Exploding rabbit super mario

Author: h | 2025-04-24

★★★★☆ (4.9 / 833 reviews)

vortex download

Super Mario Bros. Crossover 4.0 Experimental Preview Released; Exploding Rabbit Podcast 4 – Super Mario Crosses Over to WebGL; Exploding Rabbit Podcast 3: The Crypto Plague; Exploding Rabbit Podcast 2: The Exploding Rabbit Hole of Super Mario Bros. Crossover 4.0 Experimental Preview Released; Exploding Rabbit Podcast 4 – Super Mario Crosses Over to WebGL; Exploding Rabbit Podcast 3: The Crypto Plague; Exploding Rabbit Podcast 2: The Exploding Rabbit Hole of

web scraper chrome extension

Exploding Rabbit - Super Mario Bros Crossover Exploding

For WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.You can listen on iTunes,  Google Play,  Stitcher, or at the podcast’s website.Breakdown2:55 – Super Mario Bros. Crossover 4.017:00 – Emulated music and Game Music Emu22:55 – Why the flash version could not be salvaged26:53 – Foundational code and the EcsRx framework34:40 – Rebuilding the Exploding Rabbit Community40:13 – What does this mean for Glitch Strikers?43:35 – Debate about The Legend of Zelda: Breath of the Wild1:05:15 – Jay’s experience with Ni no Kuni II: Revenant Kingdom1:12:22 – Broaching the tense subject of politics and moralityLinksEcsRx Framework: A reactive take on the ECS patternNo Cartridge Podcast – Podcast recommended by MattExploding Rabbit Patreon – Support the showPlay Super Mario Crossover 4.0 – Play the preview version we talk aboutMatt Kap Bandcamp – Intro music]]> 3 1258 Exploding Rabbit Podcast #2: The Exploding Rabbit Hole of Code Architecture Fri, 18 May 2018 09:42:45 +0000 Jay and Matt dive into an Exploding Rabbit Hole full of code architecture. We also talk about making levels in Super Mario Bros. Crossover, what we’ve been playing, and quantum computing.2:28 – ECS Architecture (Entity Component Sytem)11:00 – Thoughts on Unity and the Godot Engine19:54 – Engine Agnostic Code Design with Entitas26:07 – View abstraction31:06 – How levels were made in Super Mario Bros. Crossover41:31 – Matt’s been playing Super Meat Boy44:56 – Jay’s been playing Assassin’s Creed Origins54:24 – Interesting thing: Quantum ComputingReferencesVideo Overview of Unity’s Upcoming ECS System and Burst CompilerGame Programming Patterns BookFNGGames article about building games with Entitas]]> 6 1186 Exploding Rabbit Podcast: Episode 1 – The Early Days of Super Mario Bros. Crossover Tue, 03 Apr 2018 01:28:41 +0000 We started a monthly podcast for Exploding Rabbit. In each episode, we’ll be taking a deep

android data recovery

Super Mario Bros. Crossover – Exploding Rabbit

Adventures in game development Wed, 24 Feb 2021 04:27:54 +0000 en-US hourly 1 Search Results for “super mario crossover” – Exploding Rabbit 32 32 58897149 Patron Test Tue, 27 Nov 2018 02:46:22 +0000 Continue reading "Patron Test"]]> This is an experimental WebGL version of Super Mario Bros. Crossover. It is recommended to play in Firefox or Chrome. Please try both browsers and see which works better for you. You can click the blue button on the right for full screen mode.Please note that this game is unfinished, and some levels cannot be completed at this time. If you get stuck, pause the game with the Enter key, and select the debug menu to skip the level. For more info, see the SMBC Frequently Asked Questions..Super Mario Bros. Crossover is a fan game unaffiliated with Nintendo that allows you to play a recreation of the original Super Mario Bros. with characters from other popular retro video games.ControlsSome gamepads should automatically work. PS4 controller is confirmed to work on Firefox and Chrome.Z – jumpX – attackC – specialEnter – pauseLinksExploding Rabbit Discord Server – Talk about the game hereExploding Rabbit Podcast – In-depth discussion of game development and other topicsExploding Rabbit Patreon – Support our games and podcast]]> 1401 Super Mario Bros. Crossover FAQ Thu, 22 Nov 2018 23:53:48 +0000 Super Mario Bros. CrossoverWhy did you stop development?There were several reasons I stopped. Here are a few:The code became a mess due to inexperience while working on itFlash had been dying for a long timeIt was written in ActionScript 3 which was also dyingBuilding the project became finicky and didn’t work sometimesI was focused on making the Kickstarter gameI thought maybe Exploding Rabbit shouldn’t be making fan games because I was trying to make it a legit companyStress and anxiety from the

