Ff7 whispers
Author: m | 2025-04-24
Are the Whispers a Completely New Element of the FF7 universe, or are they related to the lore of FF7 OG? My thesis is that the Whispers are simply manifestation of the pain of the planet, same yet expanded from what was Final Fantasy VII Remake (FF7 Remake) Whispher Harbinger Boss Fight in Chapter 18 on HARD DIFFICULTY (Whisper Rubrum, Whisper Viridi, Whisper Croceo, Whisper
Theory: The Whispers Aren't New To The FF7 Universe
Sign in to your ScreenRant account Square Enix will soon be giving away all Final Fantasy 7 Remake DLC for free. This will happen on June 10, the day FF7 Remake Intergrade launches on PS5. The original FF7 was released on the PlayStation in 1997, which put it well before the era of downloadable content. Square Enix wasn't about to miss the boat with FF7 Remake, which had pre-order DLC, a special Digital Deluxe Edition, and food promotions that gave away codes in different regions. In North America, codes were given away with Butterfinger bars, and distributed in the UK with Batchelors pasta meals. FF7 Remake Intergrade is due to be released on June 10 and all of the previous DLC is being released for free. According to Square Enix on Twitter, the FF7 Remake Item Pack is a free DLC set that will give players access to three summons and five accessories. It's unclear if this will only be available to people who own Intergrade or if it will be available in all regions, but a lot of players may have missed the content that was on offer the first time around. FF7 Remake's Pre-Order Summons The FF7 Remake Item Pack will add three summons to the game: the Chocobo Chick, Carbuncle, and Cactuar. Chocobo Chick was originally a pre-order bonus for FF7 Remake, while Carbuncle and Cactuar could be received from the Digital Deluxe Edition of the game. Chocobo Chick has the ability to cast a number of elemental spells, including Chocofire, Chocoblizzard, Chocothunder, and Chocogust, which gives players a lot of versatility during the early hours of the game. Chocobo Chick's ultimate attack is Chocoflare, which deals non-elemental damage and can stagger foes. Cactuar only has two attacks. Its first is 1,000 Needles, which has a chance of inflicting the poison and slow status effects. The second attack is 10,000 Needles, which sprays needles all around the battlefield to deal a small amount of damage. Carbuncle is a summon that focuses on buffing the party, with extremely useful moves that come at the cost of two ATB bars. Ruby Light puts the Barrier buff on the party, halving physical damage; Nacre Light puts the Manaward buff on the party, halving magical damage; and Emerald Light casts Haste on the party. Carbuncle's ultimate attack is Diamond Dazzle, which heals the party and revives KO'd members. FF7 Remake's Five Accessories The FF7 Remake Item Pack will also add five accessories to the game. These were given away as part of an FF7 Remake Butterfinger promotion and turned into free DLC, but they were only available in the US version of the game. The five accessories are the Midgar Bangle (+18 to Defense/Magic Defense), the Shinra Bangle (+20 to Defense/Magic Defense), the Corneo Armlet (+22 to Defense/Magic Defense), the Mako Crystal (reduces all elemental damage by 5%), and the Superstar Belt (survive one fatal blow and drop to 1 HP once per battle). None of these items are powerful enough. Are the Whispers a Completely New Element of the FF7 universe, or are they related to the lore of FF7 OG? My thesis is that the Whispers are simply manifestation of the pain of the planet, same yet expanded from what was Final Fantasy VII Remake (FF7 Remake) Whispher Harbinger Boss Fight in Chapter 18 on HARD DIFFICULTY (Whisper Rubrum, Whisper Viridi, Whisper Croceo, Whisper Final Fantasy 7 Remake (FF7 Remake, FF7R) boss guide on weakness, how to beat / defeat Whisper Harbinger, Whisper Rubrum, Whisuper Viridi, Whisper Croceo, and Whisper Bahamut. Barret didn't die in the OG FF7, so the Whispers brought him back to life. At the end of the Remake, with some manipulation from Sephiroth, Cloud and co. defeat the Whispers. What this means, (and what many people believe) are that the Whispers are no longer there to ensure that the events of OG FF7 actually happen. Meaning that anything is Advent Children was an FF7 sequel movie released in 2025, and it was barely referenced in FF7 Remake, though fans did notice an odd connection to the film. At the end of FF7 Remake, the party fights three Whispers, called Whisper Rebrum, Viridi, and Croceo, whose fighting styles matched Kadaj, Loz, and Yazoo from Advent Children. The Assess The struggle against Fate in FF7 Rebirth is centered around controlling multiple timelines and battling against Sephiroth, who seems to have some control over the Whispers.; Dark Whispers try to keep the original FF7 timeline intact, while Light Whispers seem open to changing fates. Characters like Aerith, Cloud, Zack, and Marlene possess the ability to interact This guide explains everything you need to know about Whispers in FF7 Remake for the PS4 and PS5. Here you can learn about the nature of Whispers, their role, potential timeline changes, and Sephiroth's connection to the Whispers. This guide explains everything