Fo4 horizon

Author: m | 2025-04-25

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Survival Mode, sometimes called Survival Difficulty or Survival System, is the gameplay mode, that FO4 Horizon is built on. Its essential upon installation to toogle it to On in the FO4

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FO4 Horizon Manual - PDFCOFFEE.COM

ℹ️This article might be out of date. It has been last updated for version 1.9.3 and the current version is 1.9.4dThis article collects technical issues which are acknowledged by Horizon's author but most might not going to be fixed due to engine limitations.Vanilla Bugs[]ℹ️A lot of bugs do not originate in Horizon but are part of vanilla Fallout 4 and cannot be fixed by Horizon. For details check the Fallout 4 bugs article.Bug Reports[]If you want to report a bug in Horizon, you can do it at the;Horizon Discord orunofficial bug tracker.Please make sure that you don't have any mod conflicts or outdated patches!Possible crashes? (could be related to broken meshes from new items)Missing textures? (i.e. purple textures)Missing meshes? (i.e. invisible objects)Utilities not working at all? (Possibly missing script files?)Did shooting a specific enemy cause a crash? (an exact NPC name is needed!)Any weird debug messages popping up?Recipes that seem "wrong"? (i.e. way too cheap, or don't seem correct at all)Weapons that use the new receiver upgrades that seem incorrect compared to other weapons?Factory schematics that don't match their requirements or ingredients?Weapon/armor attachments/recipes that seem broken?Power armor attachments/recipes that seem incorrect or broken?Weapon sights that are aligned incorrectly when the scope zoom is set on different zoom levels?NPCs with helmets who have no damage/energy resistances (I need specific npc names and locations!)NPCs without helmets who have damage/energy resistances (I need specific npc names and locations!)NPCs with errored names or other obvious problems?Are feral ghouls not attacking often enough? (they should be slower, but not TOO slow)Report any workshop crafting recipes that use more than 5 ingredientsReport any workshop recipes (settlement building) that use more than 8 ingredientsClean or Dirty items that don't match a specific environment? (I need specific locations!)Bug Reports on Human NPCs[]Humanoid NPCs have undergone a major overhaul in regards to armor and defense. If you notice any NPC that seems to have the wrong type of defenses for what their appearance is, note:What is the exact full name of the NPC?Where did you find the NPC?What level are you?Are you sure this is a standard FO4 enemy and not something a mod added?Are you sure your load order is correct and another mod isn't changing NPCs?Any reports on NPCs are invaluable!Known Issues[]Some NPCs may not be fully updated for the new armor balancingThe new "armor shattering" system requires more testingThe updated community system for settlement progression is. Survival Mode, sometimes called Survival Difficulty or Survival System, is the gameplay mode, that FO4 Horizon is built on. Its essential upon installation to toogle it to On in the FO4 Survival Mode, sometimes called Survival Difficulty or Survival System, is the gameplay mode, that FO4 Horizon is built on. Its essential upon installation to toogle it to On in the FO4 settings menu and recommended to be played together with Desolation Mode. Horizon was released on Aug and early version were called Horizon - Survival Mode [FO4] Horizon Weapon Patches Fallout 4 Hey Guys, I wanted to take the time to tell you guys about my upcoming weapon patches for Horizon. The patches are going to make the weapon fit better with Horizon. I was looking for an overhaul mod for FO4 in the veins of Project Nevada was for New Vegas, and Horizon seems to fit quite nicely. [Fo4] Fo4 Horizon mod with Boston FPS fix, Vivid All in one pack, UOF patch and Plc Everywhere . Fallout 4 - If you need any horizon-related help, you should come to the discord, the community there is incredibly active and helpful and countless patches for Realistic Cooking with Horizon - Fix Renegade Soldier - Horizon Patch Rifles Rebirth Horizon 1.9 Patch A mirelurk's shell absorbs a lot of damage (much more than vanilla FO4), but their Fallout 4 Horizon 1.9.4 Playlist list=PLoxDMFBt4H829pqM1A4uOErEdepoUxlNVHow to do a fresh FO4 install https:/ Objects are noticeable in concord)Bug, missing texture near USS constitution[8]. probably a vanilla terrain bug[9].The Texture Pack has a variety of sizes. The memory increase is slightly higher than vanilla, (avg 4-5 GB). For 6 GB card or higher it'll be fine. NOTE: using high resolution texture usually doesn't reduce performance, because Fo4 automatically downscales textures. The problem is, some texture may look like garbage randomly.[10]Trailblazer[]Traveling[]Vendor[]🌀 The content below transcludes to Technical Issues.When killed their bodies will remain indefinitely (similar to caravan merchants[11]) at their death location and will, refresh with random appropriate loot based on respawn cycle.Water[]Heavily inhabited and built-up settlements that are close together can provoke a so-called display bug, food is then not displayed exactly or not directly updated in the statistics.When sleeping with 192 thirst points per day the player character will not experience periodic damage.Weapons[]🌀 The content below transcludes to Technical Issues.Melee weapons, the damage scaling of "Sharpened, Hardened, Enhanced" is not + 25/50/75/90%, this is more +10 per tier. The damage scaling is not as described in the changelog?Shovel: Item Mod upgrade (Bladed, Spiked) does NOT require any components.Micro Sledge: Item Mod "Material" leads to "Paint Job".Shishkebab: scrap is incomplete, Steel 3 and Liquid Fuel 1 is missing (the scrap should correspond to the "power fist"?)Killing enemies with energy rifles will vaporize them into ash piles which interfers with the Field Scrapping mechanic. In order to use field scrapping, ash piles should be turned off in the Horizon Holotape.Slow movement? "Walk Speed Bug" or "Dual Grenade Bug"[12][13][14][15], occasionally the game equips more than 1 grenade, mine or similar causing the player to slow down, in rare cases this leads to a CTD[16]. This is not a Horizon bug, as it is more common it is listed here. Solution: select the equipped grenade or similar (multiple times) until it is unequiped.Typo: "Lever Action Rifle" should read, "Lever-Action Rifle".Tracking down Weapons tied to Skills, Perks, Specialization might be difficult at some point. The Documenation Menu doesn't list all weapons (double checked in xEdit). "WeaponType" keywords itself give correct data. Instead of "Weapon Type" X being tied to skill Y, damage multipliers could be part of universal skills which apply to more streamlined weapon categories.Player's repeatedly reported aiming through scropes and/or sights might be off target, no matter if condition was 100% and accuracy close to max[17][18]. Could be a problem with range itself though. Needs testing!Especially