Super Mario Crossover Offline : Exploding Rabbit :

After reaching Moon Kingdom.King's CrownAn impressive crown acquired in Rabbit Ridge.After completing the story mission "Arrival at Rabbit Ridge!".King's OutfitThis majestic outfit was obtained in Rabbit Ridge.After completing the story mission "Arrival at Rabbit Ridge!".Invisibility HatA very rare hat acquired at Culmina Crater. Easy to lose in the closet.Note: This hat makes Mario invisible. His shadow, as well as other visual effects can still be seen. Cappy uses the appearance of the Mario Cap, but he is only visible during a Cap Throw or after jumping out. NPCs that speak to the player outside of a conversation sequence have their dialogue replaced with "???". Unlike other hats, the invisibility applies to 8-bit areas irrespective of the other item Mario wears. After completing the story mission "Long Journey's End".Appearances in other media[edit]The original Crazy Cap store appears in the New Donk City course in Mario Golf: Super Rush, which was added in the version 2.0.0 update.A Crazy Cap store appears in The Super Mario Bros. Movie, located in Toad Town.Profiles[edit]Super Mario Odyssey[edit]North American website bio: "Crazy Cap is THE must-shop stop for savvy travelers. With franchise locations all across the globe, there's sure to be a Crazy Cap near you. Here are some of things you can buy there-just make sure you bring lots of coins!"Outfits "Look sharp with some stylin' threads! These fancy outfits don't give Mario any special powers, but they might get him into some pretty special places!"Stickers "Customize your ride with some decorative decals for the outside of the Odyssey and show off all the places you've been."Souvenirs "Spruce up the living quarters of the Odyssey with marvelous mementos of your journeys."Power Moons and Life-Up Hearts "Running low on life? Can't find that last Power Moon? No worries-Crazy Cap's got you covered!"Gallery[edit]Stores[edit] The interior of the Crazy Cap location in the Sand Kingdom The interior of the Crazy Cap location in the Lake Kingdom The interior of the Crazy Cap location in the Lost Kingdom Half of the Crazy Cap location in the Metro Kingdom. This side takes yellow coins The other half of the Crazy Cap. Super Mario Bros. Crossover 4.0 Experimental Preview Released; Exploding Rabbit Podcast 4 – Super Mario Crosses Over to WebGL; Exploding Rabbit Podcast 3: The Crypto Plague; Exploding Rabbit Podcast 2: The Exploding Rabbit Hole of

Super Mario Bros. Crossover Exploding Rabbit

A trailer released recently for the upcoming 3.0 update to the Super Mario Bros. Crossover Flash game shows off a new set of levels culled from an obscure Super Mario Bros. port. Super Mario Bros. Special was released by Hudson Soft in 1986 for a series of Japanese PCs, according to the Super Mario Wiki. The game differs from the original Super Mario Bros. in several ways, including the screen’s inability to scroll as Nintendo’s Italian hero moves through levels. The Super Mario Bros. Crossover developers at Exploding Rabbit hope to have the 3.0 update, which will also include new enemies, skins and difficulty levels, released in May or June, according to a post on the developer’s website.Super Mario Bros. Crossover was released three years ago. Developed by Jay Pavlina and Zach Robinson, the remake of the original NES version of Super Mario Bros. allows you to play as characters like Mega Man and Samus, and adds cheats, new modes of play and more. You can check out the 3.0 trailer above and play the current version on the official Super Mario Bros. Crossover website.

