Ars metallica

Author: m | 2025-04-24

★★★★☆ (4.1 / 2030 reviews)

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Ars Metallica Ars Metallica - Smithing Enhancement -Spanish Translation: Ars Metallica - Smithing Enhancement: Ars Metallica - Smithing Enhancement - Nexus Mods: I'm a bot

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Ars Metallica Patches - Nexus Mods

These .esp's have been made using SSEEdit, to bridge the gap that exists between certain mods that add new arrows or weapons to the game and the extraordinary Ars Metallica.For example will the new mod Vicious Vampires add new silver bolts and arrows to the game. These do not require the feathers from Ars Metallica to be crafted. Well thanks to my patch they now do. (I had made a mistake with this file originally that made it dependent on Chitin and Bonemold Weaponry. That should obviously be its own patch.)Similarly will aMidianborn Skyforge Steel add new weapons and arrows to the game that used to be locked away from the player. No longer I say! (granted aMidianborn needs to be converted by you yourself before it should be run, but then I say no longer.)On a side note was my aMidianborn Skyforge Steel patch designed to be run with this mod. It's not strictly speaking a requirement, but for the best experience, I greatly recommend it.After playing with Ars Metallica for just a little while I realised the Nordic Arrows had switched perks to be crafted with just the steel smithing perk. I didn't think that was right so I fixed it myself. Use that fix if you want to, I really don't give a toss.I just uploaded a patch for Bonemold and Chitin Weapons - Morrowind Armory - Remade. It only edits the recipes for the arrows in that mod.After creating the patch for the Skyforge Weapons, I noticed the arrows weren't acting right, so I made a fix for them that can be found here.I added a patch for Honed Metal. Very simple, it allows smiths to use the crafting feathers. Remember to go into the MCM of Honed Metal and "Repair" the mod, otherwise the feathers won't show.Okay that's all for now. Gota out. Ars Metallica Ars Metallica - Smithing Enhancement -Spanish Translation: Ars Metallica - Smithing Enhancement: Ars Metallica - Smithing Enhancement - Nexus Mods: I'm a bot ESP is also checkmarked in the ESP/ESM filter box. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the Ars Metallica page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Ars Metallica - Legendary Edition.esp and Ars Metallica - Legendary Edition.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the .esp and .bsa from your Data folder. Then reload your game as usual. Known Issues Silver swords and greatswords can be forged but they show up under the JEWELRY category in the UI. With Dawnguard, for unknown reasons, this has shifted to the MISC category. Arrows show up under the MISC category in the UI for the same reason as the silver swords, unless you have Dawnguard installed. Then they will show up under the proper metal categories. Both of these issues should be largely eliminated if you have the Unofficial Skyrim Patches installed. Compatibility Any mod that alters the vanilla mining script, MineOreScript.psc, will be incompatible. Any mod which alters the base smelter object or the base tanning rack object is incompatible. (Mesh & Texture mods are OK though) Any mod which alters the recipes for the vanilla ingot formulas will be incompatible. Any mod adding items to chickens, pheasants, dead hawks, or the DeathItemHagraven leveled list will be incompatible without Wrye Bash. Any Dawnguard mods that modify the arrow recipes, steel bolt recipe, or dwarven bolt recipe will be incompatible. The magic crossbow bolt recipes have not been altered. Any Hearthfire mods that modify the carpenter's workbench or the other smaller workbenches in each of the houses will be incompatible. Any Dragonborn mods that modify the two arrow recipes will be incompatible. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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User5157

These .esp's have been made using SSEEdit, to bridge the gap that exists between certain mods that add new arrows or weapons to the game and the extraordinary Ars Metallica.For example will the new mod Vicious Vampires add new silver bolts and arrows to the game. These do not require the feathers from Ars Metallica to be crafted. Well thanks to my patch they now do. (I had made a mistake with this file originally that made it dependent on Chitin and Bonemold Weaponry. That should obviously be its own patch.)Similarly will aMidianborn Skyforge Steel add new weapons and arrows to the game that used to be locked away from the player. No longer I say! (granted aMidianborn needs to be converted by you yourself before it should be run, but then I say no longer.)On a side note was my aMidianborn Skyforge Steel patch designed to be run with this mod. It's not strictly speaking a requirement, but for the best experience, I greatly recommend it.After playing with Ars Metallica for just a little while I realised the Nordic Arrows had switched perks to be crafted with just the steel smithing perk. I didn't think that was right so I fixed it myself. Use that fix if you want to, I really don't give a toss.I just uploaded a patch for Bonemold and Chitin Weapons - Morrowind Armory - Remade. It only edits the recipes for the arrows in that mod.After creating the patch for the Skyforge Weapons, I noticed the arrows weren't acting right, so I made a fix for them that can be found here.I added a patch for Honed Metal. Very simple, it allows smiths to use the crafting feathers. Remember to go into the MCM of Honed Metal and "Repair" the mod, otherwise the feathers won't show.Okay that's all for now. Gota out.

