Browser webgl
Author: a | 2025-04-24
The webgl report page ( WebGL Report WebGL 1 WebGL 2 This browser supports WebGL 1, but it is disabled or unavailable. Sometim
WebGL Browser Report – WebGL FingerPrinting
I am seeing extremely frequent browser black-screen crashes in Decentraland.I have seen this in many places in DCL, includingthe 0,0 landing spot,the Unti\ty Cafe at 14,100In largely empty land such as 150,150,At -12,92 in the road between the University and the Consensys build.visiting Vegas.I have seen it on 3 different Windows 10 laptops, with NVIDIA:GPUsGTX 740GTX 1070RTX 2070(and it occurs with GPU turned off for the browser, too)I have seen it in Chrome, Brave and EdgeIt has been getting worse and worse for a few weeks, and today it has gotten so bad that i basically cannot enter most places in DCL in either Chrome or Brave without an immediate crash or a crash within a minute or so.I have latest NVidia drivers and latest browser versionsTypically what I see in console is[.WebGL-0000410E0F2CB100] GL_CONTEXT_LOST_KHR: Context has been lost.orWebGL: CONTEXT_LOST_WEBGL: loseContext: context lostThis can have some variants, such as:[.WebGL-00000E9212AE3800] GL_INVALID_OPERATION: Level of detail outside of range.And then later eitherCONTEXT_LOST_WEBGL: loseContext: context lostOrWebGL-0000410E0F2CB100] GL_OUT_OF_MEMORY: Internal error: 0x00000505: Failed to allocate host memory94[.WebGL-0000410E0F2CB100] GL_CONTEXT_LOST_KHR: Context has been lost./?island=I17cwh&position=-150%2C150&realm=dg:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost/?island=I17cwh&position=-150%2C150&realm=dg:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
WebGL Browser Report - WebGL Fingerprinting - WebGL 2 Test
Javascript 3D engine.GrimoireJSA WebGL framework for Web development.litegl.jsLightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders.CraZyPGlowlevel webgl2.0 libraryGLBoostA Useful WebGL Library for Small TurningRedCube.jsWebGL2 rendering library.RedGL2RedGL - JavaScript 3D librarygi-voxelsWebGL Voxel Cone TracingartglTypeScript 3D framework. Building blocks & infrastructure for Web 3D application.Squareroot.jsA 2d/3d engine for WebGL and Canvas rendering and animationgl3webgl helper librarywwgSimple WebGL wrapperglTipsUseful, cherry-pickable, and CC0 (public domain like) licensed WebGL routine code snippets.dan-shari-glminimum webgl framework developed with TypeScripthwoa-rang-glLightweight WebGL Library written in TypescriptdesenhaA barebones WebGL framework.Tmp3DA 3-D software renderer written from scratch in nothing but JavaScriptopusglA minimal rendering library.feng3dTypeScript 3D engine built on WebGL.swissglSwissGL is a minimalistic wrapper on top of WebGL2 JS API.fourMinimal three.js alternative.gliiObject-oriented understandable WebGL.foam-glA WebGL toolkit.Path Tracing ☈NameStarsLast CommitDescriptionSnellyA system for physically-based SDF (signed distance field) pathtracing in WebGLAshesWebGL2.0 3D Engine & ECS & RayTracingTools build on top of... 🏘️NameStarsLast CommitDescriptionWhitestormJSSuper-fast 3D framework for Web Applications & Games. Based on Three.jsPhaserPhaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js.OSG.jsJavascript Implementation of OpenSceneGraphAmmo.jsDirect port of the Bullet physics engine to JavaScript using Emscriptengl-enginean experimental ES6 WebGL engine built on stack.glGLAMglam (GL A nd M arkup) is a declarative language for creating 3D web content.potreeWebGL point cloud viewer for large datasetsplotly.jsBuilt on top of d3.js and stack.gl, plotly.js is a high-level, declarative charting library.threeifythreeify is a Typescript 3D library loosely based on three.js.ROYGBIVA 3D engine for the Webshreelite three.jsTaroA lightweight 3D game engine for the web.Alien.jsAlien.js is a MVC design pattern for building single-page applications with ES modules and three.js, intended for developers who are interested in creating their own shaders.gpu-ioA GPU-accelerated computing library for physics simulations and other mathematical calculationsenable3dStandalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3ThreePipeA 3D viewer framework built on top of three.js with a focus on rendering, modularity and extensibility.BrainchopIn-browser 3D MRI rendering and segmentation.lgl-tracerLGLTracer is a web ray tracing renderer, implemented as a plug-in library on top of Threejs.Maps and visualizations 🗺️NameStarsLast CommitDescriptionMapbox GL