Exploding Rabbit - Super Mario Bros Crossover Exploding

Dive on one topic related to Exploding Rabbit or gamedev, and then we will have a few smaller, supplementary topics like what games we’re playing, what I’ve been working on, and anything else we find interesting.I’m co-hosting the podcast with my cousin, Matt Gyure, Â a very smart/funny guy that knows his way around code and other technical parts of gamedev. Matt knew I was trying to figure out a good way to keep people informed about Exploding Rabbit and recommended doing the podcast with me, so you can thank him.The focus of the first episode is how I started Super Mario Bros. Crossover and what it was like working on it in the early days. It was just meant to be a test episode, but it turned out so well that we decided to release it.Matt and I are very excited about where this thing will go. We’re open to feedback so let us know what you’re interested in and what you’d like us to change.You can listen on iTunes, Â Google Play, Â Stitcher, or at the podcast’s website. Be sure to subscribe so new episodes will be delivered directly to you.The music in the episode is from the Castle in the Darkness Soundtrack.]]> 2 1168

Super Mario Bros. Crossover – Exploding Rabbit

And enemy placement errors in some levelsOther various bug fixes, graphical changes, and adjustmentsVersion 3.02 – August 2, 2013Added proper Screw Crusher sound effectFixed a bug where the game would crash in certain areas when using the Atari map skinSMBS 4-3 is now treated as a coin heaven room on all skins, instead of a normal bonus roomChanged Invisible skin name to “SMB (Invisible)”Fixed other graphical and map layout issuesVersion 3.01 – August 1, 2013Updated Exploding Rabbit logoFixed bug with attack strength not being loaded from a save fileFixed bug with Pharaoh Shot not working when damage response was set to keep weaponsFixed bug with looping sounds still playing when game was pausedMade bricks breaking on title screen no longer go toward unlocking cheatsUpdated Link’s atari portraitVersion 3.0 – July 31, 2013Added Super Mario Bros. Special (SMBS) levelsAdded Easy and Hard versions of all levelsAdded enemies and power-ups from SMBSBarrel, Fighter Fly, Firebug, Icicle, SidestepperClock, Hammer, Hudson Bee, Lucky Star, WingAdded Poison MushroomsAdded full screen modeAdded skin sets: SMB2 NES, SMB2 SNES, Castlevania, SMB Special, SMB AtariAdded skins for Bass: Bass (Sharp X1), Bass (Atari), Dr. Cossack (8B), Dr. Cossack (16B), Gemini Man (8B), Gemini Man (16B)Added skins for Bill: Bill (Sharp X1), Bill (Atari), RD-008 (GB), RC-011 (GB)Added skins for Link: Link (Sharp X1), Link (Atari), Zelda (16B), Zelda (GB), Ralph (GB), Christine (8B), Erdrick (8B), Roto (16B), Loto (GB), Benjamin (16B)Added skins for Luigi: Luigi (Sharp X1), Luigi (Atari), Space Luigi (GB), Toadstool (16B)Added skins for Mario: Mario (Sharp X1), Mario (Atari), Space Mario (GB), Toad (16-B)Added skins for Mega Man: Mega Man (Sharp X1), Mega Man (Atari), Mega Man (no helmet) (GB), Rock (8B), Rock (16B), Break Man (GB), Dr. Light (8B), Cut Man (8B), Ice Man (8B)Added skins for Ryu: Ryu (Sharp X1), Ryu (Atari), Ryu

Super Mario Crossover Offline : Exploding Rabbit :

