Clean power armor hud
Author: s | 2025-04-24
- No shaded Power Armor hud This removes the shaded border around the power armor hud. - Clean Power Armor HUD Removes the power armor hud texture
Clean Power Armor HUD - Bethesda
Mods with HUD textures you could try:Bunch of stuff from keithvsmith1977Power Armor Hud - No TransparencyMakconners Spartan CockpitImmersive and Clever Power Armor HUD Dials And GaugesBetter Dials for Power ArmorXNFRain's Power Armor HUD 2K-1K HD RetexturesPower Armor HUD EnhancedNew Power Armor HUD GaugesPower Armor HUD RenewalPower Armor HUD - 1st person retextureThere were a few on Lovers Lab as well, last time I checked.I'm sure there's a ton I missed. You can mix and match a lot of gauges and dials and dashboards, etc.Hopefully people with some texturing know-how will be inspired to make more (Not me, I suck at making textures).Mentions:IDontEvenKnow and his Adjustable Headlamps mod, without which I would have given up on this idea due to not being able to get the HUD to set without manually exiting and entering power armor each time. But he came up with a awesome scripted quick forced re-requip and bam, problem solved.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The 5 base game helmets being switched, using various retextures.The Dials/No Dials options without a helmet + third person.
Skyrim Mods - Clean Power Armor HUD
First of, sorry for doubleposting, but I was not sure which category this falls under.So... I'm having this weird issue with my Power Armor HUD. I'll add some pictures that'll show the exact issue I'm having. While I'm out of the armor everything is dandy and well, as the first 3 pictures shows. However when I enter a Power Armor the HUD gets... weird. I've tried disabling all HUD mods I've been using, and also all the Power Armor HUD changing mods (Clear PA HUD to be exact), and there's no change. I've also tried all kinds of video options. Which leads me to believe that I've accidentally screwed something up in my .INI. So I'm posting here in hopes that someone out there might know what's up with this, or if someone else have encountered this.It's getting really frustrating. I can basically do **** while I'm in my armor now.Thanks in advance. :confused: Edited February 3, 2016 by SkitkjellSteam Community :: Video :: Clean Power Armor HUD
All from here instead.Sometimes the ammo count won't display correctly until you fire a shot or switch weapons. Don't know what causes it exactly. Due to being kicked out of power armor every time the HUD changes, the battery capacity low beep happens on every switch.This is base game behavior for some reason, I guess because on exit the battery level is 0. If you want, you can go into FO4Edit and find the "UIPowerArmorBatteryCapacityLow [SNDR:00087E20]" sound descriptor, copy it as override, and add a condition to it that the player reference HasPerk "PowerArmorPerk". This way it only happens when battery is low like it should, in my opinion.Like soI didn't add this to the mod as it could override any mods you are using that change that sound via a plugin. If you do use a mod that changes it, you can still add the condition. If you are in a position where you can't actually exit the power armor (back to wall, or similar),the HUD will stay what it already is, just move away from that spot and try again (equip or un-equip your helmet, or get out and back in, whichever). If you had a weapon drawn on HUD switch, the weapon will be drawn again when the fade is over.Not really a big issue to me, but you might not expect it. It's actually intentional, otherwise you'd have to redraw it yourself, which could be bad in combat.With hide HUD in pipboy on, the crosshairs will be visible when in the pipboy, it is a by-product of hiding the HUD.FAQ:Q) XBox?A) Unfortunately not possible with this method, unsure of any method that would make it possible. The reason is that the main script function that is used is "SetIniString()" which is a debug-only flagged function. XBox. - No shaded Power Armor hud This removes the shaded border around the power armor hud. - Clean Power Armor HUD Removes the power armor hud texturePower Armor Clean HUD at Fallout 76 Nexus - Mods
Forget to install a certain mods HUD mesh and wind up crashing due to mesh not being found upon equipping that mods helmet.Feel free to delete or hide any of the things you don't actually need because you don't use that mod.Requirements:None!But as stated above, this really doesn't do much on its own until you throw some textures into the mix, so that the helmets truly do have different looks.Compatible:Works with mods that remove the helmet in dialogue and such.Works with helmet switchers/togglers.Incompatibilities:Gopher's paHUD. Incompatible in the sense that the widgets loaded by paHUD will often either overlap the textures or sometimes fail to load due to the forced power armor re-equip. I've been trying to figure out a way that I might be able to make it work only when helmet is unequipped, but so far no luck. Really though, what paHUD does is sort of the opposite of what this is meant to do (clean transparent HUD vs full helmet HUD), but would be nice to make it a option or something. PowerArmor Handling Improvements. If a mod uses a script to force the player out of power armor, it could be incompatible.If you think you have found something that is incompatible, please report it with as much detail as you can and I'll see what I can do.Known issues or oddities:The rain effect will be weird if you use a bunch of textures of all shapes and sizes. There's no way that I know of tochange that .nif dynamically (and doesn't seem to use any sort of visual effect that I can manipulate), and I doubt there is a "one size fits all" .nif.I guess find something that looks good with the most amount of HUD textures you are using, or you could use no rainbox atClean Power Armor HUD - Fallout 4 Mod Download
