Lightsmark
Author: f | 2025-04-25
Lightsmark is a next-generation lighting benchmark with Real-time Global Illumination and Penumbra Shadows. Lightsmark Lightsmark Lightsmark
Lightsmark v1.2.1 Test [lightsmark] - OpenBenchmarking.org
Lightsmark application was designed to measure computer performance with next generation 3D engine.Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it.Global Illumination renders often take hours. Is your computer fast enough for realtime?Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations.Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc."Lightsmark" features:■ realtime global illumination■ realtime penumbra shadows■ realtime color bleeding■ infinite light bounces■ fully dynamic HDR lighting■ 220000 triangles in scene■ 200-300 average fps (GF8800)■ fully moddable, data and source code in install directoryRequirements:■ x86/x64 CPU with SSE■ OpenGL 2.0 compliant GPU with 32 MB RAM■ supported: NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go) with October 2007 or newer drivers!■ supported: AMD/ATI Radeon 9500-9800, Xxxx, X1xxx, HD2xxx, HD3xxx (including Mobility Radeon) with October 2007 or newer drivers!■ supported: subset of workstation families FireGL, QuadroNote: other vendors don't have OpenGL 2.0 GPUs, older drivers are not compliant■ 512 MB RAM■ 100 MB free disk space■ .NET FrameworkFiled underPerformance tester Test graphic performance Graphic performance Performance Graphic Tester Illumination
Lightsmark v1.2.0 Test [lightsmark] - OpenBenchmarking.org
Pojma, čudno još imam istu verziju catalysta kao ti...evo konfe: Zadnje izmijenjeno od: Zli-deda. 12.11.2007. u 00:42. 11.11.2007., 23:03 #12 420 Datum registracije: Nov 2006 Lokacija: Le Molve Postovi: 1,572 --> 12.11.2007., 00:54 #13 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 12.11.2007., 01:16 #14 je.ba.c na ba.te.ri.je Datum registracije: Jun 2007 Lokacija: Zagreb-Jarun Postovi: 304 konfa iz siga sve stock139.1--> konfa iz siga sve stock139.1 12.11.2007., 03:12 #15 Proud To Be Bakran Datum registracije: Feb 2006 Lokacija: Rijeka/ Bjelovar Postovi: 186 1680x1050...rez:246.0 __________________ 12.11.2007., 04:22 #16 Hurr durr Datum registracije: Jan 2006 Lokacija: Stančić Postovi: 1,449 Citiraj: Autor Vuco Jel moram reći da rulam u ovom testu ? Ti rulas hahaha upravo sam te skinio s trona __________________ 12.11.2007., 23:27 #17 Premium Datum registracije: Oct 2006 Lokacija: Varaždin Postovi: 1,194 106,47900gt@e4300--> 106,47900gt@e4300 __________________ cpu e4300/sonictower+nexus120; mbo gigabyte p35-ds3-l; ram kingmax1024/667x2; vga hd3850; psu corsair hx 520w; dvd benq 1655; hdd wd1200jd&samsung hd321kj&ST3160021A ZM-MFC1; lg22ws; btc6300; mx 518 i sve u chiefu s nekoliko nexusa 12.11.2007., 23:30 #18 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 Citiraj: Autor Vejita Ti rulas hahaha upravo sam te skinio s trona E moj prijatelju, iako se može fejkat reza laganim stavljanjem druge, vjeruj mi da ovo nisam ništa mjenjao. Sve isto kao i kod tebe + Vucini tweakovi za brzinu 12.11.2007., 23:49 #19 Hurr durr Datum registracije: Jan 2006 Lokacija: Stančić Postovi: 1,449 __________________ Zadnje izmijenjeno od: Vejita. 13.11.2007. u 00:10. 13.11.2007., 01:08 #20 Does youer dewg byte? Datum registracije: May 2006 Lokacija: Zagreb Postovi: 1,921 --> __________________ " Have you tried turning it off and on again ? Are you sure it is plugged in ? " 13.11.2007., 02:42 #21 bycod Datum registracije: May 2004 Lokacija: Zagreb / Dubrava Postovi: 6,697 68,9 na conrou. __________________ 14.11.2007., 00:41 #22 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 New in v1.3: Radeon HD 38xx fixNatural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.LightMark 2007 v1.3 14.11.2007., 01:20Lightsmark 1.9 - warp2search.net