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User3596

ℹ️This article might be out of date. It has been last updated for version 1.9.3 and the current version is 1.9.4dThis article collects technical issues which are acknowledged by Horizon's author but most might not going to be fixed due to engine limitations.Vanilla Bugs[]ℹ️A lot of bugs do not originate in Horizon but are part of vanilla Fallout 4 and cannot be fixed by Horizon. For details check the Fallout 4 bugs article.Bug Reports[]If you want to report a bug in Horizon, you can do it at the;Horizon Discord orunofficial bug tracker.Please make sure that you don't have any mod conflicts or outdated patches!Possible crashes? (could be related to broken meshes from new items)Missing textures? (i.e. purple textures)Missing meshes? (i.e. invisible objects)Utilities not working at all? (Possibly missing script files?)Did shooting a specific enemy cause a crash? (an exact NPC name is needed!)Any weird debug messages popping up?Recipes that seem "wrong"? (i.e. way too cheap, or don't seem correct at all)Weapons that use the new receiver upgrades that seem incorrect compared to other weapons?Factory schematics that don't match their requirements or ingredients?Weapon/armor attachments/recipes that seem broken?Power armor attachments/recipes that seem incorrect or broken?Weapon sights that are aligned incorrectly when the scope zoom is set on different zoom levels?NPCs with helmets who have no damage/energy resistances (I need specific npc names and locations!)NPCs without helmets who have damage/energy resistances (I need specific npc names and locations!)NPCs with errored names or other obvious problems?Are feral ghouls not attacking often enough? (they should be slower, but not TOO slow)Report any workshop crafting recipes that use more than 5 ingredientsReport any workshop recipes (settlement building) that use more than 8 ingredientsClean or Dirty items that don't match a specific environment? (I need specific locations!)Bug Reports on Human NPCs[]Humanoid NPCs have undergone a major overhaul in regards to armor and defense. If you notice any NPC that seems to have the wrong type of defenses for what their appearance is, note:What is the exact full name of the NPC?Where did you find the NPC?What level are you?Are you sure this is a standard FO4 enemy and not something a mod added?Are you sure your load order is correct and another mod isn't changing NPCs?Any reports on NPCs are invaluable!Known Issues[]Some NPCs may not be fully updated for the new armor balancingThe new "armor shattering" system requires more testingThe updated community system for settlement progression is