(and also getting a lot of requests), I have been porting Super Mario Bros. Crossover to WebGL. You can play a preview here.If you would like to listen to an in-depth conversation about the new version, check out the latest episode of our podcast.Poor Glitchy MarioPlease note that this is a very much not done game. It is so not done, that playing the game will make you sad because there are bugs everywhere and performance is not so good. The good news is work on it is going fast, and it will not be too long before it catches up to the flash version.I have spent the last 5 years working on a general-use 2D platforming codebase and workflow that I could use on multiple projects. It took a while, but it’s finally ready to start using, and this is the first project I made with it. It’s built on top of Unity.It will take much less time to add new content to the game due to the clean codebase and data-based asset workflow. This is a complete rewrite of the game. In fact, I may allow people to mod the game in the future by open-sourcing the data portion of the game. There is no promise or timeline on that, but it’s a goal I have in mind.Super Mario Bros. Crossover will be updated until it reaches general feature parity with the Flash version, but please note that not every feature will be ported to the WebGL version. There will also be additional features and characters added.]]> 14 1212 Exploding Rabbit Podcast #4 – Super Mario Crosses Over to WebGL Wed, 21 Nov 2018 02:44:40 +0000 Update: The port was canceled due to getting a demanding job.We talk about the experimental preview for Super Mario Bros. Crossover released. Super Mario Bros. Crossover 4.0 Experimental Preview Released; Exploding Rabbit Podcast 4 – Super Mario Crosses Over to WebGL; Exploding Rabbit Podcast 3: The Crypto Plague; Exploding Rabbit Podcast 2: The Exploding Rabbit Hole of

w32serfloga free removal tool

Super Mario Bros. Crossover Exploding Rabbit

Situation I was in made everything in life more difficult and contributed to poor decision-making]]> 1305 Super Mario Bros. Crossover 3.x Release Notes Wed, 21 Nov 2018 09:43:54 +0000 Continue reading "Super Mario Bros. Crossover 3.x Release Notes"]]> Back to all Release NotesVersion 3.1.21 – December 27, 2013Added classic special option – allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.Mega Man will no longer lose charge if you were charging when you got a mushroomFixed bug that caused Mega Man to disappear while charging on the title screenFixed some problems with Lance’s musicMade special skins compatible with music console system, and changed some of their defaults to NintendoFixed bug that showed Luigi’s skins in the wrong positionVersion 3.1.2 – December 25, 2013Added classic power-up modeBased on version 1.0 mushroom / fire flower systemIncludes ability to customize weapons (many characters have extra weapons set to the special and select buttons)Special note for Mega Man – hold the select button to swap weapon buttons – also works for Bass and Bill, but you don’t have to hold it for themAdded “Previous State” to the “When Hitâ€� setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.Previous power-up mode is still available by setting “Power-up Mode” to “Modern”Added character disabling – Located in Options -> General -> Disable CharactersAdded character/map skin disabling – Located in Options -> Skins -> Hide/Show SkinsAdded presets for disabling groups of skinsAdded random skin select when choosing a character or skin (press the special button)Added a Mario skin: Modern MarioAdded a Luigi skin: Modern

Exploding Rabbit - Super Mario Bros Crossover Exploding

Entries. Central to these games is the need to collect the colorful Star Bits. Getting enough of them yields an all-important 1-UP. They're also needed to feed hungry Lumas who, when full, will transform into other galaxies. This opens up the opportunity to collect more Power Stars. If players are able to reach 9,999 Star Bits something rather random occurs. The green coconuts seen in galaxies like Deep Dark, Shiverburn, and Good Egg Galaxy, all turn into watermelons. What’s more, this is a permanent feature; even dropping back below 9,999 won’t revert them back to coconuts. It seems anything is possible in Mario's vast and varied universe. 3 The N&B Block Super Mario Land 2: 6 Golden Coins Super Mario Land 2: 6 Golden Coins The second in the Super Mario Land series for the Game Boy was released in 1992. This is a notable title for being the last of Mario's 2D side-scrolling games until New Super Mario Bros. in 2006, as well as marking Wario’s first-ever appearance. Wario has taken over Mario’s castle, thus this game sees Mario having to collect the 6 Golden Coins which are the keys to it. Related 6 Mario Games With The Best Post-Game Content Super Mario's best adventures don't just end when the credits roll. Players still have exciting post-game content to enjoy with these titles. A unique Easter egg here, is the appearance of “N&B” written onto a brick in Mario Zone’s final stage, the ‘Block Course’. This references a series of Nintendo’s own toys, which were created to rival the LEGO franchise. The whole stage is made up of these blocks, though the N&B blocks were a short-lived Nintendo brand. 2 MIPS Super Mario 64 In the original game, held as one of the best 3D platformers on the Nintendo 64, Princess Peach has a pet rabbit, MIPS. The bunny can be found in the Castle’s basement, after obtaining 15 Power Stars. He can later be found in the basement again after 50 Stars have been collected. Catching the rabbit rewards the player with a Power Star on both occasions.. Super Mario Bros. Crossover 4.0 Experimental Preview Released; Exploding Rabbit Podcast 4 – Super Mario Crosses Over to WebGL; Exploding Rabbit Podcast 3: The Crypto Plague; Exploding Rabbit Podcast 2: The Exploding Rabbit Hole of