. Lightsmark is a next-generation lighting benchmark with Real-time Global Illumination and Penumbra Shadows. Lightsmark Lightsmark Lightsmark Lightsmark lightsmark: 800 x 600 lightsmark: 1024 x 768 lightsmark: 1280 x 800 Raring-April-17th-with-workaround Raring-April-17th-GitMesa 6.11 5.34 4.90 6.50 5.56 5.22 OpenBenchmarking.org LightsmarkLightsmark 1.9 - ntcompatible.com
11.11.2007., 00:33 #1 ------- Datum registracije: Aug 2005 Lokacija: - Postovi: 7,568 LightsMark 2007 Mada sam već prije par sati dobil na RSS obavijest o ovom benchmarku (baziranom na OpenGLu), tek sam sad našel vremena za sprobavanje. Vjerojatno kod većine forumaša ne bude postigel onaj WooW efekt koji stvara famozni 3DMark, ali je zato jedan od najljepših benchmarka. Ako ništ drugo to bi vam trebal biti dovoljan razlog da ga isprobate. Skinuti (~29MB) se može sa ovdje s tim da je torrent bolje rješenje, pošto se standardnim putem voli odužiti na nekolko sati. Na disku zauzima ~105MB, nudi pregršt rezolucija, a za vrijeme dok se benchmark vrti, možete slušati muziku koja dolazi u paketu. Istinabog nisu to Shapeshiftersi sa Incredible (iako bi bili prikladniji), ali od Maje Šuput & Co. ili sjedenja u tišini, je svakak bolje.Krajnji rezlutat je prosječan broj sličica u sekundi, koje pak moderatori ovog podforuma mijenjaju za slatkiše i sličice Životinjskog Carstva. 11.11.2007., 00:50 #2 / Datum registracije: Oct 2006 Lokacija: / Postovi: 2,053 Zadnje izmijenjeno od: svebee. 11.11.2007. u 01:22. 11.11.2007., 01:14 #3 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 Jel moram reći da rulam u ovom testu ? P.S. Skidajte sa torrenta, jer je brzina stvarno bolja... 11.11.2007., 13:14 #4 Premium Datum registracije: Feb 2006 Lokacija: Rijeka Postovi: 109 47,5 average FPS, poslije postam screenshot--> 47,5 average FPS, poslije postam screenshot 11.11.2007., 13:17 #5 Administrator Datum registracije: Nov 2001 Lokacija: Sesvete Postovi: 15,962 Šteta, nema nikakvih naprednijih opcija, samo rezolucija.--> Šteta, nema nikakvih naprednijih opcija, samo rezolucija. 11.11.2007., 21:13 #6 . Datum registracije: Dec 2005 Lokacija: Zg Postovi: 11,642 123.8 FPS (7900GT@550/820MHz)@McG tnx na ovom testu, ubacio sam ga među ostatak benchmarkova 11.11.2007., 21:46 #7 Premium Datum registracije: Sep 2007 Lokacija: Čakovec Postovi: 3,773 351,2 fps1280x1024 full screen, 8800 gts--> 351,2 fps1280x1024 full screen, 8800 gts 11.11.2007., 21:53 #8 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 2600xt,ddr4 fps: 61,41280x1024 full screen 11.11.2007., 22:37 #9 Premium Datum registracije: Feb 2006 Lokacija: Zagreb Postovi: 2,615 2600xt (ddr3), default (800/700) = 66.9 FPSCPU: 3600+ x2 @ 2800mhz@Zli-deda, ne kužim kak imaš slabiji rezultat od mene, ja imam ddr3 gore a ti ddr4? Koji procesor imaš? __________________ i9-10850K / asrock z490 taichi / 64gb DDR4/ 1gb ssd / 4 tb wd hdd / Gigabyte 6600xt / 11.11.2007., 22:39 #10 Premium Datum registracije: Nov 2005 Lokacija: NA Postovi: 2,620 na1280x800 (max rez za monitor)--> na1280x800 (max rez za monitor) 11.11.2007., 22:55 #11 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 Citiraj: Autor Roberto 2600xt (ddr3), default (800/700) = 66.9 FPSCPU: 3600+ x2 @ 2800mhz@Zli-deda, ne kužim kak imaš slabiji rezultat od mene, ja imam ddr3 gore a ti ddr4? Koji procesor imaš? NemamLightsmark 1.2 benchmark - TechPowerUp
Lightsmark 2025 contest - Overclock.net
WineHQ - Lightsmark 2025 2.0
