Blitzmax

Author: a | 2025-04-24

★★★★☆ (4.8 / 1667 reviews)

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Download DevilGUI port to BlitzMax for free. DevilGUI port to BlitzMax. DevilGUI port to the BlitzMax programming language. Free download BlitzMax BlitzMax for Mac OS X. BlitzMax is the next generation game programming language from Blitz Research.

Download snow angels theme

blitz-research/blitzmax: BlitzMax - GitHub

[weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202503160413 BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm v0.146.3.58.202503160342 BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS arm64 v0.146.3.58.202503160225 BlitzMax, arm64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS x64 v0.146.3.58.202503160223 BlitzMax, x64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax Linux x64 v0.146.3.58.202503160217 BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Steam and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax Win32 (mingw) v0.146.3.58.202503160201 BlitzMax, Windows Edition, with both x86 and x64 MinGW-w64 distributions.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Steam.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202503090343 BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm v0.146.3.58.202503090317 BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS arm64 v0.146.3.58.202503090155 BlitzMax, arm64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS x64 v0.146.3.58.202503090154 BlitzMax, x64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk.

blitzmax/versions.txt at master blitz-research/blitzmax - GitHub

Dir and:Configure: cmake -S . -B cmake-build-macos-release -DCMAKE_BUILD_TYPE=ReleaseBuild: cmake --build cmake-build-macos-releaseInstall: cmake --install cmake-build-macos-releaseAfter install, output files should end up in cmake-build-macos-release/LIBSGD_INSTALL dir.Build instructions for the BlitzMax targetBuild the libsgd/blitzmax/sgd2bmx.bmx tool and place the output executable somewhere in you system path.Set the cmake option SGD_BLITZMAX_TARGET_ENABLED to ON. You can do this by passing -DSGD_BLITZMAX_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional blitzmax directory containing the SGD blitzmax module.Build instructions for the Python targetInstall the python devlopment libraries and SWIG.Set the cmake option SGD_PYTHON_TARGET_ENABLED to ON. You can do this by passing -DSGD_PYTHON_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional python directory containing the SGD python module.Build instructions for the node.js targetInstall nodejs and SWIG.Set the cmake option SGD_NODEJS_TARGET_ENABLED to ON You can do this by passing -DSGD_NODEJS_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional nodejs directory containing the SGD nodejs module.Build instructions for html help filesInstall Doxygen.Set the cmake option SGD_DOXYGEN_TARGET_ENABLED to ON. You can do this by passing -DSGD_DOXYGEN_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional html directory containing the SGD html help files.. Download DevilGUI port to BlitzMax for free. DevilGUI port to BlitzMax. DevilGUI port to the BlitzMax programming language. Free download BlitzMax BlitzMax for Mac OS X. BlitzMax is the next generation game programming language from Blitz Research.

