 16:37:32) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says "0"I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed frames', and then:I dont need display-tempo/dislay-resample at all, GSync monitor, just did same test and see no delayed/mismatched or even dropped frames, perhaps thats hardware issue, not MPV related, I can clearly state that because my friends has 4070/4080s and have different behavior with RIFE engine with exactly the same settings, so thats impractical, OSD counts bad, see drops by my own, there was none! 2,093 Reply by RickyAstle98 04-11-2024 16:22:17 (edited by RickyAstle98 04-11-2024 16:38:46) RickyAstle98 Member Offline Thanks: 83Thanks for the post: 1 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then:Only 2 delayed frames for 24 seconds with VSync jitter always sit under 0.200 (59.94Hz display

2025-04-04
User3587

Programs in database: 448502 Home Latest about us bookmark--> contacts Newest µTorrent 3.4.2.31619 z_o_o_m's File & Image Uploader 6.4.0 Zulu DJ Software 3.26 Beta ZPT-Free CRM 1.20 Zortam Mp3 Media Studio PORTABLE 17.50 Zortam Mp3 Media Studio 17.90 Zoom Player Professional 8.6.1 / 8.7.0 Beta 33 Zoom Player MAX 9.1.0 Zoom Player Home Free 9.2.0 Zoom Commander 2.0.1Most rated SQL Decryptor 1.1.0 EssentialPIM 2.72 (Freeware) Web Proxy Checker Pro 1.7.12 Build 224 Alchemy Network Monitor 9.1 (Trial) µTorrent 3.4.2.31619 z_o_o_m's File & Image Uploader 6.4.0 Zulu DJ Software 3.26 Beta ZPT-Free CRM 1.20 Zortam Mp3 Media Studio PORTABLE 17.50 Zortam Mp3 Media Studio 17.90 Home » Science / CAD » Bandwidth Tools / Bitmeter 3.5.10.23336 Bitmeter 3.5.10.23336 Developer: Codebox Software License: 0 Size: 1.3 MB Added: 04 November 2014 Rating: Rated by: user(s) Download Downloaded: 22, viewed: 0 Related ClipText 2.1 Size: 595 KB OS: Windows 2K\|XP\|Vista\|Vista 64 bit\|7\|7 64 bit\|8 Licence: 0 data: 04 November 2014 Solution Menu EX 1.4.1 Size: 9.6 MB OS: Windows XP\|Vista\|Vista 64 bit\|7\|7 64 bit Licence: 0 data: 04 November 2014 Portable Icon Sucker 2.19.115 Size: 666 KB OS: Windows All Licence: 0 data: 04 November 2014 Pixsta for Pokki (formerly Instagrille for Pokki) 1.2.2.26798 Size: 778 KB OS: Windows XP\|Vista\|Vista 64 bit\|7\|7 64 bit\|8\|8 64 bit Licence: 0 data: 04 November 2014 Mac OS X Infinite 1.0.0 Size: 76.1 MB OS: Windows XP\|XP 64 bit\|Vista\|Vista 64 bit\|7\|7 64 bit\|8\|8 64 Licence: 0 data: 04 November 2014 Privacy Policy Terms of Use Google FAQ Home Software extensions Drivers Grabber

2025-04-23
User1873

Tampermonkey script for using local mpv player to play web videos, which requires local support for mpv-easy:// protocolIf you use mpv-easy, you only need to start mpv once, and mpv-easy will automatically register the mpv-easy:// protocolInspired by tampermonkey scriptYou need to install the tampermonkey extension firstnoteEnable dev mode install script mpv-easy-play-with.user.jsWhen play-with detects videos in the page, you can add all videos to the mpv player through the mpv icon in the bottom left cornerinstall yt-dlpYou need to make sure that mpv has been configured correctly yt-dlpYou can execute the following powershell command in the folder where mpv.exe is located to test whether youtube videos can be played.\mpv.exe --log-file=a.log ' protocol by mpv-easyYou only need to run the mpv player once, and mpv-easy will automatically register the protocol.manual install protocolMake sure you have already installed yt-dlpDownload mpv-easy-play-with-windows.exeMove mpv-easy-play-with-windows.exe to the same folder as mpv.exeDouble-click mpv-easy-play-with-windows.exeprotocol testYou can test whether the protocol is installed successfully by opening the test linkmpv-easy://H4sIAIYBvmYAAyXLQQqCQBSA4as83jp0GQgRpC6CCIM2ES3UeenQOCP6xmkwITpDV+oinSSh1b/5vxFblXsle8ZoxH/PI9pOYYQ1c9tHYeicC7yxbAsKStOELueyXg+rjdZFtmzj7XDABbJkRbOKfUFda/UtglRU1Fmtqevh+3xDqoXUFRxraggesCOGk7GQGKeh8JDkTgrIjOhlLj4vMy974quSd5wu0/QDJfFha6wAAAA=npmnpm i @mpv-easy/play-withimport { sendToMpv, encodeToBase64 } from '@mpv-easy/play-with';import type { PlayItem, PlayWith } from '@mpv-easy/play-with';const list: PlayItem[] = [ url: ' title: 'mpv-easy'];const playWith: PlayWith= { playlist:{ list }, start: 0 } ;const base64 = encodeToBase64(playWith);sendToMpv(base64);chunkWhen the data length exceeds 2048, you can use chunks to pass the data. You only need to concatenate the current chunk id and the total number of chunks after base64.To prevent errors in the order of chunk merging, it is recommended to wait 100ms after each chunk is sent to allow the program enough time to write the file.base64?chunkId&chunkCountshort keyctrl+shift+rreset icon position to bottom leftrulesyoutube