Boundaries and such. Not sure if anything specific has to be done with the PADash .nifs, and can't test it anyhow. Let me know.The script works by looking for keywords, meaning that mod added power armors that re-use any of the 5 base game helmet keywords I look for cannot have their own HUD, and will instead use the HUD from whichever base game keyword they use.The base game keywords I look for are:ma_T45_Helmet [KYWD:00197DEF]ma_T51_Helmet [KYWD:00176ABF]ma_T60_Helmet [KYWD:00180FD8]ma_X01_Helmet [KYWD:00183194]ma_PA_Raider_Helmet [KYWD:0018417D]The following are mods that ARE able to have their own HUD, let me know if I missed any that you know uses a custom keyword, and not base game keywords.Captain Cosmos (Creation Club)Horse Power Armor (Creation Club)Hellfire Power Armor (Creation Club)X-02 Power Armor (Creation Club)B-35 Combat Power ArmorBVS Batman Power ArmorClassic Advanced Power Armor (esp & esl)C.M.C. Power ArmorConstruction Power Armor from Commonwealth ScavversStandalone Construction Power ArmorExcavator Power ArmorGipsy Danger Power ArmorInstitute Power ArmorKnight Power Armor Liberty Power ArmorMechanist Power ArmorMidwestern Power ArmorMidwest Power Armor EvolutionNAVI - Brand New Power ArmorRelic Space MarineThe Space MarineSubmersible Power Armor - Bioshock InspiredSubmersible Power Armor Redux - Bioshock InspiredT-49 - Armor of the StorytellerT51c AirForce Power ArmorTed's Power Armor TES-51 Power Armor - Skyrim Inspired TRAIN POWER ARMORTumbajamba's Combat Power Armor Tumbajamba's Spartan Battle Suit Ultracite Power Armor (esp & esl)Viral Power ArmorVault Tec Power Armor War Machine Enclave X-02 Power ArmorHellfire X-03 Power ArmorRed Shift Power Armor (esp & esl)If you changed the mod keyword FormID, either by compacting for esl or other, the script won't be able to find the keyword!If you changed the NAME of the mod plugin, because you merged it, or other, the script won't be able to find things!The file contains meshes and placeholder textures for all of the above mods. Didn't do FOMOD so that you don't[Mod Request] - Clean up power armor screen hud
INFOSwitches the HUD based on currently equipped helmet, or no helmet. This is really made with first person players in mind, and more specifically, people who want a full helmet look, as if actually wearing one. (Note, with a little work you can adapt any .nif though, it just requires changing texture paths, theres a little tutorial in the download)This works by quickly forcing the player out of their power armor and right back in, allowing for the path to the .nif to be changed in the .ini.There is a little fade out to attempt to hide the ugliness of the force out. I just like to think of the fade out as the player equipping or un-equipping their helmet.When you un-equip your helmet, a HUD similar to base game gets applied, with dials and a transparent dash. Or a empty HUD if you prefer.When in third person the dash is hidden but the dials still show. This is the behavior of the .nif itself. I prefer it.This plugin is ESL flagged.THIS CONTAINS NO RETEXTURES OF ITS OWN!I know that the video might make it a little misleading but thought it would be the best way differentiate, and show it in action.In order for the HUD to actually look cool rather than just generic, you simply need to copy and paste textures from any other source into the appropriate folders in this mod.IE: "T45" folder, "Raider" folder, etc, and various mod added power armor folders. To reset the look, copy the textures from the "BaseBackup" folder back over whatever you added. Don't change the names of the .dds textures or the texture folder names!The only textures that matter are the 12 that are inside my folders, anything else doesn't have to be included (but also won't hurt by existing in. - No shaded Power Armor hud This removes the shaded border around the power armor hud. - Clean Power Armor HUD Removes the power armor hud texture Power Armor Compass Fix; Power Armor Clean HUD. Alternative: Power Armor HUD Retexture; No Vignette for Power Armor; Lowered Weapons 76; Gamma Gun - NoComments
Mods with HUD textures you could try:Bunch of stuff from keithvsmith1977Power Armor Hud - No TransparencyMakconners Spartan CockpitImmersive and Clever Power Armor HUD Dials And GaugesBetter Dials for Power ArmorXNFRain's Power Armor HUD 2K-1K HD RetexturesPower Armor HUD EnhancedNew Power Armor HUD GaugesPower Armor HUD RenewalPower Armor HUD - 1st person retextureThere were a few on Lovers Lab as well, last time I checked.I'm sure there's a ton I missed. You can mix and match a lot of gauges and dials and dashboards, etc.Hopefully people with some texturing know-how will be inspired to make more (Not me, I suck at making textures).Mentions:IDontEvenKnow and his Adjustable Headlamps mod, without which I would have given up on this idea due to not being able to get the HUD to set without manually exiting and entering power armor each time. But he came up with a awesome scripted quick forced re-requip and bam, problem solved.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The 5 base game helmets being switched, using various retextures.The Dials/No Dials options without a helmet + third person.