. Lightsmark is a next-generation lighting benchmark with Real-time Global Illumination and Penumbra Shadows. Lightsmark Lightsmark Lightsmark Lightsmark lightsmark: 800 x 600 lightsmark: 1024 x 768 lightsmark: 1280 x 800 Raring-April-17th-with-workaround Raring-April-17th-GitMesa 6.11 5.34 4.90 6.50 5.56 5.22 OpenBenchmarking.org Lightsmark
Lightsmark 2025 2.0 - programas
– Lightsmark - An OpenGL benchmark applications
. Lightsmark is a next-generation lighting benchmark with Real-time Global Illumination and Penumbra Shadows. Lightsmark Lightsmark Lightsmark Lightsmark lightsmark: 800 x 600 lightsmark: 1024 x 768 lightsmark: 1280 x 800 Raring-April-17th-with-workaround Raring-April-17th-GitMesa 6.11 5.34 4.90 6.50 5.56 5.22 OpenBenchmarking.org LightsmarkNo Lightsmark scores? - Phoronix Forums
Comments
Lightsmark application was designed to measure computer performance with next generation 3D engine.Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it.Global Illumination renders often take hours. Is your computer fast enough for realtime?Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations.Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc."Lightsmark" features:■ realtime global illumination■ realtime penumbra shadows■ realtime color bleeding■ infinite light bounces■ fully dynamic HDR lighting■ 220000 triangles in scene■ 200-300 average fps (GF8800)■ fully moddable, data and source code in install directoryRequirements:■ x86/x64 CPU with SSE■ OpenGL 2.0 compliant GPU with 32 MB RAM■ supported: NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go) with October 2007 or newer drivers!■ supported: AMD/ATI Radeon 9500-9800, Xxxx, X1xxx, HD2xxx, HD3xxx (including Mobility Radeon) with October 2007 or newer drivers!■ supported: subset of workstation families FireGL, QuadroNote: other vendors don't have OpenGL 2.0 GPUs, older drivers are not compliant■ 512 MB RAM■ 100 MB free disk space■ .NET FrameworkFiled underPerformance tester Test graphic performance Graphic performance Performance Graphic Tester Illumination
2025-04-05Pojma, čudno još imam istu verziju catalysta kao ti...evo konfe: Zadnje izmijenjeno od: Zli-deda. 12.11.2007. u 00:42. 11.11.2007., 23:03 #12 420 Datum registracije: Nov 2006 Lokacija: Le Molve Postovi: 1,572 --> 12.11.2007., 00:54 #13 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 12.11.2007., 01:16 #14 je.ba.c na ba.te.ri.je Datum registracije: Jun 2007 Lokacija: Zagreb-Jarun Postovi: 304 konfa iz siga sve stock139.1--> konfa iz siga sve stock139.1 12.11.2007., 03:12 #15 Proud To Be Bakran Datum registracije: Feb 2006 Lokacija: Rijeka/ Bjelovar Postovi: 186 1680x1050...rez:246.0 __________________ 12.11.2007., 04:22 #16 Hurr durr Datum registracije: Jan 2006 Lokacija: Stančić Postovi: 1,449 Citiraj: Autor Vuco Jel moram reći da rulam u ovom testu ? Ti rulas hahaha upravo sam te skinio s trona __________________ 12.11.2007., 23:27 #17 Premium Datum registracije: Oct 2006 Lokacija: Varaždin Postovi: 1,194 106,47900gt@e4300--> 106,47900gt@e4300 __________________ cpu e4300/sonictower+nexus120; mbo gigabyte p35-ds3-l; ram kingmax1024/667x2; vga hd3850; psu corsair hx 520w; dvd benq 1655; hdd wd1200jd&samsung hd321kj&ST3160021A ZM-MFC1; lg22ws; btc6300; mx 518 i sve u chiefu s nekoliko nexusa 12.11.2007., 23:30 #18 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 Citiraj: Autor Vejita Ti rulas hahaha upravo sam te skinio s trona E moj prijatelju, iako se može fejkat reza laganim stavljanjem druge, vjeruj mi da ovo nisam ništa mjenjao. Sve isto kao i kod tebe + Vucini tweakovi za brzinu 12.11.2007., 23:49 #19 Hurr durr Datum registracije: Jan 2006 Lokacija: Stančić Postovi: 1,449 __________________ Zadnje izmijenjeno od: Vejita. 