2025-04-07
User6164

Install xscreensaver4th step - Installing MPV media playerMPV media player will be used to read the videos. You can install it by running:sudo add-apt-repository ppa:mc3man/mpv-testssudo apt-get updatesudo apt-get install mpv5th step - Adding Apple TV Aerial Views Screensaver to XScreenSaverrun Screensaver Unity application, select OK when a message is prompted and quit the application (this initiates .xscreensaver file in your home).Add this line to programs listed in ~/.xscreensaver file (just below the list containing many - GL: entries):/* \n">- Best: "Apple Aerial" mpv --really-quiet --shuffle --no-audio \ --fs --loop-playlist=inf --no-stop-screensaver \ --wid=$XSCREENSAVER_WINDOW --panscan=1 \ path_to_apple_tv_screensaver_files>/* \n\where is the folder where are .mov files downloaded in 1st step.## 6th step - Set XScreenSaver to be run at startupGo to Settings -> Startup Applications and add new entry:Name: XScreenSaver RunnerCommand: xscreensaver -nosplashComment: Running XScreenSaver7th step - Preventing XScreenSaver to run when a full-screen application is runningWhen a full-screen applications is running (Netflix, Youtube, Molotov.tv...), you don't want any screensaver to be run. Using the bash script listed below restarts idle timer when a full-screen application in foreground is detected:#!/usr/bin/env bashdisplays=""while read iddo displays="$displays $id"done xvinfo | sed -n 's/^screen #\([0-9]\+\)$/\1/p')timeout_val=`cat ~/.xscreensaver | grep timeout:`substring_min=$(echo ${timeout_val} | cut -d':' -f 3)sleep_time=$((${substring_min}*60-30))checkFullscreen(){ # loop through every display looking for a fullscreen window for display in $displays do #get id of active window and clean output activ_win_id=`DISPLAY=:0.${display} xprop -root _NET_ACTIVE_WINDOW` activ_win_id=${activ_win_id:40:9} # Check if Active Window (the foremost window) is in fullscreen state isActivWinFullscreen=`DISPLAY=:0.${display} xprop -id $activ_win_id | grep _NET_WM_STATE_FULLSCREEN` if [[ "$isActivWinFullscreen" == *NET_WM_STATE_FULLSCREEN* ]];then xscreensaver-command -deactivate fi done timeout_val=`cat ~/.xscreensaver | grep timeout:` substring_min=$(echo ${timeout_val} | cut -d':' -f 3) sleep_time=$((${substring_min}*60-30))}while sleep $((${sleep_time})); do checkFullscreendoneexit 0Copy this script to a file named xscreensaverstopper.sh and allow execution running command:chmod +x xscreensaverstopper.shThis script must be run at startup. Like in 6th step, go to Settings -> Startup Applications and add new entry:Name: XScreenSaver stopperCommand: /xscreensaverstopper.shComment: Running XScreenSaverwhere is the path where you put your script xscreensaverstopper.sh.8th step - Starting XScreenSaver desktop applicationRun application Screensaver in Unity.Select mode Only One Screen Saver.Select Apple Aerial in the list.Choose the desired time before starting screensaver in field Blank

2025-04-10
User8238

Interpolation possible in SVP!!! RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... Even at 4K 120fpsRickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings? 2,090 Reply by RickyAstle98 04-11-2024 15:23:46 RickyAstle98 Member Offline Thanks: 83 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... RickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings?Default SVP settings and RIFE engine, mpv player... 2,091 Reply by narkohol 04-11-2024 15:44:37 (edited by narkohol 04-11-2024 16:15:35) narkohol Member Offline Thanks: 18 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then: 2,092 Reply by RickyAstle98 04-11-2024 16:13:40 (edited by

2025-04-22

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