BlitzMax-NG Download Latest Releases - Blitz3D BlitzMax

Precise details: Features:1. Excellent sound quality: Kids karaoke machine uses advanced audio enhancement technology and is equipped with large-diameter speakers, which can provide up to 120db volume and penetration. This comes with 1.7-inch speakers that provide you with clear, bright, comprehensive 3D surround sound quality and deep bass for a superior music experience.2. Interactive lighting and sound effects: Karaoke machine for kids have 7 color LED light modes and 5 sound effects to choose from. The lights will beat with the rhythm of the music, creating a relaxed and lively atmosphere whether at home or at any party.3. Long-lasting battery life: The built-in rechargeable battery can support up to 5-6 hours of use. This ensures that children can enjoy singing, whether at a birthday party, picnic, or any form of outdoor activity.4. Multifunctional connection method: This portable Bluetooth speaker is equipped with the latest Bluetooth 5.3 chip, which can quickly pair and maintain a stable connection. In addition to Bluetooth, the product also supports TF card and AUX connections, which can be easily connected to mobile phones, computers, tablets, projections and other devices.5. Exquisite gift choice: This mini kids karaoke machine has a stylish design and attractive colors, making it an ideal gift choice, not only for kids, but also for children and families of 3, 4, 5, 6, 7, 8, 9, 10, 11, 12+ Year Old . Give them the gift of this karaoke machine and let them enjoy singing while also conveying your care and love to them. Specifications: Brand BlitzMax Model BM-K10 Color Pink, Beige Net Weight 1.65 pounds Dimensions 5.04 x 2.85 x 4.5 inches Volume Control Yes Supported Profiles HSP/HFP/A2DP/AVRCP Transmission Distance 33 feet (10m) Charging Time (h) 2h Music Time 5-6h Package Included: 1* BlitzMax BM-K10 Mini Portable bluetooth Speaker 2* Wireless Microphones 1* Type-C Chaiging Cable 1* User Manual Welcome to LibSGDLibSGD is a simple game development library that provides a high level, easy to use 'scene graph' style API for writing games and apps.LibSGD also support loading and playing audio and will eventually include network functionality.The library is coded in C++, but the primary public API is pure 'C', making it highly compatible with a wide range of platforms and languages.Currently supported languages include C/C++, Blitz3D, BlitzMax, Python and node.js. Support for more languages is on the way.Note that Pull Requests are not currently being accepted for this repository.LibSGD is licensed under the Zlib/PNG license.Joins the LibSFD discussion at support LibSGD at build instuctions for 64bit Windows 10Install git, cmake, python3 and MSVC (I use the free 2022 Community Edition).Clone this repository, CD to checkout dir and:Configure: cmake -S . -B cmake-build-windows-release -G "Visual Studio 17 2022"Build: cmake --build cmake-build-windows-release --config ReleaseInstall: cmake --install cmake-build-windows-release --config ReleaseAfter install, output files should end up in cmake-build-windows-release/LIBSGD_INSTALL dir.CMake build instuctions for 64bit Linux (tested on Manjaro KDE)You will need at least git, cmake, python3, g++, binutils etc. You may also need to install dev packages for things like x11, openssl and so on.Clone this repository, CD to checkout dir and...Configure: cmake -S . -B cmake-build-linux-release -DCMAKE_BUILD_TYPE=ReleaseBuild: cmake --build cmake-build-linux-releaseInstall: cmake --install cmake-build-linux-releaseAfter install, output files should end up in cmake-build-linux-release/LIBSGD_INSTALL dir.CMake build instructions for MacOS (tested on Sonoma 14.4.1)Install 'XCode' from app store.Install 'homebrew' from: cmake using 'brew install cmake'.Install openssl using 'brew install openssl'.Clone this repository, CD to checkout

BlitzMax DX 1.0 Alpha Release (Windows) - Blitz3D BlitzMax

BeginningsIt's all a bit hazy now, but I remember hanging out on IRC back in 2004, getting a PM from a "Data" who wanted some graphics (maybe a title screen?) for his game "DIRT". I was hesitant but eventually agreed. I ended up making most of the graphics, various promotional art, and a few dev tools. ToolsBecause the graphics needed to be saved as individual images, I wrote some tools in BlitzMax to help me with this. Personally I always prefer working with "sprite sheets" so I can get an overview of what I'm doing.My tools were mostly hacks not not user friendly. Often I would rewrite the program, changing constants, adding features, etc. to get the desired output. Bunker Cutter - Extracts bunker bits from... three different images, Foreground, Background and Material. It worked on multiples of 8, 12, 26, 24 or somesuch. It did 256 colour indexation and wrote a custom .bmp file exporter as BMX can't save out .bmp. Strangle Sheet - This was a rewrite of an old BOB (Blitter OBject) Grabber program I wrote on the Amiga. It was used to save out bodyparts individually, and also calculate their individual weight based on Material. ReadMaterials - this was some sort of visual program for handling materials. Various palette programs - I put a fair amount of work into making a 256 colour palette, but it was all for nought as my CRT monitor was miscalibrated, making the colours too bright elsewhere. CC Bender - Used to generate limb bending frames from upper and lower bits. Written late. Not sure if it was ever used. Around the same time- no wait, my files say March 2005, I did the Battalion Wars 1 (GameCube) cover art, which featured a similar soldier design by coincidence. I remember they had a very good concept artist on that project but somehow decided to use me for the cover. At around 2006-2007 some legal issues arose. I might've been "Colin McRae: DIRT" that forced a namechange to Cortex Command ("prior art" does not apply to smaller companies with no legal muscle). At this point we had come up with the controller brain idea so the title Cortex Command made more sense anyways, and it's more distinct in web searches. I think my name idea was rather plain... Brain Wars. As a kid I used to do Cyborg War drawings featuring eyes

BlitzMax by skid - Itch.io

. Download DevilGUI port to BlitzMax for free. DevilGUI port to BlitzMax. DevilGUI port to the BlitzMax programming language.