JSInteractive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL.Deck.glWebGL based visualization layersLumaGLA JavaScript WebGL Framework for Data VisualizationCesiumOpen-source library for world-class 3D globes and maps.xeoglA data-driven 3D visualization engine on WebGLPhiloGLA WebGL Framework for Data Visualization, Creative Coding and Game DevelopmentMathBoxPresentation-quality WebGL math graphingVTKVisualization Toolkit for the WebApache EChartsA powerful, interactive charting and data visualization library for browserTroikaA JavaScript framework for interactive 3D and 2D visualizations@antv/gA powerful rendering engine for AntV implemented with Canvas2D / SVG / WebGL / WebGPU.VR 🥽NameStarsLast CommitDescriptionA-FrameA web framework for building virtual reality experiences.PlayCanvasJavaScript game engine built on WebGL and WebVRWebAssembly 🟪NameStarsLast CommitDescriptionGLASWebGL in WebAssembly with AssemblyScriptWebRaysRay Tracing on the WebmuglMicro WebGL 2.0 3D Graphics Library forWebGL Browser Report - WebGL Fingerprinting - BrowserLeaks
You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Anyone knows Canvas blocking extension for Opera? I use Yandex, which keeps moving towards Opera, so Chrome extensions keep stopping working, like CanvasFingeprintblock now. Anyone tried TunnelBear Blocker? It seems to work pretty well for me in Chrome. jacemace Registered Member Joined: Sep 10, 2009 Posts: 78 Hi, I got %100 on - "0 user agents have the same signature"; is this a good outcome or not? Is it easier to identify etc.? I'd say, that depends. Quite generally this result means that you're perfectly identifiable. However, if you're using an add-on like Canvas Defender which creates noise by creating a new fingerprint with every browsing session or even every x minutes this result is basically meaningless, IMHO. By any chance, is your signature 5820BEE4 ? Just thinking, that maybe blocking canvas displays some default signature/file. Attached Files: a"> The webExtension version of CanvasBlocker is available (Beta):Version 0.4.0: changes: - switched to webExtension - notifications are now done via page action - minimal and maximal fake size are now respected in all fakeable functions - fake readout now fakes one pixel at once and no longer one single channel - new icon (special thanks to Thorin-Oakenpants) new features: - information of all fake events in one tab are visible - settings page now only shows settings that are useful within the given settings set - new preferences: * minimal fake size * setting to enable the inspection of the content of the faked canvas * new random number generator "constant" * setting to not fake the most frequent colors in a canvas * setting to enable canvas cache * setting to hide expert settings * setting to control if the alpha channel should be faked as well fixes: - ask mode did not work for input types - allow page scripts to overwrite the faked funtions - getImageData also faked when using fakeInput mode Last edited by a moderator: Sep 24, 2017 I checked Chrome @ and it shows that WebGL is enabled, which is correct I guess, but should we disable it? I've found Disable WeGL in the Chrome store which works, but I don't know what the implications of disabling WeGL are?Any advice appreciated. I disabled it using the Disable WebGL extensionWhat is WebGL and why it’s dangerous?WebGL (Web-based Graphics Library) is a collection of code for JavaScript that makes it possible for a website to access your video card in order to display interactive 3D-graphics using the HTML5 Canvas element—without using any third-party plug-ins.WebGL can be a threat to your device security and online anonymity. Cool, thanks!So does disabling WebGL only stop the fingerprinting or does it disable part of the browsers capability and function too. I don't see my browser affected in any way since I'm not using any 3D software Ah, gotcha. After disabling it i don't see any negative effects. The webgl report page ( WebGL Report WebGL 1 WebGL 2 This browser supports WebGL 1, but it is disabled or unavailable. SometimWebGL Browser Report - WebGL FingerPrinting - XPASS.pro