Super Mario Bros. Crossover – Exploding Rabbit

Fuzzy Time Mine • Piranha Creeper Creek after Dark • Faster Fort Fire Bros. • Sprawling Savanna Rabbit Run • Shiftier Boo Mansion • Pipeline Boom Lagoon • Blast Block Skyway • Towering Sunshine Seaside • Honeycomb Skyway • Spiky Spike Bridge Sneak • Boss BlitzWorld CrownChampion's Road • Captain Toad's Fiery Finale • Mystery House MarathonBowser's FuryProtagonistsMario • Bowser Jr.† • PlessieAntagonistsFury Bowser† • Giant BowserSpeciesCalico Cat Parent† • Kitten† • Seagull†EnemiesDisaster Neko† • Fury Shadow†ItemsCat Shine† • Cat Shine Shard† • Giga Bell† • Invincibility Bell† • Plessie Medal†ObjectsCage† • Falling spike† • Fling Pole† • Fury Block† • Fury Sun† • Graffiti† • Ground-Pound Switch† • Lighthouse† • Splotchy goop† • Super Jump Panel† • Timer Gate†LocationsLake Lapcat (Fur Step Island • Scamper Shores • Pounce Bounce Isle • Fort Flaptrap • Slipskate Slope • Clawswipe Colosseum • Trickity Tower • Crisp Climb Castle • Risky Whisker Island • Pipe Path Tower • Roiling Roller Isle • Mount Magmeow • Lucky Isle)MiscellaneousSettingsMushroom Kingdom • Sprixie KingdomOtherCredits (Bowser's Fury†) • Enemy Battles • Gallery (Bowser's Fury) • Item storage • Super Mario 3D World Original SoundtrackItems marked with * and † only apply the Wii U version of Super Mario 3D World and Bowser's Fury respectively.[Edit] CharactersProtagonistMarioAntagonistBowserOther charactersPrincess Peach • Toad • Yoshi • Coursebot • Mary O. • Mr. Eraser • Parakeet • Soundfrog • Undodog • YamamuraFormsFormsSmall Mario • Super Mario • Builder Mario • Weird MarioEnemiesEnemiesBeach Koopa • Bill Blaster (red) • Blooper • Blooper