2025-04-13
User6105

ESP is also checkmarked in the ESP/ESM filter box. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the Ars Metallica page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Ars Metallica - Legendary Edition.esp and Ars Metallica - Legendary Edition.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the .esp and .bsa from your Data folder. Then reload your game as usual. Known Issues Silver swords and greatswords can be forged but they show up under the JEWELRY category in the UI. With Dawnguard, for unknown reasons, this has shifted to the MISC category. Arrows show up under the MISC category in the UI for the same reason as the silver swords, unless you have Dawnguard installed. Then they will show up under the proper metal categories. Both of these issues should be largely eliminated if you have the Unofficial Skyrim Patches installed. Compatibility Any mod that alters the vanilla mining script, MineOreScript.psc, will be incompatible. Any mod which alters the base smelter object or the base tanning rack object is incompatible. (Mesh & Texture mods are OK though) Any mod which alters the recipes for the vanilla ingot formulas will be incompatible. Any mod adding items to chickens, pheasants, dead hawks, or the DeathItemHagraven leveled list will be incompatible without Wrye Bash. Any Dawnguard mods that modify the arrow recipes, steel bolt recipe, or dwarven bolt recipe will be incompatible. The magic crossbow bolt recipes have not been altered. Any Hearthfire mods that modify the carpenter's workbench or the other smaller workbenches in each of the houses will be incompatible. Any Dragonborn mods that modify the two arrow recipes will be incompatible. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

2025-04-20
User7143

The Vamprie menace.** Holy Ground: The hazard spray spell. Bless the ground so that beings profaned by undeath walk upon it and are harmed.** Gaze of Arkay: The big daddy master spell. Unleash a torrent of sun damage in a manner not unlike Lightning Storm. Affected targets will flee in terror at the divinely blessed onslaught when hit. It'll be available at the same time as Expert-level Restoration spells.* Existing sun damage sound effects have been adjusted to be more appropriate.* Several Dawnguard members have been uprated:** Isran should now sport proper heavy armor, and his warhammer has been replaced with a new Greatsword.** Sorine should now start with a Dwarven (standard) Crossbow and some steel bolts.** Gunmar should now have a Dawnguard Battlehammer once he joins up.** Florentius will now have robes that don't clip with his armored boots/gauntlets, and will get rid of his junky iron sword for a Dawnguard sword. He's also sporting a repertoire of Sun damage spells.** Many other less prominent members have had armament switcheroos as well.** Ideally, these will work with a New Game. However, I have made a retroactive script that should effect these changes as well. Much of the aspects on the NPCs in question that I altered may be baked in data in the save.* Dawnguard armor only now requires the body, gauntlets, and boots to gain the Dawnguard vampire-resistive set bonus. DAWNGUARD ARSENAL SSE IMPROVEMENTS:* Blade texture sets now have a higher-res normal map. Packed DXT5/BC3 because BC7 did different kinds of compression artifacting that were more noticeable than DXT5's.* De-LARP-ified 1H Dawnguard Axe now included. Should I ever release my old De-LARP-ification mod, then just let this or the other overwrite each other because they'll be identical. Unpack the ESP module and BSA archive into your Skyrim Special Edition/Data folder and activate. If you use the latest version of Ars Metallica, it is strongly suggested to use the compatibility patch, have Dawnguard Arsenal load after Ars Metallica, and the patch load after both. v 1.0:First release.REFER TO OLDRIM DAWNGUARD ARSENAL FOR PREVIOUS CHANGE LOG: Sovngarde font (used in description page imagery) by MistValkyrie: texture by Tsabo6 (Alexander Nanitchkov): texture by Nobiax: Metallica by Arthmoor, compatibility patch made with permission:

2025-03-27
User3749

And hundreds of extra hours of play. View mod page View image gallery LeanWolf's Better-Shaped Weapons SE Tired of broad, thick weapons that would be far too heavy, blunt or unwieldy in actual combat? Maybe you find their styles a little too unconventional or just plain ugly? This mod simply reshapes the weapon meshes and is compatible with re-texture mods. 20.2MB 85.2k -- LeanWolf's Better-Shaped Weapons SE Tired of broad, thick weapons that would be far too heavy, blunt or unwieldy in actual combat? Maybe you find their styles a little too unconventional or just plain ugly? This mod simply reshapes the weapon meshes and is compatible with re-texture mods. Ars Metallica - Smithing Enhancement A smithing mod tailored to my desires in the game. Adds the ability to forge arrows, gain skill for smelting and mining, melt down unwanted armor and weapons, and more. Beyond Skyrim - Bruma SE Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now. Unique Uniques SE A conversion of InsanitySorrow's mod Unique Uniques updated for Skyrim Special Edition. View mod page View image gallery 111.4MB 58.0k -- Pretty Combat Animations (PCA) SE This mod has provide many of new weapon idle animations, and they are full set (including walk/run/turn). You can choose different style to replace the vanilla, Just try it and I wish you like it. Falskaar A DLC sized new

2025-03-30
User8638

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2025-04-23

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