Easily display and interact with webpages in 2D using the Unity web browser plugin trusted by hundreds of developers. Try the demo here and see the developer site for full documentation. Due to browser limitations, this package has significant limitations compared to the other 3D WebView packages. Please see this page for the full list of limitations.Load a webpage from a URL or HTML stringWatch videos and YouTube embedsCreate UIs with HTMLGet started fast with the 2D CanvasWebViewPrefabC# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)Powered by the HTML elementComprehensive APIs for controlling the browser and listening to browser events (see this page for limitations)Execute JavaScriptSend messages from C# to JavaScript and vice versaView PDFsIntegrate with OAuthIncludes additional APIs for platform-specific featuresSupports transparent pagesExamples 3D WebView's included CanvasWebViewDemo scene WebGL WebView Demo System requirementsUnity 2018.4 or newerWebGL Build SupportAdds Important notes and limitationsProducts purchased through the Vuplex Store are downloaded through the Vuplex Developer Dashboard. For a comparison of the Vuplex Store vs. the Unity Asset Store, please see this page.This package only supports WebGL. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.3DBrowser Fingerprints 101: WebGL. What Is WebGL - Medium
For many years, I have wanted to port vZome to the web.The primary reason for this is that the web browser is now the truly universal platform,and an increasingly capable and standardize one, at that.A secondary reason is the steady erosion of the viability of Java desktop applications,for various reasons.This document captures my history of experimentation with web technologies,always with the goal of porting vZome. A strong requirement has always been tocontinue to support opening existing vZome files, even if the web version of vZomeadopts a very different user experience.3D in the WebMy earliest efforts, starting in 2012, focused on learning aboutWebGL, the browser standard for 3D graphics.One of my first attempts just uses bare WebGL JavaScript code torender a Zome ball or any of several othervZome shapes exported as JSON, such as a short purple strut.I don’t seem to have any source code for this app saved anywhere, except where it is served on vzome.com. First Zome ball rendering using WebGL First purple strut rendering using WebGL My next attempt, in 2015, used TDL, a wrapper library around WebGLcreated by Gregg Tavares.The source code for this application is available in GitHub.Here the data is a collection of JSON files exported from vZome.This application includes some primitive user interface elements,buttons to navigate between designs,and one button that opened a DropBox chooser to load additional designs. Zome designs rendered using TDL library As early as 2014, three.js had come to my attention,having already gained a high degree of adoption in the WebGL community.I was also starting to think about replacing desktop vZome,looking into Electron, a framework for building cross-platform desktop apps using web technologies.In 2017 I created this application, a fairly simple first effort with three.js.The source code for this application is also available in GitHub.This project started as a forkWebGL Tutorial - 3D Rendering in the Web Browser with WebGL
Enabled browser. To publish the model in the Web, the content of the target directory must just be copied to a web site. WebGL-Publisher writes the geometric information into an own model format with the extension wpm (WebGL-Publisher Model). The reasons for defining an own model format are: The format is optimized for an Internet environment and is based on JSON notation The format has its focus on reducing the data size but keeping the readability The format supports not only plain 3D data but also Animations Layer Lines in 2D/3D space with different line styles Arcs in 2D/3D space with different line styles Crosshatches in 2D/3D space with different line styles Text and Labels in 2D/3D space with different fonts Dimensions (linear, angular and radial) in 2D/3D space with different fonts 3D geometry with individual color/texture/shader options Assembly structures incl. referenced components (must be loaded only once) There are numerous cloud based solutions to display models via WebGL in web browsers. In doing so the native models are uploaded into a portal and are converted by a remote server. The generated output is publisher under a specific URL from the provider. The following aspects illustrate the benefits of WebGL-Publisher compared to these solutions. Control of the native models Using WebGL-Publisher the original models do not have to be uploaded via internet. This protects the intellectual property and the know-how of the creator because no design ideas are given away. In addition to that it is secure that the native. The webgl report page ( WebGL Report WebGL 1 WebGL 2 This browser supports WebGL 1, but it is disabled or unavailable. Sometim WebGL Report is a web page that tests a browser's WebGL capabilities, such as supported extensions and maximum texture units. It also shows how to enable WebGL and WebGL 2 in different browsers and platforms.Comments