Comments

User6445

For WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.You can listen on iTunes,  Google Play,  Stitcher, or at the podcast’s website.Breakdown2:55 – Super Mario Bros. Crossover 4.017:00 – Emulated music and Game Music Emu22:55 – Why the flash version could not be salvaged26:53 – Foundational code and the EcsRx framework34:40 – Rebuilding the Exploding Rabbit Community40:13 – What does this mean for Glitch Strikers?43:35 – Debate about The Legend of Zelda: Breath of the Wild1:05:15 – Jay’s experience with Ni no Kuni II: Revenant Kingdom1:12:22 – Broaching the tense subject of politics and moralityLinksEcsRx Framework: A reactive take on the ECS patternNo Cartridge Podcast – Podcast recommended by MattExploding Rabbit Patreon – Support the showPlay Super Mario Crossover 4.0 – Play the preview version we talk aboutMatt Kap Bandcamp – Intro music]]> 3 1258 Exploding Rabbit Podcast #2: The Exploding Rabbit Hole of Code Architecture Fri, 18 May 2018 09:42:45 +0000 Jay and Matt dive into an Exploding Rabbit Hole full of code architecture. We also talk about making levels in Super Mario Bros. Crossover, what we’ve been playing, and quantum computing.2:28 – ECS Architecture (Entity Component Sytem)11:00 – Thoughts on Unity and the Godot Engine19:54 – Engine Agnostic Code Design with Entitas26:07 – View abstraction31:06 – How levels were made in Super Mario Bros. Crossover41:31 – Matt’s been playing Super Meat Boy44:56 – Jay’s been playing Assassin’s Creed Origins54:24 – Interesting thing: Quantum ComputingReferencesVideo Overview of Unity’s Upcoming ECS System and Burst CompilerGame Programming Patterns BookFNGGames article about building games with Entitas]]> 6 1186 Exploding Rabbit Podcast: Episode 1 – The Early Days of Super Mario Bros. Crossover Tue, 03 Apr 2018 01:28:41 +0000 We started a monthly podcast for Exploding Rabbit. In each episode, we’ll be taking a deep

2025-04-11
User6657

Adventures in game development Wed, 24 Feb 2021 04:27:54 +0000 en-US hourly 1 Search Results for “super mario crossover” – Exploding Rabbit 32 32 58897149 Patron Test Tue, 27 Nov 2018 02:46:22 +0000 Continue reading "Patron Test"]]> This is an experimental WebGL version of Super Mario Bros. Crossover. It is recommended to play in Firefox or Chrome. Please try both browsers and see which works better for you. You can click the blue button on the right for full screen mode.Please note that this game is unfinished, and some levels cannot be completed at this time. If you get stuck, pause the game with the Enter key, and select the debug menu to skip the level. For more info, see the SMBC Frequently Asked Questions..Super Mario Bros. Crossover is a fan game unaffiliated with Nintendo that allows you to play a recreation of the original Super Mario Bros. with characters from other popular retro video games.ControlsSome gamepads should automatically work. PS4 controller is confirmed to work on Firefox and Chrome.Z – jumpX – attackC – specialEnter – pauseLinksExploding Rabbit Discord Server – Talk about the game hereExploding Rabbit Podcast – In-depth discussion of game development and other topicsExploding Rabbit Patreon – Support our games and podcast]]> 1401 Super Mario Bros. Crossover FAQ Thu, 22 Nov 2018 23:53:48 +0000 Super Mario Bros. CrossoverWhy did you stop development?There were several reasons I stopped. Here are a few:The code became a mess due to inexperience while working on itFlash had been dying for a long timeIt was written in ActionScript 3 which was also dyingBuilding the project became finicky and didn’t work sometimesI was focused on making the Kickstarter gameI thought maybe Exploding Rabbit shouldn’t be making fan games because I was trying to make it a legit companyStress and anxiety from the

2025-04-12
User7363

A trailer released recently for the upcoming 3.0 update to the Super Mario Bros. Crossover Flash game shows off a new set of levels culled from an obscure Super Mario Bros. port. Super Mario Bros. Special was released by Hudson Soft in 1986 for a series of Japanese PCs, according to the Super Mario Wiki. The game differs from the original Super Mario Bros. in several ways, including the screen’s inability to scroll as Nintendo’s Italian hero moves through levels. The Super Mario Bros. Crossover developers at Exploding Rabbit hope to have the 3.0 update, which will also include new enemies, skins and difficulty levels, released in May or June, according to a post on the developer’s website.Super Mario Bros. Crossover was released three years ago. Developed by Jay Pavlina and Zach Robinson, the remake of the original NES version of Super Mario Bros. allows you to play as characters like Mega Man and Samus, and adds cheats, new modes of play and more. You can check out the 3.0 trailer above and play the current version on the official Super Mario Bros. Crossover website.