Chapter 1 - Introduction To BlitzMax

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User8005

[weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202503160413 BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm v0.146.3.58.202503160342 BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS arm64 v0.146.3.58.202503160225 BlitzMax, arm64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS x64 v0.146.3.58.202503160223 BlitzMax, x64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax Linux x64 v0.146.3.58.202503160217 BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Steam and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax Win32 (mingw) v0.146.3.58.202503160201 BlitzMax, Windows

2025-04-17
User5370

Edition, with both x86 and x64 MinGW-w64 distributions.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Steam.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202503090343 BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax RaspberryPi arm v0.146.3.58.202503090317 BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.Installation notesSee the Getting Started Guide at the BlitzMax website.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS arm64 v0.146.3.58.202503090155 BlitzMax, arm64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk. [weekly] BlitzMax macOS x64 v0.146.3.58.202503090154 BlitzMax, x64 macOS edition.Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.InstallingBlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).Building the BinariesAs a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.After unzipping the release, run eitherrun_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.Note: This is a weekly build, and may contain bugs. Use at your own risk.

2025-03-31
User1450

Dir and:Configure: cmake -S . -B cmake-build-macos-release -DCMAKE_BUILD_TYPE=ReleaseBuild: cmake --build cmake-build-macos-releaseInstall: cmake --install cmake-build-macos-releaseAfter install, output files should end up in cmake-build-macos-release/LIBSGD_INSTALL dir.Build instructions for the BlitzMax targetBuild the libsgd/blitzmax/sgd2bmx.bmx tool and place the output executable somewhere in you system path.Set the cmake option SGD_BLITZMAX_TARGET_ENABLED to ON. You can do this by passing -DSGD_BLITZMAX_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional blitzmax directory containing the SGD blitzmax module.Build instructions for the Python targetInstall the python devlopment libraries and SWIG.Set the cmake option SGD_PYTHON_TARGET_ENABLED to ON. You can do this by passing -DSGD_PYTHON_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional python directory containing the SGD python module.Build instructions for the node.js targetInstall nodejs and SWIG.Set the cmake option SGD_NODEJS_TARGET_ENABLED to ON You can do this by passing -DSGD_NODEJS_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional nodejs directory containing the SGD nodejs module.Build instructions for html help filesInstall Doxygen.Set the cmake option SGD_DOXYGEN_TARGET_ENABLED to ON. You can do this by passing -DSGD_DOXYGEN_TARGET_ENABLED=ON to cmake when configuring.After building and installing, LIBSGD_INSTALL should include an additional html directory containing the SGD html help files.

2025-04-06
User4401

Precise details: Features:1. Excellent sound quality: Kids karaoke machine uses advanced audio enhancement technology and is equipped with large-diameter speakers, which can provide up to 120db volume and penetration. This comes with 1.7-inch speakers that provide you with clear, bright, comprehensive 3D surround sound quality and deep bass for a superior music experience.2. Interactive lighting and sound effects: Karaoke machine for kids have 7 color LED light modes and 5 sound effects to choose from. The lights will beat with the rhythm of the music, creating a relaxed and lively atmosphere whether at home or at any party.3. Long-lasting battery life: The built-in rechargeable battery can support up to 5-6 hours of use. This ensures that children can enjoy singing, whether at a birthday party, picnic, or any form of outdoor activity.4. Multifunctional connection method: This portable Bluetooth speaker is equipped with the latest Bluetooth 5.3 chip, which can quickly pair and maintain a stable connection. In addition to Bluetooth, the product also supports TF card and AUX connections, which can be easily connected to mobile phones, computers, tablets, projections and other devices.5. Exquisite gift choice: This mini kids karaoke machine has a stylish design and attractive colors, making it an ideal gift choice, not only for kids, but also for children and families of 3, 4, 5, 6, 7, 8, 9, 10, 11, 12+ Year Old . Give them the gift of this karaoke machine and let them enjoy singing while also conveying your care and love to them. Specifications: Brand BlitzMax Model BM-K10 Color Pink, Beige Net Weight 1.65 pounds Dimensions 5.04 x 2.85 x 4.5 inches Volume Control Yes Supported Profiles HSP/HFP/A2DP/AVRCP Transmission Distance 33 feet (10m) Charging Time (h) 2h Music Time 5-6h Package Included: 1* BlitzMax BM-K10 Mini Portable bluetooth Speaker 2* Wireless Microphones 1* Type-C Chaiging Cable 1* User Manual

2025-04-17

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