2025-04-24
User6006

Objects are noticeable in concord)Bug, missing texture near USS constitution[8]. probably a vanilla terrain bug[9].The Texture Pack has a variety of sizes. The memory increase is slightly higher than vanilla, (avg 4-5 GB). For 6 GB card or higher it'll be fine. NOTE: using high resolution texture usually doesn't reduce performance, because Fo4 automatically downscales textures. The problem is, some texture may look like garbage randomly.[10]Trailblazer[]Traveling[]Vendor[]🌀 The content below transcludes to Technical Issues.When killed their bodies will remain indefinitely (similar to caravan merchants[11]) at their death location and will, refresh with random appropriate loot based on respawn cycle.Water[]Heavily inhabited and built-up settlements that are close together can provoke a so-called display bug, food is then not displayed exactly or not directly updated in the statistics.When sleeping with 192 thirst points per day the player character will not experience periodic damage.Weapons[]🌀 The content below transcludes to Technical Issues.Melee weapons, the damage scaling of "Sharpened, Hardened, Enhanced" is not + 25/50/75/90%, this is more +10 per tier. The damage scaling is not as described in the changelog?Shovel: Item Mod upgrade (Bladed, Spiked) does NOT require any components.Micro Sledge: Item Mod "Material" leads to "Paint Job".Shishkebab: scrap is incomplete, Steel 3 and Liquid Fuel 1 is missing (the scrap should correspond to the "power fist"?)Killing enemies with energy rifles will vaporize them into ash piles which interfers with the Field Scrapping mechanic. In order to use field scrapping, ash piles should be turned off in the Horizon Holotape.Slow movement? "Walk Speed Bug" or "Dual Grenade Bug"[12][13][14][15], occasionally the game equips more than 1 grenade, mine or similar causing the player to slow down, in rare cases this leads to a CTD[16]. This is not a Horizon bug, as it is more common it is listed here. Solution: select the equipped grenade or similar (multiple times) until it is unequiped.Typo: "Lever Action Rifle" should read, "Lever-Action Rifle".Tracking down Weapons tied to Skills, Perks, Specialization might be difficult at some point. The Documenation Menu doesn't list all weapons (double checked in xEdit). "WeaponType" keywords itself give correct data. Instead of "Weapon Type" X being tied to skill Y, damage multipliers could be part of universal skills which apply to more streamlined weapon categories.Player's repeatedly reported aiming through scropes and/or sights might be off target, no matter if condition was 100% and accuracy close to max[17][18]. Could be a problem with range itself though. Needs testing!Especially

2025-04-19
User4193

Bug Fix Guide for all Fallout GamesPOST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.[FO4] - For Fallout 4[FNV] - For New Vegas[FO3] - For Fallout 3[FO2] - For Fallout 2[FO1] - For Fallout 1[FOT] - For Fallout Tactics[F76] - For Fallout 76EXAMPLE : [FNV] New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes :"[Mr House is actually an Alien who started the great war]" (/spoiler)To get this :Just kidding, that would be a terrible storyUseful linksFallout Wiki - NukapediaFallout Wiki: The VaultGECK WIKI - Wiki for the GECK mod making toolNew Vegas Nexus - For all your New Vegas modding needsFallout 3 Nexus - For all your Fallout 3 modding needsFallout 4 Nexus - For all your Fallout 4 modding needsExplore the Fallout Network/r/fallout - Reddits Fallout Home/r/fo3 - Discussion Fallout 3/r/fnv - Discussion for New Vegas/r/fo4 - Discussion for Fallout 4/r/classicfallout - For the early Fallout games/r/falloutlore - In depth discussion for everything lore relatedDiscord serverTwitter account

2025-04-02
User9695

And it will automatically create a new ba2 named after the plugin, instantly, or create a new empty plugin just for that.If it doesn't work for FO4, please let me know, i'm not playing FO4 anymore. But it does wonders for SkyrimGuide to create a BA2:Spoiler: ShowFIRST THINGS FIRST: download FO4 Creation Kit. With it will come the Archive tool that we will use to make ba2.You'll need the loose files of the mod you want to pack. I'll use LooksMenu Customization Compendium for this purpose.Now with the steps:1 - Open the Archive2 tool inside Fallout4/Tools/Archive2.2 - Open the folder with the loose files of the mod. Either find it inside your mod manager or download it manually, then extract the compressed file elsewhere and find the folder you want. For now, i'll open the Textures folder.**************************************************************************IMPORTANT FOR LooksMenu Customization Compendium:It seens there is a file that can cause trouble. If Archive2 refuses to create the ba2 or it is created with errors, go to the folderTextures/actors/character/character assets/face details/EmissaryofWind/and delete the file EOW_blush01_d cópia.dds."Cópia" means "copy" (at least in portuguese), and it is created when you put two of the same file in a folder. It is NOT present in the original LMCC files, so it is safe to delete.Thanks to LiquidOcelotWHS for this.***************************************************************************3 - Click in File>New (or Ctrl + O) to open the settings. You will ONLY need to change the Format, nothing else.> When packing the /Textures folder, select DDS.> When packing ANY other folder, like Materials, Meshes, etc., select General.*****************************************************************************Edit: as it seens, sounds need to be packed WITHOUT compression, so keep this in mind. Select General, then No Compression and save it as "- sounds".*****************************************************************************I'll select DDS for LMCC 2k files. 4 - Select the folder you want, Textures in this case, and simply drag and drop inside Archive2. The files will all appear inside the program now.****************************************************************************************IMPORTANT:Double check in Archive2 that everything is starting in Textures\.If you add/drag files NOT following the original game path, it won't work. So be SURE that you drag/add the Textures folder, not anything inside it.If in Archive2 you