2025-04-22
User5250

Dive on one topic related to Exploding Rabbit or gamedev, and then we will have a few smaller, supplementary topics like what games we’re playing, what I’ve been working on, and anything else we find interesting.I’m co-hosting the podcast with my cousin, Matt Gyure, Â a very smart/funny guy that knows his way around code and other technical parts of gamedev. Matt knew I was trying to figure out a good way to keep people informed about Exploding Rabbit and recommended doing the podcast with me, so you can thank him.The focus of the first episode is how I started Super Mario Bros. Crossover and what it was like working on it in the early days. It was just meant to be a test episode, but it turned out so well that we decided to release it.Matt and I are very excited about where this thing will go. We’re open to feedback so let us know what you’re interested in and what you’d like us to change.You can listen on iTunes, Â Google Play, Â Stitcher, or at the podcast’s website. Be sure to subscribe so new episodes will be delivered directly to you.The music in the episode is from the Castle in the Darkness Soundtrack.]]> 2 1168

2025-04-03
User7174

(and also getting a lot of requests), I have been porting Super Mario Bros. Crossover to WebGL. You can play a preview here.If you would like to listen to an in-depth conversation about the new version, check out the latest episode of our podcast.Poor Glitchy MarioPlease note that this is a very much not done game. It is so not done, that playing the game will make you sad because there are bugs everywhere and performance is not so good. The good news is work on it is going fast, and it will not be too long before it catches up to the flash version.I have spent the last 5 years working on a general-use 2D platforming codebase and workflow that I could use on multiple projects. It took a while, but it’s finally ready to start using, and this is the first project I made with it. It’s built on top of Unity.It will take much less time to add new content to the game due to the clean codebase and data-based asset workflow. This is a complete rewrite of the game. In fact, I may allow people to mod the game in the future by open-sourcing the data portion of the game. There is no promise or timeline on that, but it’s a goal I have in mind.Super Mario Bros. Crossover will be updated until it reaches general feature parity with the Flash version, but please note that not every feature will be ported to the WebGL version. There will also be additional features and characters added.]]> 14 1212 Exploding Rabbit Podcast #4 – Super Mario Crosses Over to WebGL Wed, 21 Nov 2018 02:44:40 +0000 Update: The port was canceled due to getting a demanding job.We talk about the experimental preview for Super Mario Bros. Crossover released

2025-03-25
User8921

Situation I was in made everything in life more difficult and contributed to poor decision-making]]> 1305 Super Mario Bros. Crossover 3.x Release Notes Wed, 21 Nov 2018 09:43:54 +0000 Continue reading "Super Mario Bros. Crossover 3.x Release Notes"]]> Back to all Release NotesVersion 3.1.21 – December 27, 2013Added classic special option – allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.Mega Man will no longer lose charge if you were charging when you got a mushroomFixed bug that caused Mega Man to disappear while charging on the title screenFixed some problems with Lance’s musicMade special skins compatible with music console system, and changed some of their defaults to NintendoFixed bug that showed Luigi’s skins in the wrong positionVersion 3.1.2 – December 25, 2013Added classic power-up modeBased on version 1.0 mushroom / fire flower systemIncludes ability to customize weapons (many characters have extra weapons set to the special and select buttons)Special note for Mega Man – hold the select button to swap weapon buttons – also works for Bass and Bill, but you don’t have to hold it for themAdded “Previous State” to the “When Hitâ€� setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.Previous power-up mode is still available by setting “Power-up Mode” to “Modern”Added character disabling – Located in Options -> General -> Disable CharactersAdded character/map skin disabling – Located in Options -> Skins -> Hide/Show SkinsAdded presets for disabling groups of skinsAdded random skin select when choosing a character or skin (press the special button)Added a Mario skin: Modern MarioAdded a Luigi skin: Modern

2025-04-18

Add Comment