13.11.2007. u 00:10. 13.11.2007., 01:08 #20 Does youer dewg byte? Datum registracije: May 2006 Lokacija: Zagreb Postovi: 1,921 --> __________________ " Have you tried turning it off and on again ? Are you sure it is plugged in ? " 13.11.2007., 02:42 #21 bycod Datum registracije: May 2004 Lokacija: Zagreb / Dubrava Postovi: 6,697 68,9 na conrou. __________________ 14.11.2007., 00:41 #22 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 New in v1.3: Radeon HD 38xx fixNatural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.LightMark 2007 v1.3 14.11.2007., 01:20
2025-04-0611.11.2007., 00:33 #1 ------- Datum registracije: Aug 2005 Lokacija: - Postovi: 7,568 LightsMark 2007 Mada sam već prije par sati dobil na RSS obavijest o ovom benchmarku (baziranom na OpenGLu), tek sam sad našel vremena za sprobavanje. Vjerojatno kod većine forumaša ne bude postigel onaj WooW efekt koji stvara famozni 3DMark, ali je zato jedan od najljepših benchmarka. Ako ništ drugo to bi vam trebal biti dovoljan razlog da ga isprobate. Skinuti (~29MB) se može sa ovdje s tim da je torrent bolje rješenje, pošto se standardnim putem voli odužiti na nekolko sati. Na disku zauzima ~105MB, nudi pregršt rezolucija, a za vrijeme dok se benchmark vrti, možete slušati muziku koja dolazi u paketu. Istinabog nisu to Shapeshiftersi sa Incredible (iako bi bili prikladniji), ali od Maje Šuput & Co. ili sjedenja u tišini, je svakak bolje.Krajnji rezlutat je prosječan broj sličica u sekundi, koje pak moderatori ovog podforuma mijenjaju za slatkiše i sličice Životinjskog Carstva. 11.11.2007., 00:50 #2 / Datum registracije: Oct 2006 Lokacija: / Postovi: 2,053 Zadnje izmijenjeno od: svebee. 11.11.2007. u 01:22. 11.11.2007., 01:14 #3 Moderator Datum registracije: Dec 2004 Lokacija: Zagreb, Tresnjevka Postovi: 9,505 Jel moram reći da rulam u ovom testu ? P.S. Skidajte sa torrenta, jer je brzina stvarno bolja... 11.11.2007., 13:14 #4 Premium Datum registracije: Feb 2006 Lokacija: Rijeka Postovi: 109 47,5 average FPS, poslije postam screenshot--> 47,5 average FPS, poslije postam screenshot 11.11.2007., 13:17 #5 Administrator Datum registracije: Nov 2001 Lokacija: Sesvete Postovi: 15,962 Šteta, nema nikakvih naprednijih opcija, samo rezolucija.--> Šteta, nema nikakvih naprednijih opcija, samo rezolucija. 11.11.2007., 21:13 #6 . Datum registracije: Dec 2005 Lokacija: Zg Postovi: 11,642 123.8 FPS (7900GT@550/820MHz)@McG tnx na ovom testu, ubacio sam ga među ostatak benchmarkova 11.11.2007., 21:46 #7 Premium Datum registracije: Sep 2007 Lokacija: Čakovec Postovi: 3,773 351,2 fps1280x1024 full screen, 8800 gts--> 351,2 fps1280x1024 full screen, 8800 gts 11.11.2007., 21:53 #8 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 2600xt,ddr4 fps: 61,41280x1024 full screen 11.11.2007., 22:37 #9 Premium Datum registracije: Feb 2006 Lokacija: Zagreb Postovi: 2,615 2600xt (ddr3), default (800/700) = 66.9 FPSCPU: 3600+ x2 @ 2800mhz@Zli-deda, ne kužim kak imaš slabiji rezultat od mene, ja imam ddr3 gore a ti ddr4? Koji procesor imaš? __________________ i9-10850K / asrock z490 taichi / 64gb DDR4/ 1gb ssd / 4 tb wd hdd / Gigabyte 6600xt / 11.11.2007., 22:39 #10 Premium Datum registracije: Nov 2005 Lokacija: NA Postovi: 2,620 na1280x800 (max rez za monitor)--> na1280x800 (max rez za monitor) 11.11.2007., 22:55 #11 Premium Datum registracije: Oct 2007 Lokacija: zg Postovi: 81 Citiraj: Autor Roberto 2600xt (ddr3), default (800/700) = 66.9 FPSCPU: 3600+ x2 @ 2800mhz@Zli-deda, ne kužim kak imaš slabiji rezultat od mene, ja imam ddr3 gore a ti ddr4? Koji procesor imaš? Nemam
2025-04-06