I am seeing extremely frequent browser black-screen crashes in Decentraland.I have seen this in many places in DCL, includingthe 0,0 landing spot,the Unti\ty Cafe at 14,100In largely empty land such as 150,150,At -12,92 in the road between the University and the Consensys build.visiting Vegas.I have seen it on 3 different Windows 10 laptops, with NVIDIA:GPUsGTX 740GTX 1070RTX 2070(and it occurs with GPU turned off for the browser, too)I have seen it in Chrome, Brave and EdgeIt has been getting worse and worse for a few weeks, and today it has gotten so bad that i basically cannot enter most places in DCL in either Chrome or Brave without an immediate crash or a crash within a minute or so.I have latest NVidia drivers and latest browser versionsTypically what I see in console is[.WebGL-0000410E0F2CB100] GL_CONTEXT_LOST_KHR: Context has been lost.orWebGL: CONTEXT_LOST_WEBGL: loseContext: context lostThis can have some variants, such as:[.WebGL-00000E9212AE3800] GL_INVALID_OPERATION: Level of detail outside of range.And then later eitherCONTEXT_LOST_WEBGL: loseContext: context lostOrWebGL-0000410E0F2CB100] GL_OUT_OF_MEMORY: Internal error: 0x00000505: Failed to allocate host memory94[.WebGL-0000410E0F2CB100] GL_CONTEXT_LOST_KHR: Context has been lost./?island=I17cwh&position=-150%2C150&realm=dg:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost/?island=I17cwh&position=-150%2C150&realm=dg:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
2025-03-26Javascript 3D engine.GrimoireJSA WebGL framework for Web development.litegl.jsLightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders.CraZyPGlowlevel webgl2.0 libraryGLBoostA Useful WebGL Library for Small TurningRedCube.jsWebGL2 rendering library.RedGL2RedGL - JavaScript 3D librarygi-voxelsWebGL Voxel Cone TracingartglTypeScript 3D framework. Building blocks & infrastructure for Web 3D application.Squareroot.jsA 2d/3d engine for WebGL and Canvas rendering and animationgl3webgl helper librarywwgSimple WebGL wrapperglTipsUseful, cherry-pickable, and CC0 (public domain like) licensed WebGL routine code snippets.dan-shari-glminimum webgl framework developed with TypeScripthwoa-rang-glLightweight WebGL Library written in TypescriptdesenhaA barebones WebGL framework.Tmp3DA 3-D software renderer written from scratch in nothing but JavaScriptopusglA minimal rendering library.feng3dTypeScript 3D engine built on WebGL.swissglSwissGL is a minimalistic wrapper on top of WebGL2 JS API.fourMinimal three.js alternative.gliiObject-oriented understandable WebGL.foam-glA WebGL toolkit.Path Tracing ☈NameStarsLast CommitDescriptionSnellyA system for physically-based SDF (signed distance field) pathtracing in WebGLAshesWebGL2.0 3D Engine & ECS & RayTracingTools build on top of... 🏘️NameStarsLast CommitDescriptionWhitestormJSSuper-fast 3D framework for Web Applications & Games. Based on Three.jsPhaserPhaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js.OSG.jsJavascript Implementation of OpenSceneGraphAmmo.jsDirect port of the Bullet physics engine to JavaScript using Emscriptengl-enginean experimental ES6 WebGL engine built on stack.glGLAMglam (GL A nd M arkup) is a declarative language for creating 3D web content.potreeWebGL point cloud viewer for large datasetsplotly.jsBuilt on top of d3.js and stack.gl, plotly.js is a high-level, declarative charting library.threeifythreeify is a Typescript 3D library loosely based on three.js.ROYGBIVA 3D engine for the Webshreelite three.jsTaroA lightweight 3D game engine for the web.Alien.jsAlien.js is a MVC design pattern for building single-page applications with ES modules and three.js, intended for developers who are interested in creating their own shaders.gpu-ioA GPU-accelerated computing library for physics simulations and other mathematical calculationsenable3dStandalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3ThreePipeA 3D viewer framework built on top of three.js with a focus on rendering, modularity and extensibility.BrainchopIn-browser 3D MRI