2025-04-24
User4313

Still a work in progressThe PreCombines for the Enhanced Settlements addon are not all implemented yetThere is no PreCombines for Concord in the first version of the Site Claiming addon (this may cause lights to not appear properly, as well as reduced framerate in Concord)Marked Articles[]This section lists all articles marked using the {{TI}} template, some articles may contain the same content. The content is transcluded from the respective section Technical Issues of the specific article. Changes to the notes below must therefore be made in the article itself. The section name links to the respective article.Ammunition[]The gatling laser still shows a fusion core when reloading the weapon.Ammo swap, not all 40mm shells are visible in the "Weapon Kit table". Swapping shells is not a problem but it might be deceptive.Architect[]Armor And Clothing[]When using a power armor (frame only), the "Vault MK2 suit" appears blue (default color). Added color item mods do not work in a power armor suit.Armor Workbench[]🌀 The content below transcludes to Technical Issues.Corpse Targeting HUD: A mutated or poisoned enemy is not highlighted with e.g. red, blue, white. The mutation aura and/or poison aura overshadows the Corpse Targeting HUD effect.Augments that don't cost anything to use, "X+" is a Bug in Horizon 1.8. Dropping the augment on the ground and picking up again will solve the issue.Vanilla: X+ bug as with any loose mod attachmentCombat Pet[]🌀 The content below transcludes to Technical Issues.Attack Dog: The low-res textures will look really bad up close, but I'm not sure if this is for LOD or for low quality video settings?Mirelurk Spawns: Sometimes the corpses of the spawns look like they are still alive. Its probably based on vanilla engine.Combat pets are defined as "Followers", whereas "Companions" are not defined as "Followers" in terms of their navigation in the Field Kit.Companion[]Difficulty[]Dynamic Encounter[]🌀 The content below transcludes to Technical Issues.Ambush Warning from Awareness 1 doesn't work.The script of the dynamic encounter AI is programmed (very agressive) in such a way that the NPC targets/sees the player at all times. As a result, objects won't stop the AI from losing sight. The "Caution" status only disappears when the player moves far enough away from NPC(s).Occasionally spawns appear close to vanilla FO4 random encounter locations, or near a, not yet cleared location inhabited (or re-populated) by NPCs. As a result, the AI fights against each other, but the XP for killed "dynamic

2025-03-30
User1185

Always appears blue (regardless of the selected color) when using a power armor (frame only). other colors of that suit do not work in a power armor suit.Production[]Resource Station[]Courier Trading: Percy's inventory can't be accessed during nighttime using the courier trading service, despite Percy being active.Loot Respawn[]🌀 The content below transcludes to Technical Issues.It's unknown if changing the cell respawn timer will work until the cell has respawned. A cell respawn may only be safely triggered if the player triggers the changes in an "interior cell", reloads the game and then enters an exterior cell[2].Some cells may work different than others even if global parameters have been changed. Entering a cell can cause its timer to start over[3].Respawning cells what is technically supposed to happen after day X also seems to depend on the distance travelled. I.e. time seems relative when the player covers very large distances per day or over days.Fusion generators aren't supposed to "turn off" when extracting empty cores or malfunctioning cores.Corpses are defined as "Containers" too, that means; special NPCs that remain lying around also renew their inventory. E.g. if the player kills Wolfgang and Simone both replenish their inventory after X days.A cell respawn may place turrets, e.g. those of the gunner outposts, in a different place[4], far next to their original position. This might not be related to the respawn addon itself and may based on vanilla Fo4 behavior. Needs testing!Salvaging[]Save Options[]🌀 The content below transcludes to Technical Issues.It's recommended to delete old saves if you've accumulated over 100.Saving in workshop mode, Pip-Boy menu, any crafting menu open, while using scopes, etc. is not possible! Although "saving game" appears as a message.Auto-saves (via Holotape, Beds, etc.) can lead to a CTD which is very likely a vanilla engine bug. It may work without hesitation for the first few minutes of the game, but after 1 to 2 hours at the latest, the game CTD. The game save file, however, is not destroyed:Reload the save file,save it afterwards as a hard-save file,reload that hard-save file.Hard-saves or real-saves are save to use anytime and should be prefered! The Horizon holotape setting "Auto-Save Stagger" after X minutes + OFF or Console Command is save to use anytime.Scrap Cleanup Station[]🌀 The content below transcludes to Technical Issues.Scrapping settlement objects such as Leafs or Trees will yield to lag and FPS loss over time. Since those objects are "Static"

2025-04-17

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