2025-04-23First of, sorry for doubleposting, but I was not sure which category this falls under.So... I'm having this weird issue with my Power Armor HUD. I'll add some pictures that'll show the exact issue I'm having. While I'm out of the armor everything is dandy and well, as the first 3 pictures shows. However when I enter a Power Armor the HUD gets... weird. I've tried disabling all HUD mods I've been using, and also all the Power Armor HUD changing mods (Clear PA HUD to be exact), and there's no change. I've also tried all kinds of video options. Which leads me to believe that I've accidentally screwed something up in my .INI. So I'm posting here in hopes that someone out there might know what's up with this, or if someone else have encountered this.It's getting really frustrating. I can basically do **** while I'm in my armor now.Thanks in advance. :confused: Edited February 3, 2016 by Skitkjell
2025-04-23Forget to install a certain mods HUD mesh and wind up crashing due to mesh not being found upon equipping that mods helmet.Feel free to delete or hide any of the things you don't actually need because you don't use that mod.Requirements:None!But as stated above, this really doesn't do much on its own until you throw some textures into the mix, so that the helmets truly do have different looks.Compatible:Works with mods that remove the helmet in dialogue and such.Works with helmet switchers/togglers.Incompatibilities:Gopher's paHUD. Incompatible in the sense that the widgets loaded by paHUD will often either overlap the textures or sometimes fail to load due to the forced power armor re-equip. I've been trying to figure out a way that I might be able to make it work only when helmet is unequipped, but so far no luck. Really though, what paHUD does is sort of the opposite of what this is meant to do (clean transparent HUD vs full helmet HUD), but would be nice to make it a option or something. PowerArmor Handling Improvements. If a mod uses a script to force the player out of power armor, it could be incompatible.If you think you have found something that is incompatible, please report it with as much detail as you can and I'll see what I can do.Known issues or oddities:The rain effect will be weird if you use a bunch of textures of all shapes and sizes. There's no way that I know of tochange that .nif dynamically (and doesn't seem to use any sort of visual effect that I can manipulate), and I doubt there is a "one size fits all" .nif.I guess find something that looks good with the most amount of HUD textures you are using, or you could use no rainbox at
2025-04-21Boundaries and such. Not sure if anything specific has to be done with the PADash .nifs, and can't test it anyhow. Let me know.The script works by looking for keywords, meaning that mod added power armors that re-use any of the 5 base game helmet keywords I look for cannot have their own HUD, and will instead use the HUD from whichever base game keyword they use.The base game keywords I look for are:ma_T45_Helmet [KYWD:00197DEF]ma_T51_Helmet [KYWD:00176ABF]ma_T60_Helmet [KYWD:00180FD8]ma_X01_Helmet [KYWD:00183194]ma_PA_Raider_Helmet [KYWD:0018417D]The following are mods that ARE able to have their own HUD, let me know if I missed any that you know uses a custom keyword, and not base game keywords.Captain Cosmos (Creation Club)Horse Power Armor (Creation Club)Hellfire Power Armor (Creation Club)X-02 Power Armor (Creation Club)B-35 Combat Power ArmorBVS Batman Power ArmorClassic Advanced Power Armor (esp & esl)C.M.C. Power ArmorConstruction Power Armor from Commonwealth ScavversStandalone Construction Power ArmorExcavator Power ArmorGipsy Danger Power ArmorInstitute Power ArmorKnight Power Armor Liberty Power ArmorMechanist Power ArmorMidwestern Power ArmorMidwest Power Armor EvolutionNAVI - Brand New Power ArmorRelic Space MarineThe Space MarineSubmersible Power Armor - Bioshock InspiredSubmersible Power Armor Redux - Bioshock InspiredT-49 - Armor of the StorytellerT51c AirForce Power ArmorTed's Power Armor TES-51 Power Armor - Skyrim Inspired TRAIN POWER ARMORTumbajamba's Combat Power Armor Tumbajamba's Spartan Battle Suit Ultracite Power Armor (esp & esl)Viral Power ArmorVault Tec Power Armor War Machine Enclave X-02 Power ArmorHellfire X-03 Power ArmorRed Shift Power Armor (esp & esl)If you changed the mod keyword FormID, either by compacting for esl or other, the script won't be able to find the keyword!If you changed the NAME of the mod plugin, because you merged it, or other, the script won't be able to find things!The file contains meshes and placeholder textures for all of the above mods. Didn't do FOMOD so that you don't
2025-03-26