you need to know about Whispers in FF7 Remake for the PS4 and PS5. Here you can learn about the nature of Whispers, their role, potential Swirl into combat, I would feel my heart sink. Modern ports of FF9 do make it possible to fast-forward combat encounters, but it's an inelegant solution to a deeper problem. My personal sticking points with the gameplay go a lot deeper than just it being a bit slow, and some of the more granular decisions FF9 makes surrounding the combat system and specific sequences throughout the game still chafe at me. I'm not trying to call most of the mechanics and choices bad by any means, but they're not my thing, and they're not my thing to the degree that I dragged my feet on starting FF7 for a long time. Related 10 Stunning Aerith Cosplays From FF7 Rebirth To Get You Pumped For Remake Part 3 These ten Aerith cosplays leave the community wanting more leading up to Remake Part 3, theorized to be released sometime before 2030. When I finally did play FF7, I was shocked to find out that it wasn't a mixed bag for me, but something I could just unequivocally love. Everything's a touch faster, but there's a lot more to it than thought. FF7 goes through hoops to remove a lot of points of friction, and it constantly shakes up the gameplay with inventive changes to the formula and mini-game sequences that rethink the mechanics according to a vast variety of scenarios. FF7 never gave me a chance to burn out on the combat, which is something I deeply appreciate. An FF9 Remake Could Make It The Game I Want It To Be Revamped Combat Would Do The Trick Custom Image by Lee D'Amato I want to love FF9 as much as I love FF7, and that's where a remake comes in. The FF7 Remake games offer an exciting way to experience Cloud's story anew, but although I'll definitely be playing FF7 Remake Part 3, it's not something that I need in any real regard. Although I've loved a lot of moments through the first two remake games, I still prefer the original rendition of the story, and my life wouldn't be all that deeply affected if FF7 Remake Part 3 never came out. For FF9, though, I desperately want to experience its charms through a package that's more fun for me. I'd love to glide through combat sequences that genuinely excite me while experiencing a truly special world and story again, this time without part of my brain dreading each step in open terrain. I don't think it's particularly in need of a visual upgrade — the original art is still best in class on a CRT screen — but there are definitely some scenes that could shine in a new cinematic presentation. FF9 Might Actually Have A Remake On The Horizon FF7 Remake Part 3 May Not Be The Only Project In Development Luckily for me, the chance of an FF9 remake seems higher than any other games in the series, and various leaks and rumors over the years have indicated thatComments
Sign in to your ScreenRant account Square Enix will soon be giving away all Final Fantasy 7 Remake DLC for free. This will happen on June 10, the day FF7 Remake Intergrade launches on PS5. The original FF7 was released on the PlayStation in 1997, which put it well before the era of downloadable content. Square Enix wasn't about to miss the boat with FF7 Remake, which had pre-order DLC, a special Digital Deluxe Edition, and food promotions that gave away codes in different regions. In North America, codes were given away with Butterfinger bars, and distributed in the UK with Batchelors pasta meals. FF7 Remake Intergrade is due to be released on June 10 and all of the previous DLC is being released for free. According to Square Enix on Twitter, the FF7 Remake Item Pack is a free DLC set that will give players access to three summons and five accessories. It's unclear if this will only be available to people who own Intergrade or if it will be available in all regions, but a lot of players may have missed the content that was on offer the first time around. FF7 Remake's Pre-Order Summons The FF7 Remake Item Pack will add three summons to the game: the Chocobo Chick, Carbuncle, and Cactuar. Chocobo Chick was originally a pre-order bonus for FF7 Remake, while Carbuncle and Cactuar could be received from the Digital Deluxe Edition of the game. Chocobo Chick has the ability to cast a number of elemental spells, including Chocofire, Chocoblizzard, Chocothunder, and Chocogust, which gives players a lot of versatility during the early hours of the game. Chocobo Chick's ultimate attack is Chocoflare, which deals non-elemental damage and can stagger foes. Cactuar only has two attacks. Its first is 1,000 Needles, which has a chance of inflicting the poison and slow status effects. The second attack is 10,000 Needles, which sprays needles all around the battlefield to deal a small amount of damage. Carbuncle is a summon that focuses on buffing the party, with extremely useful moves that come at the cost of two ATB bars. Ruby Light puts the Barrier buff on the party, halving physical damage; Nacre Light puts the Manaward buff on the party, halving magical damage; and Emerald Light casts Haste on the party. Carbuncle's ultimate attack is Diamond Dazzle, which heals the party and revives KO'd members. FF7 Remake's Five Accessories The FF7 Remake Item Pack will also add five accessories to the game. These were given away as part of an FF7 Remake Butterfinger promotion and turned into free DLC, but they were only available in the US version of the game. The five accessories are the Midgar Bangle (+18 to Defense/Magic Defense), the Shinra Bangle (+20 to Defense/Magic Defense), the Corneo Armlet (+22 to Defense/Magic Defense), the Mako Crystal (reduces all elemental damage by 5%), and the Superstar Belt (survive one fatal blow and drop to 1 HP once per battle). None of these items are powerful enough