rendering and segmentation.lgl-tracerLGLTracer is a web ray tracing renderer, implemented as a plug-in library on top of Threejs.Maps and visualizations 🗺️NameStarsLast CommitDescriptionMapbox GL JSInteractive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL.Deck.glWebGL based visualization layersLumaGLA JavaScript WebGL Framework for Data VisualizationCesiumOpen-source library for world-class 3D globes and maps.xeoglA data-driven 3D visualization engine on WebGLPhiloGLA WebGL Framework for Data Visualization, Creative Coding and Game DevelopmentMathBoxPresentation-quality WebGL math graphingVTKVisualization Toolkit for the WebApache EChartsA powerful, interactive charting and data visualization library for browserTroikaA JavaScript framework for interactive 3D and 2D visualizations@antv/gA powerful rendering engine for AntV implemented with Canvas2D / SVG / WebGL / WebGPU.VR 🥽NameStarsLast CommitDescriptionA-FrameA web framework for building virtual reality experiences.PlayCanvasJavaScript game engine built on WebGL and WebVRWebAssembly 🟪NameStarsLast CommitDescriptionGLASWebGL in WebAssembly with AssemblyScriptWebRaysRay Tracing on the WebmuglMicro WebGL 2.0 3D Graphics Library for
2025-04-02Easily display and interact with webpages in 2D using the Unity web browser plugin trusted by hundreds of developers. Try the demo here and see the developer site for full documentation. Due to browser limitations, this package has significant limitations compared to the other 3D WebView packages. Please see this page for the full list of limitations.Load a webpage from a URL or HTML stringWatch videos and YouTube embedsCreate UIs with HTMLGet started fast with the 2D CanvasWebViewPrefabC# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)Powered by the HTML elementComprehensive APIs for controlling the browser and listening to browser events (see this page for limitations)Execute JavaScriptSend messages from C# to JavaScript and vice versaView PDFsIntegrate with OAuthIncludes additional APIs for platform-specific featuresSupports transparent pagesExamples 3D WebView's included CanvasWebViewDemo scene WebGL WebView Demo System requirementsUnity 2018.4 or newerWebGL Build SupportAdds Important notes and limitationsProducts purchased through the Vuplex Store are downloaded through the Vuplex Developer Dashboard. For a comparison of the Vuplex Store vs. the Unity Asset Store, please see this page.This package only supports WebGL. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.3D
2025-04-14For many years, I have wanted to port vZome to the web.The primary reason for this is that the web browser is now the truly universal platform,and an increasingly capable and standardize one, at that.A secondary reason is the steady erosion of the viability of Java desktop applications,for various reasons.This document captures my history of experimentation with web technologies,always with the goal of porting vZome. A strong requirement has always been tocontinue to support opening existing vZome files, even if the web version of vZomeadopts a very different user experience.3D in the WebMy earliest efforts, starting in 2012, focused on learning aboutWebGL, the browser standard for 3D graphics.One of my first attempts just uses bare WebGL JavaScript code torender a Zome ball or any of several othervZome shapes exported as JSON, such as a short purple strut.I don’t seem to have any source code for this app saved anywhere, except where it is served on vzome.com. First Zome ball rendering using WebGL First purple strut rendering using WebGL My next attempt, in 2015, used TDL, a wrapper library around WebGLcreated by Gregg Tavares.The source code for this application is available in GitHub.Here the data is a collection of JSON files exported from vZome.This application includes some primitive user interface elements,buttons to navigate between designs,and one button that opened a DropBox chooser to load additional designs. Zome designs rendered using TDL library As early as 2014, three.js had come to my attention,having already gained a high degree of adoption in the WebGL community.I was also starting to think about replacing desktop vZome,looking into Electron, a framework for building cross-platform desktop apps using web technologies.In 2017 I created this application, a fairly simple first effort with three.js.The source code for this application is also available in GitHub.This project started as a fork
2025-04-02