2025-04-19Swirl into combat, I would feel my heart sink. Modern ports of FF9 do make it possible to fast-forward combat encounters, but it's an inelegant solution to a deeper problem. My personal sticking points with the gameplay go a lot deeper than just it being a bit slow, and some of the more granular decisions FF9 makes surrounding the combat system and specific sequences throughout the game still chafe at me. I'm not trying to call most of the mechanics and choices bad by any means, but they're not my thing, and they're not my thing to the degree that I dragged my feet on starting FF7 for a long time. Related 10 Stunning Aerith Cosplays From FF7 Rebirth To Get You Pumped For Remake Part 3 These ten Aerith cosplays leave the community wanting more leading up to Remake Part 3, theorized to be released sometime before 2030. When I finally did play FF7, I was shocked to find out that it wasn't a mixed bag for me, but something I could just unequivocally love. Everything's a touch faster, but there's a lot more to it than thought. FF7 goes through hoops to remove a lot of points of friction, and it constantly shakes up the gameplay with inventive changes to the formula and mini-game sequences that rethink the mechanics according to a vast variety of scenarios. FF7 never gave me a chance to burn out on the combat, which is something I deeply appreciate. An FF9 Remake Could Make It The Game I Want It To Be Revamped Combat Would Do The Trick Custom Image by Lee D'Amato I want to love FF9 as much as I love FF7, and that's where a remake comes in. The FF7 Remake games offer an exciting way to experience Cloud's story anew, but although I'll definitely be playing FF7 Remake Part 3, it's not something that I need in any real regard. Although I've loved a lot of moments through the first two remake games, I still prefer the original rendition of the story, and my life wouldn't be all that deeply affected if FF7 Remake Part 3 never came out. For FF9, though, I desperately want to experience its charms through a package that's more fun for me. I'd love to glide through combat sequences that genuinely excite me while experiencing a truly special world and story again, this time without part of my brain dreading each step in open terrain. I don't think it's particularly in need of a visual upgrade — the original art is still best in class on a CRT screen — but there are definitely some scenes that could shine in a new cinematic presentation. FF9 Might Actually Have A Remake On The Horizon FF7 Remake Part 3 May Not Be The Only Project In Development Luckily for me, the chance of an FF9 remake seems higher than any other games in the series, and various leaks and rumors over the years have indicated that
2025-04-23Equip it. To complete the fusion you’ll also need an amount of SP points that you can get by defeating opponents. Music: The game’s world is mostly filled with rock tunes. It definitely works for most of the occasions, especially for the action-based battles, but gives the game a cool feeling rather than emotional. There are still some acoustic stuff and some fine melodies thrown in though. My favourites themes are the theme that plays on “Church in the Slums” and the one that plays on “Gongaga – Outskirts”. There are also old themes from FF7 remixed for the – I don’t know – third, fourth time? Anyway, these are nice additions too.The BadThe game is a big spoiler to FF7. As is FF7 to this game. Depending on which game you’ve played first there are great chances that the other one will be ruined because of that. If you haven’t played any of these yet take my advice. Don’t play Crisis Core first just because it is a prequel. It doesn’t matter in this case and trust me you really don’t want to spoil FF7. Another good reason for playing FF7 first is that Crisis Core doesn’t really fill any gaps. It may be a prequel but it’s not like it was planned from the beginning. Everything that needs to be explained in FF7 is perfectly explained there. Something else that has to do with Sephiroth and I didn’t like is that everything that made this character unique in FF7 is now "stolen" from other characters in Crisis Core. It’s not like he has the same personality as other characters within the game but there are characters that share same “traits” as him, something that I didn’t expect and didn’t want to see. Unfortunately I can’t go into further details cause they’ll be taken as spoilers (actually they are). Of course, you shouldn’t let that scare you. It’s only a subjective opinion that comes from the first play-through. Chances are a second play-through will make me see things differently. Well, maybe not.As with other FF and games in general
2025-04-01